Demigod v1.19 Update is Available!
By Island Dog posted September 22, 2009 15:06:40
The highly anticipated update for Demigod is here! The Demigod update v1.19 is now available and users can now download this free update via Impulse .
The changelog for this update includes:
Added replay support. Replays can be :
[list][]Chosen from Front end[]Deleted from Front end[]Created at end of multiplayer or single player skirmish game[]Slider added to adjust game speed during replays[]Skills, inventory, HUD, and citadel upgrades visible while in replay[]Added version matching for replays, will only display valid replays[]Added observer as a replay choice to remove shroud[/list]Artifact Shop changes:
[list][][Enhanced Health Potion] 1000->800g[][Enhanced Mana Potion] 1000->600g[][Revitalization Elixir] 1000->900g[][Supreme Health Potion] 1500->1200g[][Supreme Mana Potion] 1500->900g[][Supreme Revitalization Elixir] 1500->1350g[][Wand of Speed] 1250g->1750g[][Warlord’s Punisher] 1.5->1s cast time[][Twig of Life] 33%->50% heal, 100->150 minion life[][Gauntlets of Despair] 100->200 mana drain[/list]Additional updates:
[list][]Multiplayer Skirmish button removed to focus on Custom and Pantheon (single player Skirmish still present)[]Decreased turn speed on minions[]Tweaked flight variables for angels to increase hit frequency, also dropped damage to compensate.[]Significant pathing improvements for minions and angels especially, but reinforcements in general.[]Adjusted long distance repulsion[]Minions ignore 50% of the repulsion from buildings and land units.[]Blueprint loading enabled only when corresponding mod has been enabled.[]Fixed unable to join dialog/tooltip.[]Fix for active cooldowns adjusting when a cooldown buff/debuff fades.[]Fixes for potential threading crashes.[]Fixed the Valor Flag buff/debuff bug.[]Fixed the underlying system supporting Ring of Might, Hex Scroll, Horn of Battle. Those items reactivated.[]Login screen now sets password field to blank after logging in.[]Prepend timestamp on error logging[]Fix for active cooldowns adjusting when a cooldown fades.[*]Mod-triggered desynch handling[/list]