可在最高指挥官剧情模式使用的MOD

这个错误主要是 Dr. Brackman 这个大螃蟹单位载入时发生的错误, XRL0403 这个蓝本, 改下这个蓝本就没问题了, 我试过了, 可以正常游戏, 没任何问题, 所有的关卡都测试过了

UnitBlueprint {
  Merge=true,
  BlueprintId="xrl0403",
   Display = {  
   Mesh = {
   IconFadeInZoom = 130,
   LODs = {                
		        {
			        AlbedoName = '/units/xrl0403/xrl0403_Albedo.dds',
			        LookupName = '/effects/entities/PhaseShield/PhaseShieldLookup.dds',	
		            MeshName = '/units/xrl0403/xrl0403_lod0.scm',	                
			        NormalsName = '/units/xrl0403/xrl0403_NormalsTS.dds',                
		            LODCutoff = 200,
		            ShaderName = 'Insect',
		            SpecularName = '/units/xrl0403/xrl0403_SpecTeam.dds',                
		        },
		        {
		            AlbedoName = '/units/xrl0403/xrl0403_lod1_albedo.dds',
		            MeshName = '/units/xrl0403/xrl0403_lod1.scm',         	        
		            NormalsName = '/units/xrl0403/xrl0403_lod1_normalsTS.dds',
		            LODCutoff = 400,
		            ShaderName = 'Insect',
		            SpecularName = '/units/xrl0403/xrl0403_lod1_SpecTeam.dds',
		        },                 
   },
   },
   },  
   Weapon={
   {},
   {},
   {},
   {},
   {},
   {      
   AboveWaterTargetsOnly = true,
   ArtilleryShieldBlocks = true,
   Audio = {
   Fire = Sound {
   Bank = 'XRL_Stream',
   Cue = 'Op5_Megalith_Fire',
   LodCutoff = 'Weapon_LodCutoff',
   },
   },
   BallisticArc = 'RULEUBA_HighArc',
   CollideFriendly = false,
   Damage = 0,
   DamageFriendly = false,
   DamageRadius = 0,
   DamageType = 'Normal',
   DisplayName = 'Brackman Hack Peg Launcher',
   FireTargetLayerCapsTable = {
   Land = 'Land|Water|Seabed',
   Water = 'Land|Water|Seabed',
   },
   FiringRandomness = 0,
   FiringTolerance = 0,
   Label = 'HackPegLauncher',
   MaxRadius = 30,
   MinRadius = 6,
   MuzzleSalvoDelay = 0,
   MuzzleSalvoSize = 1,
   MuzzleVelocity = 14,
   MuzzleVelocityReduceDistance = 28,
   ProjectileId = '/projectiles/CIFBrackmanHackPegs01/CIFBrackmanHackPegs01_proj.bp',
   ProjectilesPerOnFire = 5,
   RackBones = {
   {
   MuzzleBones = {
   'Missile_Muzzle',
   },
   RackBone = 'Missile_Turret',
   },
   },
   RackFireTogether = false,
   RackRecoilDistance = -1,
   RackReloadTimeout = 10,
   RackSalvoChargeTime = 0,
   RackSalvoReloadTime = 0,
   RackSalvoSize = 1,
   RackSlavedToTurret = false,
   RateOfFire = 0.03,
   SlavedToBody = true,
   SlavedToBodyArcRange = 40,
   TargetCheckInterval = 1,
   TargetPriorities = {
   'SPECIALHIGHPRI',
   'STRUCTURE DEFENSE',
   'SPECIALLOWPRI',
   'ALLUNITS',
   },
   TargetRestrictDisallow = 'UNTARGETABLE',
   TrackingRadius = 0,
   TurretBoneMuzzle = 'Missile_Muzzle',
   TurretBonePitch = 'Missile_Turret',
   TurretBoneYaw = 'Missile_Turret',
   TurretDualManipulators = false,
   TurretPitch = 45,
   TurretPitchRange = 90,
   TurretPitchSpeed = 70,
   TurretYaw = 0,
   TurretYawRange = 45,
   TurretYawSpeed = 70,
   Turreted = false,
   WeaponCategory = 'Artillery',
   },
   },
}

感谢lz 最近下了个blackops 重温fa 就是不能在战役中用 希望lz的东西有用

反正收下就是了

XRL0403 找不到这个东西啊

好像装了MOD开其他MOD进入剧情模式还是没有变化

好好在你的 units.scd 里找, 就在里面, 上面我发的是 merge file, 参考那个改下就可正常游戏了

为什么我下了,按步骤了遭遇战能运行,载入剧情战役就不行

感谢分享!!!
玩来玩去还是觉得战役模式比较耐玩

感谢分享

好东西顶

真是太给力了!

这个要怎么装啊

使用方法:下载后解压文件,把解压后所得到的SCD格式文件丢入最高指挥官安装目录下gamedata文件夹,bat批处理文件丢入最高指挥官主目录下,点击批处理运行游戏,然后进入模组管理器选择需要加载的MOD,最后进入剧情模式即可.

很好呢,支持一下先

弄了好久,最后还是无效,首先我下的版本是简体中文硬盘版,也就是汉化版硬盘版的,不知道是不是有影响?
使用批处理文件进入游戏之后也还是在战役里使用不了MOD,这里说下我用点开的MOD,就是T4雷达,护盾派生器和福利中心这三个,不知道是不是因为其他原因……
麻烦大神解答一下,拜托了,在线等……

游戏目录,gamedata目录截图看看

目前可以了,打上了BLACKOP的MOD,但是之后就在救人那一章卡关了……

顶啊 才发现这游戏有这么好一个集体 泪奔!

顶顶顶顶顶顶顶顶顶顶顶顶顶顶

载入神慢啊