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『TA-Escalation』Beta 6.2 发布了

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发表于 2012-11-28 11:25 | 显示全部楼层 |阅读模式




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BETA 6.2.0 Changelog

Removed (Merged) Units

Arm Seahawk Seaplane Sonar Plane - Merged with Arm Eagle

Arm Tornado Seaplane Fighter - Merged with Arm Hawk

Arm Albatross Seaplane Torpedo Plane - Merged with Arm Lancet

Core Hunter Seaplane Sonar Plane - Merged with Core Vulture

Core Voodoo Seaplane Fighter - Merged with Core Vamp

Core Typhoon Seaplane Torpedo Plane - Merged with Core Cyclone (Titan)



Fixed

Fixed incorrect Energy use for Arm and Core T1 Metal Makers

Fixed Arm S.P.O.T. movement class (removed amphibous movement)

Fixed missing faces on Arm Missile and Floating Misile Towers

Fixed Arm Vermin unable to be teleported, set proper weight value for transports

Fixed damagemodifier value for Arm Construction VTOL

Fixed various water splash animations

Adjusted all construction unit Metal to Workertime ratios (+25 to -50%) for more consistency between build tiers

Fixed T3 Arm and Core Sub improper acceleration and turrate values



Completed

Reduced Arm and Core Commander and Decoy Commander armor (-25%), adjusted all special damages to 1/2

Increased Arm and Core T1 Construction VTOL Metal costs (+20%)

Increased Arm and Core T1 Construction Kbot Metal costs (+10%)

Increased Arm T1 Construction Vehicle Metal cost (+7.5%)

Decreased Arm and Core T1 Construction Hover costs (-20%) and Workertime (150->90)

Increased Arm and Core T2 Construction VTOL Metal costs (+15%)

Reduced Arm and Core T2 Construction Kbot Metal costs (-25%)

Reduced Arm and Core T2 Construction Vehicle Metal costs (-10%)

Reduced Arm and Core T2 Construction Sub Metal costs (-10%)

Increased Arm and Core Construction Seaplane Metal costs (+25%), improved Workertimes (90->120)

Increased Arm and Core LRPC/RFLRPC weapon ranges (+20%), reduced ROF (-25%)

Increased Arm Armageddon and Core Dictator weapon range (+20%), reduced ROF (-50%)

Removed Energy storage capability from Arm and Core Solar Collectors

Increased Arm Anaconda and Core Snapper Metal costs (+25%)

Increased Arm and Core Destroyer DPS (108->112.5), decreased LOS (448->384)

Increased Metal costs to Arm and Core T2 Bombers (+10%), increased armor (+25%)

Moved Arm and Core Torpedo Planes from T1 to T2, increased overall costs, armor, firepower (+250%)

Lowered Arm and Core Energy Storage Energy costs (-25%)

Moved Arm and Core Seaplane Platforms to T2 (now built by Advanced Construction Subs)

Replaced Arm and Core Seaplane Fighter, Torpedo, and Sonar Planes with land based variants (retained Construction Seaplane)

Added Sonar to Arm and Core Radar Planes, increased unit health (+200% Arm, +150% Core)

Increased Arm and Core T2 Battleship Energy costs (+50%), Buildtime (+25%), and armor (+25%)

Added ability to climb steep hills for Arm S.P.O.T.

Decreased Arm and Core Underwater Fusion Reactor adjacency bonuses (500->250)

Unified all non-LOS mine cloak costs to 5 Energy

Lowered Arm Aurora maximum speed (13.5->11.25)

Removed manual single unit load order from all Arm and Core MUATs

Reduced Arm Demolisher weapon DPS (-15%), increased Energy to fire (1500E per salvo)

Restored Core Geothermal Upgrade Cannon to ballistic weapon (less range and ROF than prior ballistic version)

Increased Core Emissary armor (+25%)

Increased Core Leveler armor (900->975)

Reduced Arm and Core Omni radar coverage (15360->12288), increased cost to operate (2.5K->5K)

Reduced Arm and Core Omni Jammer coverage (7680->6144), increased cost to operate (2.5K->5K)

Reduced Arm and Core Omni LOS cost to operate (5k->1K)

Increased Arm and Core Omni Targeting cost to operate (1K->2.5K)

Lowered overall build costs for Arm and Core Omni Towers (~7.5%)

Lowered overall build costs for Arm and Core Upgrade Centers (-33%), increased armor (+80%)

Increased Arm and Core Forge death explosion AOE and DPS when destroyed (+200%)

Decreased Core Juggernaut Primary weapon ROF (4->3.75)

Increased Core Sumo Buildtime and DPS/reload time (+25%)

Increased Arm Penetrator Buildtime, DPS/reload time (+25%), and death explsoion (+100%), lowered acceleration (-25%)

Increased Arm Centurion and Core Behemoth Buildtime (+10-12.5%), lowered Core Behemoth Energy to build (-8%)

Increased Arm and Core T2 Amphib unit armor when underwater vs. surface weapons (2x), decreased armor vs. underwater weapons (2x)

Increased Arm Vermin death explosion AOE (+25%), decreased edge effectiveness (-50%)

Reduced Arm Luger and Merl unit speed (1.1->0.95) and acceleration (-25%)

Lowered Arm Empyreaan acceleration (-20%)

Increased Arm Pelican overall build costs (+20%), armor (+20%) and LOS (352->448), lowered speed (-10%)

Removed AA from Arm Panther, added secondary rocket weapon and stealth, set all weapon ranges to 300, reduced lightning weapon DPS (-50%)

Increased Arm Zapper armor (+7.5%), weapon DPS (120->180), reduced weapon range (210->180)

Increased Core Igniter armor (+15%)

Increased Arm Tempest nuclear weapon AOE (+200%), DPS (33%)

Increased Core Sanctuary nuclear weapon AOE (+200%), DPS (33%)

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发表于 2012-11-28 21:09 | 显示全部楼层
话说现在玩TA-ESC的人多还是OTA的多呀?
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 楼主| 发表于 2012-11-28 21:17 | 显示全部楼层
hsiruolf 发表于 2012-11-28 21:09
话说现在玩TA-ESC的人多还是OTA的多呀?

老外那边是玩TA-ZERO和ESC的最多,OTA可能不多吧
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发表于 2012-11-29 02:33 | 显示全部楼层
似乎也许大概比上个版本稳定许多?
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 楼主| 发表于 2012-11-29 09:10 | 显示全部楼层
lynn1958 发表于 2012-11-29 02:33
似乎也许大概比上个版本稳定许多?

恩,玩玩看吧,TRO他们一直主张战斗单位要上T3,甚至T4,他们都喜欢打大仗。
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发表于 2012-11-29 13:25 | 显示全部楼层
wangyaoalan 发表于 2012-11-29 09:10
恩,玩玩看吧,TRO他们一直主张战斗单位要上T3,甚至T4,他们都喜欢打大仗。

这是一个超级BB党胜利的mod...逼得没造好BB的硬着头皮往前冲...啧啧...
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发表于 2012-11-29 13:56 | 显示全部楼层
普通难度ai开始作弊,10min不到就冲过来了,我拉了2只slasher迎了上去,哎?怎么不打?仔细一看,slasher成了对空单位...
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 楼主| 发表于 2012-11-29 16:48 | 显示全部楼层
lynn1958 发表于 2012-11-29 13:56
普通难度ai开始作弊,10min不到就冲过来了,我拉了2只slasher迎了上去,哎?怎么不打?仔细一看,slasher成了对空 ...

slasher似乎早就改了,而且只有两只。。。
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发表于 2012-11-29 17:05 | 显示全部楼层
wangyaoalan 发表于 2012-11-29 16:48
slasher似乎早就改了,而且只有两只。。。

啊,我在爆T2,没想到来的那么快,easy的时候ai不作弊,1v2还有一只ai喷了3个采矿机就傻掉了,另一只20分钟后才第一波攻击
造slasher是猫版玩多老...匆忙中让40协助也就造了2只,前线关了几个solar collector当炮灰

点评

可能跟地图设置有关,有些地图AI就不起作用  发表于 2012-12-9 21:34
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发表于 2013-1-28 15:58 | 显示全部楼层
这个是怎样的玩法和下载
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