横扫千星已经确认的、计划中的、不被支持的游戏特色列表

I’m creating this thread to collect confirmed features and so that everyone can contribute their ideas for what this game really should get right.
Information provided on this thread is, of course, liable to change. The list is also biased, but do try to keep me honest. Items are not listed in order of importance, just alphabetically.

蓝色:大家的建议
红色:不会出现
橙色:开发者公认的应该有的,但未被确认
黄色:延伸目标(需要更多资金,请在kickstarter上支持)
绿色:已经确认有

Paramount:前提

{G} Jon Mavor crunching for a solid year:游戏计划1年完成 #1

Essential:必要的

{G} Order queueing: #1(序列式安排任务)
{G} Planetary annihilation毁灭星球, KEW: #1 #2(kew貌似指中子炮,小行星撞击之类)
{G} Post-launch balance patches and long term support: #1发帖,邮件平衡性补丁,长期支持
{G} Zoom support (extensive strategic zoom, etc战略全局缩放等等): #1 #2

Important:重要的

{G} AI for skirmishes, with different types:遭遇战的不同AI类型 #1 #2
{G} we plan to have a great AI system高级AI系统: #1
{G} Assassination game mode:刺杀游戏模式,就是杀了对方司令就赢 #1
{G} Asynchronous network model:异步网络模型!!! #1 #2 #3
{G} Gravity wells, and modelled planet gravity:重力井 ,行星重力模型#1 #2
{G} Joining games mid-way中途加入游戏 (saves / mega-games / etc): #1
{G} LAN play:局域网支持 #1
{G} Mapmaking support制作地图支持 (and saving procedurally generated planets保存过程生成的星球): #1 #2 #3
{G} Matchmaking遭遇战: #1 #2
{G} Mega-games超大规模游戏 (40 player event matches, etc 40个玩家的比赛,等等): #1
{G} Mod support:MOD支持 #1 #2
{G} Multi-threading, multi-core support:多线程,多核支持 #1
{G} Offline play:离线游戏 #1
{G} Rate based (streaming) resource system:流动形动态经济系统,说白了就是TA的经济模式 #1 #2
{G} Reconnection:掉线重连 #1
{G} Spectator/replay UI:观看别人游戏、回放的用户界面 #1
{G} Teleportation and long distance travel:远距离传送 #1
{O} Saving and loading in multiplayer games:多人游戏支持保存和载入 ,TA系列一直没有这个功能,可能是异步网络传输的问题,目前未确认,不过考虑到中途加入游戏已经确认,这个功能依然有希望 #1
{O} Transports:运输机 #1 #2
{B} Chat lobbies in-game游戏内置聊天大厅

Would be nice:如果有就更好了

{G} Announcer报幕员 (original Total Annihilation announcer原始的TA报幕员): #1
{G} D-Gun: #1 #2
{G} Defensive structures:防卫建筑 #1
{G} Large/huge planets:大、巨大的星球 #1 #2
{G} Linux support:Linux系统支持 #1#2
{G} Mac OS X support:苹果系统支持 #1
{G} Multiple monitor support多屏幕支持 (with multiple viewports多视窗): #1
{G} Orchestral soundtrack: #1 #2用交响乐做背景音乐
{G} Pathfinding寻路系统 (advanced, flow based, etc高级的,基于流的寻路): #1
{G} Procedural planet generation:程序自动过程生成的星球 #1
{G} Realtime bullet simulation:实时弹道模拟 #1
{G} Scalability大尺度 (huge maps and LOD depending on computer power巨大的地图和基于计算机性能的LOD): #1 #2 #3
{G} Shared unit control:可以共享单位控制 #1 #2
{G} Starting units still useful in lategame: #1早期单位后期依然有用(按目前的设计只有两级科技的话。。。)
{G} Terrain deformation, burning trees:地形变动(类似SPRING的弹坑之类),树木燃烧 #1 #2
{G} Walls:墙 #1
{G} Wind generators:风力发电 #1
{G} Wreckage(reclaimable):残骸(可回收) #1
{Y} Gas giants:气态行星 #1
{Y} Lava planets: #1熔岩行星
{Y} Metal planets, with re-activatable technology: #1 #2金属行星,有可以重新激活的科技(指中立单位)
{Y} Naval:海军 #1 #2
{Y} Single player campaign:单人战役 #1 #2
{Y} Water planets:液态行星 #1
{O} Adding orders to the beginning of the order queue (see here): 在任务序列前面插入新任务,例如临时生产10个防空对付突然来袭的空军,完了会继续之前的安排,这样就不需要像现在这样把已安排好的序列取消了#1
{O} Area commands区域控制, e.g. per here and here: #1
{O} Day/night cycle for solar power昼夜循环影响太阳能发电 (depending on local stars) as per here: #1
{O} Mining/exploiting planets for resources:星球资源开采 #1
{O} Mouse-panning as per here: #1鼠标摇晃
{O} No fly zones (see here): #1不能飞行的地带,不能用飞机,只能用陆军和海军的地带
{O} Orbital simulation of planet motion星球运动轨道模拟 (which can be affected by player): #1 #2 #3
{O} Plans计划任务 (reusable unit behaviour and waypointing循环的单位行动和路径): #1
{O} Satellites卫星 (espionage, etc): #1
{O} Steam support支持Steam: #1
{O} Terraforming:地形改造,挖战壕,堆土墙,平整崎岖地面等,参考SPRING #1
{O} Tutorial:教程 #1
{O} Bridges: #1
{O} Amphibious transports 潜水运输
{R} Water and lava fluid simulation (allowing for tsunamis, etc): #1水和岩浆模拟海啸等,(否决了)
{B} Astronomical formations (black holes, twin stars, even wormholes)巨型天文,黑洞,双子星,虫洞等等。
{B} Automated unit behaviours, with icons, as per here单位行为自动化
{B} Clan support游戏工会支持
{B} Cinematic camera (for observing, replays, or making machinima)电影镜头控制器,用于观察,观看回放,制作电影等等,参考最高指挥官的镜头控制MOD
{B} Co-op campaign多人合作战役,参考魔兽3的多人防守RPG地图
{B} Custom campaigns and missions自定义战役和任务
{B} Custom formations, see e.g. here自定义队形
{B} Diplomacy and alliances (including donating units, etc, to sway enemies)外交,联盟,互相赠送兵种等等
{B} Exhausting planets by exploitation开发将使行星资源耗尽
{B} Extra non-skirmish game-modes (e.g. survive AI waves, sandbox) 非遭遇战的单人模式,例如防住AI一波又一波的攻击
{B} Ferrying controls for transports as in SupCom 摆渡运输控制,参考最高指挥官
{B} FFA game-type with player discoverability as per here大混战
{B} Friends system, with tournaments and other events (e.g. planned mega-game events)朋友系统,锦标赛
{B} Fog of war done properly (no unit pop-in like SupCom)更好的战争迷雾模式
{B} Live TV/replay function (e.g. for tournaments)电视直播/回放功能,用于锦标赛
{B} Markers (pinging, drawing on the map for teammates, etc)在地图做标记画线给队友看等等,参考TA
{B} Orbital constructions卫星轨道建筑物
{B} Production tab, as per here生产标签,方便安排生产
{B} Rotating buildings before construction建造前转动建筑物的出口方向,截图里其实已经有
{B} Rendering tools (to make max detail screenshots or high quality recordings of replays)渲染工具,用于制作高质量截图和视频
{B} Templates for base-building (see also here for more automated construction)建造模板,参考最高指挥官
{B} Unit selector in skirmishes遭遇战可选择单位,参考TA的单位限制表,也就是不想有核弹之类可以禁止建造
{B} Underwater base construction水下的建筑物,参考TA

Debatable:有争议的

{G} Two unit tech tiers: #1 #2兵种只分两级,竟然确认了,难道是为了保证初期兵种,后期有用?
{O} Artillery warfare: #1战争火炮,应该是指超远程炮
{O} Experimentals: #1超级兵种,参考最高指挥官
{O} Auto-repair for damaged buildings: #1自动修理损坏建筑物
{O} Rare resource types for specific uses: #1稀有资源用于特殊用途
{R} Research tree/tech tree:研究科技树 #1
{R} Shields: #1#2防护罩(竟然确认没有)
{R} Space combat: #1 #2 #3#4太空战斗,参考家园,确认没有,因为需要制作额外的控制界面,成本问题,放弃
{R} Multiple factions:多种族 #1 #2竟然也没有,最少应该有两个比较好阿
{R} Unit veterancy:单位经验 #1兵那么多没法一个个看,很难直观评价对方战斗力,没有了倒也省事了,
{B} Army painter像DOW那样的单位涂色系统 (e.g. as in Dawn of War games, see this post)
{B} Automated unit micro and focusing单位自动微操和专精
{B} Commander upgrades指挥官升级
{B} Economy priority system经济优先级系统,可以将资源优先用于紧急的事情,TA经济系统很需要的东西
{B} Limited unit fuel, ammo, energy, etc有限弹药/能源/燃料
{B} Neutral, native civilizations中立的文明 (see here)
{B} Non-global, per-planet economy 非全局经济,按行星计算(with possible resource transport可能的资源传送)
{B} Radar jamming雷达干扰
{B} Stealth/cloak隐形

Colour me impressed so far!
Please submit your own suggestions, which I’ll add to this post.

地图编辑器采用自动生成星球模式,目前看起来不支持普通的四边形地图。。。。球形地图操作又比较麻烦,还是希望能支持一下普通的四边形地图

我想问一下,现在,筹资完成后的游戏特色。望楼主更新。

http://planetaryannihilation.shoutwiki.com/wiki/Features:_Proposed_and_Confirmed这个列表也能用

找得好!

顶一个:4_205:

已经更新了。

:7_348: 我只是偶尔路过一下。。。玩了挺久的KSP,对这个游戏有特别的好感,更不用说其中还有很重的TA的影子。

:7_340: 嘿嘿,要是可以自己设置小行星环绕撞击轨道就好了。另外,同星球上的弹道导弹也可以比较好的模拟了。至于跨行星的星际战略导弹么。。。嗯。。。呵呵呵。

多种族、科技树什么的都好说,反正有MOD。
看到mac、linux系统支持很高兴

唯一可惜的是这么多年了。从TA 时代就推出复杂气象环境的概念到现在都没办法完全实现。仅仅实现了爆炸改变地形的方案。。。。。电脑处理能力依然不足啊。。。