
Alpha 2c :
-Major shield script flaws fixed with GoK Pylon, Terra Platform and Aero Platform. They had (atleast in most cases) damage modifier on when active/building even though shield was disabled and registered nothing.
-Minor visual glitch fixed in GoK Aero Platform script. Generally appeared only when used by AI.
-GoK Reaper default mission type changed from Standby to Guard_NoMove.
-GoK Reaper weapon projectile velocity increased to 800 from 700.
-GoK Reaper weapon edge effectiveness increased to 0.25 from 0.05.
-GoK Stargazer and Harbinger weapon turnrates increased to 35000 from 30000.



Alpha 2b :
-GoK31.gp3 is replaced by Exc31.gp3. Critical folder names changed so that old Excess 1.31 no longer conflicts with Excess II.
-Hassle with weapon .tdf files fixed. Had my Notepad++ loading a few of them from an older work folder. Never really affected gameplay of Alpha 2, but caused some headache to me.
-Core Aurora weapon damage against GoK Guardian fixed to be 320 instead of 400.
-Core metal extractor energy cost fixed to be 108 instead of 98.
-GoK Spectre category list fixed. It is now considered as a fighter as well as a gunship. Line length is now within limit and CTRL_P works.
-Arm Rebel cost increased to M:63 E:252 BT:6300 from M:60 E:240 BT:6000.
-Core Fabricator cost increased to M:110 E:220 BT:3300 from M:100 E:200 BT:3000.
-GoK shield node decay reduced from 5 per second to 2 per second.
-GoK Disciple sword tolerance reduced to 10000 from 20000 in order to prevent them from hitting something else than their target part of the time.
-GoK Disciple model and textures optimized.



Alpha 2 :
-Guardians of Kadesh are now available.
-Major unit cost and build time rebalancing. Factories and cons now generally have fixed metal consumption per second.
-Almost all mobile units and turrets scaled down by 0.9. Units' speed reduced accordingly.
-Commanders scaled up by 1.1, walk animation slowed down by 20% and speed reduced to 88%.
-Extended Commanders' resource storages by 1000.
-Fixed max depth values of tanks so that they can move through greenworld tileset shallow water areas.
-Arm Commander D-Gun reload time reduced to 4 from 5.
-Arm Commander D-Gun energy cost increased back to 500 from 400. (Energy is easier to produce in Alpha 2.)
-Arm Commander turnrate reduced to 650 from 800.
-Core Commander sensor ranges increased to 575 from 550.
-Core Commander turnrate reduced to 600 from 700.
-All hoverjet aircraft now float still in the air when idle instead of landing.
-Arm Rebel weapons changed. It now has missile and rocket weapons for attacking air and ground targets separately.
-Arm Scorpion max damage reduced to 300 from 400.
-Arm Scorpion weapon changed to fire more powerful projectiles at slower rate. Slight increase in overall power due to rounding.
-Arm Scorpion speed reduced back to 3 from 3.25 (and then again reduced to 2.7.)
-Arm Marine weapon changed to fire shorter burst of more powerful projectiles. Overall power increased from 20 per burst to 24 per burst.
-Arm Marine explosion now deals no damage.
-Arm Havoc weapon range reduced to 650 from 700.
-Arm Havoc weapon AoE increased to 30 from 25.
-Arm Settler weapon now does 0 stun damage to armor classes 6 and higher.
-Arm Custodian turnrate increased to 250 from 225.
-Core Arclite weapon range reduced to 750 from 850.
-Core Pathfinder weapon range reduced to 700 from 800.
-Core Grunt now has special commandfire grenade launcher.
-Core Hunter can now transport one small ground unit.
-Core Overseer max damage increased to 225 from 200.
-Core Sentry max damage increased to 625 from 600.
-Arm Rebel missile and Core Hornet pulse gun ranges reduced in order to shorten their attack run length.
-Arm Harasser and Arm Settler wrecks are now passable.
-Arm Caltrop mines now do only 25% damage to each other.
-Perimeter defence walls are now in .gaf format instead of .3do.
-Arm Havoc now turns front tracks while moving.
-Core tidal generator now has team color.
-Missile texturing fixed.
-New explosion animations for all EMG weapons.
-New explosion animation for Arm Corsair cluster bombs.
-More fancy Commander teleportation at the beginning.
-GUI will now show "SPECIAL" instead of "DIRECT" as default for using special weapon when multiple units are selected.
-Few minor typos in Core Grunt and Pathfinder scripts fixed.
-Construction aircraft no longer have useless standing fire order button.
-New map weapons added. No maps so far that use them though...



Alpha 1e :
-Arm Viking and Core Marauder hovercraft are now available.
-Underwater metal extractor added to Arm Custodian build menu.
-Kbot walk to aim script transitions have no delay anymore.
-Fixed Arm Broadside armoring scripts.
-Minor script patching for Core's metal extractors and Arm's floating solar panel.
-Arm floating solar panel now leaves correct wreckage.
-Acceleration and brakerate values of all units sanitized.
-General aircraft flight height increase.
-General weapon projectile speed increase for all EMG, laser and sliver weapons.
-All railgun and heavier laser weapons now do reduced damage to air units.
-Arm Marine footprint changed to 2x2 from 1x1.
-Arm Marine weapon reload time reduced to 1.5 from 1.75.
-Arm Marine sweetspot moved to head in order to ensure hits while in shallow water.
-Core Pathfinder cost reduced to M:75 E:200 BT:5500 from M:75 E:250 BT:7500.
-Core Pathfinder radar range increased to 800 from 650.
-Core Pathfinder speed increased to 2.7 from 2.25.
-Core Pathfinder weapon range reduced to 800 from 900.
-Arm Settler and Core Pathfinder can now move on steeper surfaces than other kbots.
-Arm Settler build speed increased to 60 from 30.
-Arm Settler is now amphibious. Script adjusted.
-Arm Settler stunner reload time reduced to 1.5 from 2.
-Arm Settler cost increased to M:75 E:100 BT:5000 from M:50 E:75 BT:4500.
-Arm Commander sensor ranges increased to 600 from 550.
-Arm Commander D-gun reload time reduced to 5 from 6.
-Arm Commander D-gun energy drain reduced to 400 from 500.
-Arm Commander EMG AoE set to 0.
-Core Commander sensor ranges reduced to 550 from 600.
-Arm Autogun and Core Puncturer armor class increased to 5 from 4.
-Arm Autogun weapon range increased to 625 from 600.
-Arm Autogun build time increased to 6500 from 5000.
-Core Puncturer build time increased to 7500 from 5000.
-Core Incinerator build time increased to 8500 from 7500.
-Core Incinerator max damage increased to 1000 from 900.
-Arm Longbow armor class increased to 4 from 3.
-Arm Longbow optional radar energy drain reduced to 1 from 2.
-Arm Broadside weapon range increased to 550 from 500.
-Arm Havoc weapon accuracy increased to 300 from 400.
-Core Arclite buildtime increased to 25000 from 22500.
-Core Arclite turn rate reduced to 275 from 300.
-Core Arclite turret turn rate reduced.
-Arm Scorpion speed increased to 3.25 from 3.
-Arm Rebel missile turnrate increased to 20000 from 15000.
-Core Errant weapon turnrate increased to 3000 from 2500.
-Arm Caltrop kamikaze distance increased to 30 from 20.
-Arm T1 light factory max damage increased to 1500 from 1250.
-Arm T1 heavy factory max damage increased to 2500 from 2000.
-Arm T1 air factory max damage increased to 1500 from 1250.
-Core T1 ground laboratory max damage increased to 2000 from 1500.
-Core T1 air laboratory max damage increased to 1500 from 1250.
-Energy drain while moving removed from all construction units that had such.
-GUI metal and energy bars are now brighter.



Alpha 1d :
-Arm Longbow and Core Sentry build times reduced to 7500 from 10000.
-Arm Stinger and Core Tracker build times reduced to 12500 from 17500.
-Arm Scorpion build time reduced to 7500 from 8000.
-Turn rates of all AA missiles increased to 25000 from 20000.
-Arm Commander EMG turn rate increased to 4000 from 2000.
-Core Commander laser cannon guidance removed.
-Arm Rebel turn rate increased to 450 from 400;
-Core Hornet turn rate increased to 600 from 525;
-Arm Harasser missile base damage increased to 18 from 15.
-Arm Harasser max damage reduced to 150 from 200;
-Core Errant max damage reduced to 100 from 150;
-Arm Autogun projectile speed increased to 650 from 600.
-Arm Autogun reload time reduced to 0.3 from 0.33.
-Core Pathfinder weapon projectile now gives no radar signal when fired while stationary.
-Arm's solar panels and Core's metal extractors no more close when hit if no damage is received.
-Changed floating solar/pgen sweetspots so that they can be hit properly.
-Raised Arm solar panel sweetspot a little higher.
-Arm floating solar panel added to weapon damage charts.
-Arm Marine can now die without leaving wreckage when sufficiently overkilled.
-Arm Marine wreckage heap max damage reduced to 200 from 20000.
-AI no longer builds mines.
-Meteors and other map weapons are back in game.
-New map weapons and effects for extreme weather conditions.



Alpha 1c :
-Ctrl F idle factory selection hack is now back in game.
-Easy and Medium AI profiles added.
-Typos in models' object trees fixed.
-Typos in weapon damage charts fixed.
-Arm energy storage now has ShootMe=1 tag again.
-Arm Custodian build speed increased to 150 from 120.
-Arm Scorpion weapon base damage increased to 8 from 7.
-Arm Harasser weapon guidance increased to 6500 from 5000.
-Arm Settler build time reduced to 4500 from 5000.
-Arm Vigilant build time reduced to 7500 from 10000.
-Core Argus build time reduced to 7500 from 10000.
-Core mexes' max damage reduced to 400 from 500.
-Core mexes' damage modifier reduced to 0.75 from 0.66.
-Core mexes' wreckage statistics fixed.
-Hovercraft movement scripts enhanced.



Alpha 1b :
-All AI units are now included in weapon damage charts.
-Factory scripts fixed. They no longer randomly close after finishing some unit. AI factories now behave correctly as well.
-AI cheat resource buildings are now uncapturable.
-Kbot movement classes adjusted. The Desert Triad is now air first map. :p
-Mars plant features are now mostly passable. Red Planet map is now playable without issues.
-AA units now have their weapons' AA only versions changed to have 0 AoE.
-AA units now really focus fire on bombers.
-Storages now have hidden fake weapon that causes AI to consider them as turrets and thus build them.
-Arm Vigilant radar range increased to 2000 from 1600 and build time reduced to 10000 from 12500.
-Core Argus radar range increased to 2250 from 1800 and build time reduced to 10000 from 12500.
-Arm Corsair now costs 25 more metal and 200 more energy and is 2500 slower to build.
-Core Aurora now costs 100 less energy and is 2500 faster to build.
-Arm Harasser speed increased to 4.25 from 4.
-Arm Harasser weapon now has 0 AoE.
-Core Errant and Hornet weapons now have 0 AoE.
-Core Arclite weapon reload time changed to 3.5 from 3.0. Thus total time per salvo is now 3.75 seconds.
-Core Arclite weapon now does reduced damage to air units.
-Core Retributor now costs 50 more metal and 100 more energy.
-Wreckage statistics fixed.
-Sound effect added for factory buildpad directing.
-Menu refined. No Cavedog button in the middle of frontend anymore and background images are more polished.
-Missing AI unit 96x96 .pcx images added.
