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Jehovah 发表于 2012-4-21 01:52 
嗯……没记错的话FA用这个mod enabler会卡在剧情第5关掏掉地图东南方Hex5这里……
这个错误主要是 Dr. Brackman 这个大螃蟹单位载入时发生的错误, XRL0403 这个蓝本, 改下这个蓝本就没问题了, 我试过了, 可以正常游戏, 没任何问题, 所有的关卡都测试过了- UnitBlueprint {
- Merge=true,
- BlueprintId="xrl0403",
- Display = {
- Mesh = {
- IconFadeInZoom = 130,
- LODs = {
- {
- AlbedoName = '/units/xrl0403/xrl0403_Albedo.dds',
- LookupName = '/effects/entities/PhaseShield/PhaseShieldLookup.dds',
- MeshName = '/units/xrl0403/xrl0403_lod0.scm',
- NormalsName = '/units/xrl0403/xrl0403_NormalsTS.dds',
- LODCutoff = 200,
- ShaderName = 'Insect',
- SpecularName = '/units/xrl0403/xrl0403_SpecTeam.dds',
- },
- {
- AlbedoName = '/units/xrl0403/xrl0403_lod1_albedo.dds',
- MeshName = '/units/xrl0403/xrl0403_lod1.scm',
- NormalsName = '/units/xrl0403/xrl0403_lod1_normalsTS.dds',
- LODCutoff = 400,
- ShaderName = 'Insect',
- SpecularName = '/units/xrl0403/xrl0403_lod1_SpecTeam.dds',
- },
- },
- },
- },
- Weapon={
- {},
- {},
- {},
- {},
- {},
- {
- AboveWaterTargetsOnly = true,
- ArtilleryShieldBlocks = true,
- Audio = {
- Fire = Sound {
- Bank = 'XRL_Stream',
- Cue = 'Op5_Megalith_Fire',
- LodCutoff = 'Weapon_LodCutoff',
- },
- },
- BallisticArc = 'RULEUBA_HighArc',
- CollideFriendly = false,
- Damage = 0,
- DamageFriendly = false,
- DamageRadius = 0,
- DamageType = 'Normal',
- DisplayName = 'Brackman Hack Peg Launcher',
- FireTargetLayerCapsTable = {
- Land = 'Land|Water|Seabed',
- Water = 'Land|Water|Seabed',
- },
- FiringRandomness = 0,
- FiringTolerance = 0,
- Label = 'HackPegLauncher',
- MaxRadius = 30,
- MinRadius = 6,
- MuzzleSalvoDelay = 0,
- MuzzleSalvoSize = 1,
- MuzzleVelocity = 14,
- MuzzleVelocityReduceDistance = 28,
- ProjectileId = '/projectiles/CIFBrackmanHackPegs01/CIFBrackmanHackPegs01_proj.bp',
- ProjectilesPerOnFire = 5,
- RackBones = {
- {
- MuzzleBones = {
- 'Missile_Muzzle',
- },
- RackBone = 'Missile_Turret',
- },
- },
- RackFireTogether = false,
- RackRecoilDistance = -1,
- RackReloadTimeout = 10,
- RackSalvoChargeTime = 0,
- RackSalvoReloadTime = 0,
- RackSalvoSize = 1,
- RackSlavedToTurret = false,
- RateOfFire = 0.03,
- SlavedToBody = true,
- SlavedToBodyArcRange = 40,
- TargetCheckInterval = 1,
- TargetPriorities = {
- 'SPECIALHIGHPRI',
- 'STRUCTURE DEFENSE',
- 'SPECIALLOWPRI',
- 'ALLUNITS',
- },
- TargetRestrictDisallow = 'UNTARGETABLE',
- TrackingRadius = 0,
- TurretBoneMuzzle = 'Missile_Muzzle',
- TurretBonePitch = 'Missile_Turret',
- TurretBoneYaw = 'Missile_Turret',
- TurretDualManipulators = false,
- TurretPitch = 45,
- TurretPitchRange = 90,
- TurretPitchSpeed = 70,
- TurretYaw = 0,
- TurretYawRange = 45,
- TurretYawSpeed = 70,
- Turreted = false,
- WeaponCategory = 'Artillery',
- },
- },
- }
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