9494
求来源?不过我一直觉得过程生成才是王道…试看无限星辰…
参见
http://forums.uberent.com/forums/viewtopic.php?f=61&t=37738&p=566497&hilit=mesh#p566497
Actually it’s going to be much more complex than a cube (although that’s where it kind of starts). The main issue was I wanted to be able to support more arbitrary topology. Using a mapping from a flat map to a torus gives you nice properties for scrolling and such but you are stuck with that topology which has some drawbacks. Since I want this game engine to last a long time and be able to extend in different directions we are just going with a real 3d mesh that happens to be a sphere at the moment. So everyone asking for dyson spheres, ringworlds, giant ships or whatever could potentially be supported eventually (not in the first version mind you, concentrating on spheres atm).