12月18日,Upcoming update: New player experience, new maps, and Unit Cannon u...

Upcoming update: New player experience, new maps, and Unit Cannon underway!

Hey all,

We’ve wrapped up the Fall sale over on Steam, and heading toward one of the biggest sales of the year on the Winter Steam Sale. During these two sales, we are getting quite a few new players in the game. With this in mind, we will be spending December concentrating on the new player experience!

This will be a first pass at updating tutorials and general menu flow to make it more intuitive for new players to get into the game as well as make it easier to get info from Uber to players.

What does this mean for you as a current player you ask? Well we’ll do a pass on overall bug fixes and polish throughout, as well as more balance tweaks! We have been listening and taken a look at overall map size for ranked maps. We like the response the current 3 have received, but are looking at some larger maps for the next round and will be adding 2 more Ranked 1v1 maps to the pool. We’ll look at adjustments based on feedback on the 3 current maps, as well as other smaller changes to help help push the metagame to a better level. Based on player requests, we’ll be re-adding the ability to select secondary color and custom landing spots. Oh and then there’s this little thing we’ve been working on…

:open_mouth:

We will get more information when we have a better idea on release date for the Unit Cannon, but it should be hitting PTE (public test environment) soon for balance testing.

We’re planning on getting the main update out by December 18th, though Unit Cannon may take a bit longer depending on balance tweaks needed (please keep in mind that we are Pacific Time Zone, so those in the rest of the world, may be getting this late in the night or on the 19th your time).

As usual, I will post more details to keep you updated as we move toward the 18th!

(以下为“必应”:)

即将到来的更新: 新玩家经验,新的地图和单位加农炮进行中 !
嘿所有,
我们已经胜利完成了秋天出售超过蒸汽和走向销量最大的冬季蒸汽销售同比之一。期间这两个的销售,我们正在在游戏中有不少新的球员。为此,我们将会动用 12 月专注于新球员的经验 !
这将是更新教程和一般菜单流程使它更直观的新玩家进入游戏,以及使其更方便地获得信息从超级球员的第一个关口。
这意思对你来说什么作为一个当前的球员,你问?好吧,我们会做到通过整体的 bug 修正和在整个期间,波兰,以及更多平衡调整 !我们一直在听和采取看看总体排名地图地图大小。我们喜欢的响应当前 3 已收到,但看着一些较大的地图下, 一轮,将添加 2 更多排名 1 对 1 映射到该池。我们会看看调整基于反馈 3 当前地图,以及其他规模较小的变化,以帮助帮助官网推向一个更好的水平。根据玩家的要求,我们将重新添加选择辅助色和自定义的着陆点的能力。哦,我们一直在这个小东西…
: O
当我们为单位加农炮,在发布日期上有更好的主意,但它应向击球 PTE (公共测试环境) 很快的平衡测试,我们将获取详细信息。
虽然单位加农炮可能需要更长一点时间,具体取决于所需的平衡调整,我们打算让出来 12 月 18 日,主要的更新 (请牢记我们是太平洋时区,所以那些在世界其他地方,可能会得到这在深夜或 19 日您的时间)。
像往常一样,我将发布更多的细节,让您更新随着我们迈向 18 日 !

新单位,新地图,表示还会再爱

Unit Cannon Update is live!

17 December - jables

Unit Cannon update is locked, loaded & live!

Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases!

We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard!

For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create.

Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board!

We hope you enjoy the new changes as much as we do!

If you would like more detailed change report, take a look at the extensive list below

[Balance]

[Unit Cannon and Umbrella Balance]

Unit Cannon
Metal Cost: 14,400
Health: 3,000
Buildable Units: Ant, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers
Metal Build Rate: 120
Energy Draw Rate: 4,050
Maximum Pod Capacity: 12
Rate of Fire: 3.0
Drop Pod Initial and Max Velocity: 150.0
Drop Pod System Velocity Multiplier: 20.0
Gravwell Velocity Multiplier: 10.0
Factory Cooldown: 3.0

Ion Cannon (Umbrella)
Added anti-entity weapon to intercept Unit Cannon drop pods
Anti-Pod Rate of Fire: 2.0
Anti-Pod Range: 180

[Naval Balance]

Naval Factory
Build Cooldown decreased to 3.5 from 8
Size decreased by 25%
Advanced Naval Factory
Build Cooldown decreased to 6 from 20
Size decreased by 25%

Destroyer (Orca)
Move Speed increased to 9 from 6
Acceleration decreased to 30 from 60
Brake increased to 90 from 60
Health increased to 1500 from 1000
Shell damage increased to 50 from 40
Torpedo velocity decreased to 50 from 60
Torpedo Splash Radius set to 10
Torpedo Full Damage Splash Radius set to 1
Size decreased by 25%

Gunboat (Piranha) – Previously Sea Scout
Role name changed to Gunboat from Scout
Name changed to Piranha from Sunfish
Metal cost decreased to 150 from 300
Health increased to 175 from 100
Acceleration decreased to 50 from 200
Brake decreased to 150 from 200
Move Speed decreased to 15 from 20
Sight Radius increased to 150 from 100
Damage increased to 20 from 15
Ammo Initial and Max Velocity increased to 130 from 80
Range increased to 130 from 90

Frigate (Narwhal)
Move Speed increased to 9 from 7
Acceleration decreased to 30 from 70
Brake increased to 90 from 70
Shell Rate of Fire decreased to 1.25 from 2
Shell effects changed to match the destroyer shells.
Missile Rate of Fire increased to 3.0 from 1.5
Missile Range increased to 150 from 100
Missile Ammo turn rate increased to 720 from 360
Missile Ammo lifetime increased to 3.0 from 1.0
Enabled spread_fire on missiles
Size decreased by 25%

Battleship (Leviathan)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Health increased to 6000 from 4000
Rate of Fire increased to 0.2 from 0.1
Size decreased by 25%

Missile Ship (Stingray)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Size decreased by 25%

[Defense Cost Balance]

Single Barrel Laser Tower:
Health decreased to 500 from 750
Metal Cost decreased to 225 from 300

Laser Tower
Metal Cost decreased to 350 from 450

Flak Cannon
Metal Cost decreased to 900 from 1600
Health increased to 2000 from 1000

Torpedo Launcher
Metal Cost decreased to 400 from 600
Splash Radius set to 10
Full Damage Splash Radius set to 1

Advanced Torpedo Launcher
Metal Cost decreased to 1000 from 1800
Splash Radius set to 10
Full Damage Splash Radius set to 1

[Artillery Cost Balance]

Pelter:
Health increased to 500 from 450
Metal Cost decreased to 900 from 1500

Holkins:
Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000
Ammo Demand reduced to 2,500 from 20,000

[Air and Anti-Air Balance]

Spinner
Ammo turn rate increased to 720 from 360
Ammo lifetime increased to 3.0 from 1.0

Bomber:
Turn rate increased to 110 from 75
All ground based AA will now prioritize bombers and gunships

[Miscellaneous Balance]

Dox
Acceleration decreased to 50 from 200
Deceleration decreased to 50 from 200

[UI] Newly redesigned Main Menu

[UI] New backgrounds on some loading screens

[UI] Nukes now have orbital trajectory lines

[UI] New Player guide added

Accessed from main menu or using F1 key or escape in game.
[UI] Secondary colors are now selectable

[System Editor] Using the advanced controls now requires explicit activation with a dialog prompt.

[System Editor] You can no longer alter the blueprint for a custom planet. The controls are hidden if changing the blueprint could cause malformed planets.

The planet terrain must be as you want it before going into advanced edit for metal/start/csg edits as there will be no going back once you enter advanced edits.
[System Editor] You can no longer operate in multiple edit modes. Activating one mode will disable the other modes, and may wait for the mode to finish cleaning up. This should prevent certain cases of data loss.

[System Editor] The system editor will no longer forget to save custom csg/metal spots if you load a system and then save it without ever previewing the planet.

[System Editor] The system editor will indicate how much custom data is currently stored for a planet.

[System Editor] CSG palette now in place

[System Editor] CSG brushes now show up on cursor when selected

[System Editor] Custom start spots now available in System Editor

[General] Naval sound pass

[General] Added Cosmic Edition names to credits

[General] Gunboat (previously Scout Boat) has a new model

[Bug Fixes] Fixed “My Replays” view to now show your replays

[Bug Fixes] Holding down backspace will no longer exit to main menu

[Bug Fixes] AI and Subcommanders should now be working again

[Bug Fixes] Fix system editor issue: Load planet bug

[Bug Fixes] Crash fixes for server

[Bug Fixes] Fix for AI getting stuck due to a desire to go a particular factory first, but being unable to do so due to unit restrictions being placed on it.

Example being a sub commander in Galactic War that has a high desire for vehicles, but being unable to build a basic vehicle factory.
[Bug Fixes] Torpedos should now only fire while the commander is on the seafloor layer.

[Bug Fixes] Fixed crash for out of game match notifications on Linux

[Bug Fixes] Fixed disconnected icon in game

[Bug Fixes] Fix for Bombers being able to sit above targets and bomb

[Bug Fixes] Fixed Bombers clearing their focus target when attack order is cancelled

[Bug Fixes] Fix for units not being at max health when a fabber with high build rate assist

以下为 必应:

单元大炮更新是活的!

12月17日 - jables

  

单元大炮更新被锁定,加载和生活!

我们的新的更新是活的!从今天开始,你可以把全新的入侵策略对你的敌人的大炮单位!这个强大的设备将让您推出多达12个单位在一个时间,任何地点横跨星系,推动打破防御设置或设置向前进攻基地的能力!

我们也做了很多我们的新球员的变化,包括球员导教游戏的基础知识。这是通过点击F1或逃避,选择它可透过“玩家手册”上的主菜单,或在游戏中。您还将看到全新的主菜单上的更新信息和排名靠前的重播,以帮助您加快速度和竞争上的领先榜的最高点!

为你的系统设计人员在那里,我们增加了CSG调色板做出任何生物群落比以前更容易将CSG。这给你的工具,更容易使我们看到了我们的球员创造了惊人的行星。

你会看到其他的变化是增加了自定义的二次色彩,让人们作出自己的军队感到更喜欢自己,很多平衡的变化(参见下面的列表),重大调整,我们的排名星球伯格,以及增加全线3个新的排名行星的旋转和bug修复!

我们希望你喜欢的新变化,就像我们做的!

  

如果您想更详细的变更报告,看看下面的详细列表

[平衡]

[单位Cannon和伞平衡]

单位炮
金属价格:14,400
健康:3000
可建单位:蚂蚁,微调,阿霉素,掷弹兵,战斗Fabber,地狱,高级。战斗Fabber,t1和t2机器人和车辆fabbers
金属打造率:120
能源平局率:4,050
最大吊舱容量:12
射速:3.0
降荚初始和最大速度:150.0
降吊舱系统速度倍增:20.0
Gravwell速度乘数:10.0
工厂冷却时间:3.0

离子炮(伞)
补充抗实体武器拦截单位炮吊舱下降
火抗果率:2.0
反荚范围:180

[海军平衡]

海军工厂
打造冷却时间减少到3.5,从8
规模下降25%
先进的海军工厂
打造冷却时间减少到620
规模下降25%

驱逐舰(奥卡)
移动速度增加至96
加速下跌至3060
制动器60增加到90
从1000生命值增加1500
外壳损坏从40提高到50
鱼雷的速度下降到5060
鱼雷飞溅半径设置为10
鱼雷全额伤害溅射半径设置为1
规模下降25%

炮舰(食人鱼) - 此前海童军
角色的名字从侦察改为炮舰
名字从翻车鱼变食人鱼
金属成本下降到150,从300
从100生命值增加至175
加速减少到50200
刹车下降到150,从200
移动速度下降到1520
视野范围从100提高到150
伤害从15个增加到20
从80弹药初始和最大速度提高到130
范围从90提高到130

护卫舰(独角鲸)
移动速度增加至97
加速下跌至3070
制动器70增加到90
消防壳牌率下降至1.25,从2
壳牌效应改变以匹配驱逐舰炮弹。
火导弹率从1.5提高到3.0
导弹的射程从100增加到150
导弹弹药转弯速率从360增加到720
导弹弹药使用寿命从1.0提高到3.0
导弹上启用spread_fire
规模下降25%

战舰(利维坦)
移动速度从6个增加到8
加速下跌至3060
制动器60增加到80
从4000生命值增加6000
射速从0.1提高到0.2
规模下降25%

导弹舰(魟鱼)
移动速度从6个增加到8
加速下跌至3060
制动器60增加到80
规模下降25%

[国防成本平衡]

单桶激光塔:
健康下降到500,从750
金属成本下降至225300

激光塔
金属成本下降到350,从450

高射炮
金属成本下降至9001600
从1000生命值增加2000

鱼雷发射
金属成本下降至400600
溅射半径设置为10
全额伤害溅射半径设置为1

先进的鱼雷发射
金属成本下降到1000,从1800
溅射半径设置为10
全额伤害溅射半径设置为1

[炮兵成本平衡]

骤降:
450健康增加至500
金属成本下降到900,从1500

Holkins:
40万弹药容量和弹药每次出手减少到37500
弹药需求的20,000减少至2500

[空军和防空平衡]

微调
弹药转弯速率从360增加到720
弹药的寿命从1.0提高到3.0

轰炸机:
反过来率从75提高到110
所有基于地面AA现在将优先轰炸机和武装直升机

[杂平衡]

DOX
加速减少到50200
减速下降到50从200

[UI]进行了重新设计主菜单

[UI]一些加载屏幕的新背景

[UI]核弹现在有轨道轨迹线

[UI]新玩家加入指南

从主菜单中访问或使用F1键或逃避比赛。
[UI]二次颜色可选,现在

[系统编辑器]采用先进的控制,现在需要明确的激活一个对话框提示。

[系统编辑器]你不能再改变蓝图定制的星球。该控件被隐藏,如果改变的蓝图可能会导致畸形的行星。

这颗行星的地形必须为你以前进入高级编辑金属/开始/ CSG编辑一样会有没有回头路,一旦你进入高级编辑想要它。
[系统编辑器]您可以不再多种编辑模式进行操作。激活1模式将禁用其它模式,并且可以等待模式以完成清理。这应该防止数据丢失的某些情况下。

[系统编辑器]系统编辑器将不再忘记保存自定义的CSG/金属点,如果你加载一个系统,然后将其保存而没有预览星球。

[系统编辑器]系统编辑器会显示自定义的数据有多少是当前存储的星球。

[系统编辑器]南玻调色板已经到位

[系统编辑器]南玻现在刷时,选择上的光标显示

[系统编辑器]自定义启动点,现在在系统编辑器中可用

[常规]海军的声音传

[常规]新增宇宙版名称学分

[常规]炮舰(以前童军船)有一个新模式

[错误修正]修正了“我的重播”视图现在会显示您重播

[Bug修复]按住退格将不再退出主菜单

[错误修正] AI和Subcommanders现在应该再次合作

[Bug修复]修复系统编辑器的问题:加载错误的星球

[Bug修复]修复崩溃的服务器

[Bug修复]修复了AI得到因渴望第一次去某工厂卡住,但暂时无法做到,由于设备的限制被放置在其上。

例如作为一个子指挥官银河战争中具有较高的欲望车辆,但暂时无法建立一个基本的整车厂。
[Bug修复]鱼雷应该趁现在的指挥官是海底层上只有火。

[错误修正]修正了崩溃的出游戏比赛的通知上的Linux

[Bug修复]修复了游戏中断开连接图标

[Bug修复]修复了轰炸机能够坐在上面的目标和炸弹

[错误修正]修正轰炸机清除他们的重点目标时攻击命令被取消

[错误修正]修正为单位不是以最大的健康时,具有高构建率fabber协助

:6_269: