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楼主: orsin

眺望4级海上单位。。(接近完工第二辑!!新的决定,不做太监!)

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发表于 2007-5-22 04:47 | 显示全部楼层
"牛淫"么意思?
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发表于 2007-5-22 15:52 | 显示全部楼层
这种巨舰爽
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发表于 2007-5-28 22:49 | 显示全部楼层
楼上的就是说你啊
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发表于 2007-5-29 10:03 | 显示全部楼层
六子回来没?好久没和你搞了,现在像咱们这样的菜鸟很珍稀的~~~~~~~~~~~~~快点回来!!!!!!
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 楼主| 发表于 2007-5-29 16:28 | 显示全部楼层
我一直都在啊。最近5天上课+5天上班,太忙了没空。。

等周末吧。
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发表于 2007-5-29 17:21 | 显示全部楼层
这帖快翻烂了
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发表于 2007-6-2 20:12 | 显示全部楼层
原帖由 sulbon 于 2007-5-7 20:38 发表
我也来凑个兴趣

2987

2988

可惜导入到upspring里面就很难看了,不知道是texture文件的问题(.tga)还是upspring的显示问题

这个玩意只能在spring里面搞搞,因为TA不支持高抛弹道

………………多…………多铆蒸刚邪教粪纸……………………
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 楼主| 发表于 2007-6-3 13:56 | 显示全部楼层
遇到高手了。。

最近期末,忙。等放假了会快很多。你说的几点我会注意。三角形花费太多贴图也麻烦,ta贴纹理要一个面一个面贴。

另外建议楼上试试blender,五脏俱全的小麻雀,速度很快。操作也很未来。现在逢建模必提max maya,逢照片必提ps,其实有点过了。何况那些巨无霸也太慢。

[ 本帖最后由 orsin 于 2007-6-3 06:00 编辑 ]
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发表于 2007-6-4 00:08 | 显示全部楼层
船体上有的凸出的东西,比如船的前部那几个凸出的东西没必要用polygon做出来,还是用贴图来代替吧.
空母前部那个塔状物的锥形体,段数太多了,那些管子也是, 在game的时候占的面积很小,基本上看不清楚.没必要为它安排过多的面数
毕竟TA对战的时候单位数量众多.
另外问下,TA的引擎支不支持透明贴图? 看楼主做的模型,似乎是不支持的说.
向楼主的热情表示致敬, 以上只是一家之言,不当之处多多包含
你似乎会英语,不如我用英语解释。
the things at the front, which you called "几个凸出的东西", must be made with polygons, I don't know what game you mod, but TA does not support transparency. the objects are also coloured in team colour, and making new textures with team colour in it would require the replacement of "logo.gaf", which is would require extensive instructions for the user. the barrels, which you called "那些管子" are only created with 5 faces each, with the underside and the front not removed for easier conversion into TASpring, TA3d, 3ddemos, or even buildpics. I could have easily made them 6 polygons, but I did not. All features of the model are based on the original models of Total Annihilation created back in 1997 by cavedog (see attached pic). some objects and extra polies were added because the processing power of CPUs have SIGNIFICANTLY improved since 1997, and since TA does not experience major slow down with polygons, at least not as much as it does with things such as pathfinding, and since there can never be more than 1 or 2 of these super dreadnaughts, and the fact that these ships are 2 to 3 times bigger than the biggest units found in the original game, such polygon count is justified. Furthermore, It seems you've never modded TA in your life, the models I've presented are on the lower end of polycounts with regards with 3rd-party TA units, Even though I've kept many underside faces, the total face count of the ships does not succeed 300; If you really want to see wasted faces, look at something from MADTA like the Karganeth:

or the Orcone:
warlord.gif
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发表于 2007-6-4 11:21 | 显示全部楼层
不能纸上谈兵嘛!Wings3D3do builder都很好用的!不如你试着做一个3do,然后把它放在TA里转一转。不试怎么知道你提出的建议都是多么难实现。:D

[ 本帖最后由 TRO 于 2007-6-4 03:24 编辑 ]
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