TAWP6
Get it here…
Changes include:
L1 defenses have been improved. HLTs are significantly better and the Immolator and Centurion have been further refined. The HLT laser is very powerful now and will kill most l1 units in only a few shots. perforamnce vs L2 is better now as well. The Immolator is core’s ulimate anti-raider and will chew up raiding units with ease. Its heavy armor in cunjunction with LLT or HLT support will make for a very powerful L1 defense. The Centurion offers a combination of decent AA and ground fire with its versitile missiles. It is sloted balance wise between the HLT and MRPC.
The L2 amphiboius tanks are now L1 (and previous L3 amphib tanks are L2 now). At first glance this change may seem problematic, but consider the following:
1.) Hovercrafts are already l1 now. On sea maps, having the option to build amphibs alternatives at l1 opens up new strats.
2.) The L2 amphibs were never seriously effective at L2 despite signifcant improvements to make them so.
3.) The L2 amphibs at L1 are nearly 2.25x costs of Stumpies and Raiders and also slower. Having L2 amphibs at L1 opens up new strats on land and even offers L1 the option to fend off early l2. The cost difference tho is enough to offset early game abuse or displacement of Stumpies / Raiders as effective units. (Core especially benefits since thier only other heavy ballistic tank is the expensive Goliath)
4.) The L3 amphib tanks at L2 offer the same benefits but at a higher level. Overall, I think the ampbibious game is significantly improved by these changes.
L2 factories are 25% cheaper now promoting earlier L2 tech
The Arm Olympus has been remodelled
The L3 anti-matter reactors now produce less Metal (and consume less Energy) when ‘on’
The L3 Arm Raptor is now cloakable at the expense of reduced armor. The unit will decloak when firing it’s weapons - Core beware!
The L3 Bombers are also permenantly cloaked and are nearly undectable. Upon decloaking (when firing) they are vulerable especially to SAM fire.
The Arm Penetrator and Core Decimator (MDDM) have been moved to L3 with slightly improved firepower. Moving these units up allows for several L2 units to be utilized more effectively. There is some concern that moving these units to L3 will overlap with the Demolisher and Juggernaut, but I need testing data to confirm. I see Demolisher / Juggernaut as more base buster than skirmisher, but we’ll see…
The stealthy Predator gains yet more range and firepower to its primary rapid gauss weapon.
A couple of problems with weapon / explosion sounds have been fixed as well…
And a few more things that escape me at the moment.
原帖
http://www.tauniverse.com/forum/showthread.php?t=36792