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自己给TA3D提的意见

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发表于 2009-7-12 18:03 | 显示全部楼层 |阅读模式
1.copy building unit list for another builder,this would helpful in Situ Construction unit
2.Custom quickkeys,like spring's setting,but i wanna it can be more Powerful, such as be based on a wide variety of reasons
3.the script can control time speed,i Associate a script movie by control time speed.
save template creates construction template by asving unit/structures and their position
this sould good,
and another idea:2 Layer unit group
work like this, alt+1,this selecet big group 1,then press ctrl+1,it selecet group 1 in big group 1.and if press alt+1, then press ctrl+P, it selecet all air fighter in big group 1,hmm
Used ctrl selecet in big groups, used alt selecet big group
Tsunamis, volcanic eruptions, a strong earthquake, these parameters join into TA,then it is great cool.
BB boom so much times in stone,but not any change,it is not justify..
that perfect camera, couldn't keep cool when look at it, every times:
http://ta3d.org/forums/viewtopic.php?f=2&t=925
And a great idea in here:
Cons group control! We always need send some cons goto a section and build some things, every cons need control in single and conside in your hope base and every con only build a part and then need control next、next、next. Why not control cons group? That a all cons group, order some builds, then cons start build by auto-apart builds order list. That auto-apart mothed, my idea is order by order, for example, first build, order to first con in group, next build, order to second con in group, next, to 3rd con, etc...
And a new seggstion, that all weapon be effect by gravity, why not change the weapon range by gravity? This fix a TA bug.
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发表于 2009-7-12 18:08 | 显示全部楼层
本帖最后由 honeyfox 于 2009-7-12 18:13 编辑

Edit: 
1. Building templates (maybe useful, maybe not)
2. Customized hotKeys (definitely useful)
3. I don't understand...
4. Natural incidents... (maybe interesting, but not quite necessary)
5. Destructable terrain...

and

I personally like the last two suggestions very much. One is very useful and practical. The other one will show the real physics.
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 楼主| 发表于 2009-7-12 18:36 | 显示全部楼层
A very important part of TA, inertia
TA's 3D feel, or said truth was turely better than most whole 3D games, this due to inertia.
The Brake, the slippage when trun in movement, and that unit's normal move, when you look at single unit, feel like it was a thing(not a object), a thing that really can be feel/ touch/ see / hear.
well, I play TA start in 2008.4.20 or later, when I play the OTA core 4rd mission, that tank, its movement, really rock me, oh shocked, it guide me into TA...
/:^]
I relize a main thing for inertia...
Unit trun in arc with inertia (that trun rate speed)
That what? the drift
Think out, some skeets go straight in sea and then trun left in drift with draged out waves...

TA RPG
already had this idea, but just missing in those days.
Already tryed play some KROGs killed 1000 units, hehe.
And why not call out some people write the TA3D RPG? Like TA demigod, TA TD(tower defences), and invite New TA players(that touch TA inner 3 years) try those steel RPG.
yep, but at least the modder should know they can write these things.
Infact the most TA3D players was TA players, and the TA modder primary intersting was TA change not TA addtion.
Thus there need some thing introduce TA3D's script.And, well, I only know some China players Net, and publicize TA3D should do in English net, it didn't cost times, just some copy/paste and remeber players' net.
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发表于 2009-7-12 23:22 | 显示全部楼层
aha,sounds so wanderful !!!
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发表于 2009-9-4 20:02 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2009-9-6 12:48 | 显示全部楼层
3 years) try those steel RPG.
yep, but at least the modder should know they can write these things.
Infact the most TA3D players was TA players, and the TA modder primary intersting was TA change not TA addtion.
Thus there need some thing introduce TA3D's script.And, well, I only know so
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发表于 2009-9-6 13:11 | 显示全部楼层
5L搞笑。
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 楼主| 发表于 2009-9-9 00:58 | 显示全部楼层
哈哈,的确搞笑
广告猪的帖子影响市容,是否设置封号后帖子也删除?
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 楼主| 发表于 2009-11-4 17:30 | 显示全部楼层
1.Show the current order of units!
Maybe "tab" for toggle this, that OTA select a units the press shift then you can see the order, and this is a useful things if play in quickly control.

2.Reminder system:
This surely is good idea /:^]
After send a order, and selected units, press shift+1/2/... for set the reminder. 1/2/... will separate the reminder color.
After set a reminder for a group of units, the group finshed orders list will emerge a Box in screen then automatic move to screen right, at now ppl press z+1/2/.... will drog screen to the group, press corresponding icon in screen right will do same things.
When ppl press shift+1/2/.. will always reset the reminder.
And selected same group and press shift+1/2/... again, will delete the reminder, or just press z+1/2/... to delete the reminder, maybe don't track group when this happen.
This is total good ideas !

reminder系统非常好,有可能自己会试着在0.6其后的正式版中加上...

http://ta3d.org/forums/viewtopic.php?f=2&t=1295&p=7890
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发表于 2009-11-8 16:03 | 显示全部楼层
哈哈,的确搞笑
广告猪的帖子影响市容,是否设置封号后帖子也删除?
xpoy 发表于 2009-9-9 00:58


我一般是封号,同时删帖。
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