Unit Cannon Update is live!
17 December - jables
Unit Cannon update is locked, loaded & live!
Our new update is live! Starting today you can push entirely new invasion strategies against your foes with the Unit Cannon! This powerful unit will allow you to launch up to 12 units at a time anywhere across the galaxy, pushing the ability to break defensive setups or set up forward offensive bases!
We have also put in a lot of changes for our newer players, including a player guide to teach the basics of gameplay. This is accessible through the “Player Guide” on the Main Menu, or in game by hitting F1 or escape and selecting it. You will also see updated information and top ranked replays on the brand new main menu to help get you up to speed and competing for the top spots on the leaderboard!
For you system designers out there, we have added CSG palette to make placing CSG from any biome much easier than before. This gives you the tools to more easily make the amazing planets we have seen our players create.
Other changes you will see are the addition of customizable secondary colors to allow people to make their army feel more like their own, a lot of balance changes (see the list below), major adjustments to our ranked planet Berg, as well as the addition of 3 new ranked planets to the rotation, and bug fixes across the board!
We hope you enjoy the new changes as much as we do!
If you would like more detailed change report, take a look at the extensive list below
[Balance]
[Unit Cannon and Umbrella Balance]
Unit Cannon
Metal Cost: 14,400
Health: 3,000
Buildable Units: Ant, Spinner, Dox, Grenadier, Combat Fabber, Slammer, Adv. Combat Fabber, t1 and t2 bot and vehicle fabbers
Metal Build Rate: 120
Energy Draw Rate: 4,050
Maximum Pod Capacity: 12
Rate of Fire: 3.0
Drop Pod Initial and Max Velocity: 150.0
Drop Pod System Velocity Multiplier: 20.0
Gravwell Velocity Multiplier: 10.0
Factory Cooldown: 3.0
Ion Cannon (Umbrella)
Added anti-entity weapon to intercept Unit Cannon drop pods
Anti-Pod Rate of Fire: 2.0
Anti-Pod Range: 180
[Naval Balance]
Naval Factory
Build Cooldown decreased to 3.5 from 8
Size decreased by 25%
Advanced Naval Factory
Build Cooldown decreased to 6 from 20
Size decreased by 25%
Destroyer (Orca)
Move Speed increased to 9 from 6
Acceleration decreased to 30 from 60
Brake increased to 90 from 60
Health increased to 1500 from 1000
Shell damage increased to 50 from 40
Torpedo velocity decreased to 50 from 60
Torpedo Splash Radius set to 10
Torpedo Full Damage Splash Radius set to 1
Size decreased by 25%
Gunboat (Piranha) – Previously Sea Scout
Role name changed to Gunboat from Scout
Name changed to Piranha from Sunfish
Metal cost decreased to 150 from 300
Health increased to 175 from 100
Acceleration decreased to 50 from 200
Brake decreased to 150 from 200
Move Speed decreased to 15 from 20
Sight Radius increased to 150 from 100
Damage increased to 20 from 15
Ammo Initial and Max Velocity increased to 130 from 80
Range increased to 130 from 90
Frigate (Narwhal)
Move Speed increased to 9 from 7
Acceleration decreased to 30 from 70
Brake increased to 90 from 70
Shell Rate of Fire decreased to 1.25 from 2
Shell effects changed to match the destroyer shells.
Missile Rate of Fire increased to 3.0 from 1.5
Missile Range increased to 150 from 100
Missile Ammo turn rate increased to 720 from 360
Missile Ammo lifetime increased to 3.0 from 1.0
Enabled spread_fire on missiles
Size decreased by 25%
Battleship (Leviathan)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Health increased to 6000 from 4000
Rate of Fire increased to 0.2 from 0.1
Size decreased by 25%
Missile Ship (Stingray)
Move Speed increased to 8 from 6
Acceleration decreased to 30 from 60
Brake increased to 80 from 60
Size decreased by 25%
[Defense Cost Balance]
Single Barrel Laser Tower:
Health decreased to 500 from 750
Metal Cost decreased to 225 from 300
Laser Tower
Metal Cost decreased to 350 from 450
Flak Cannon
Metal Cost decreased to 900 from 1600
Health increased to 2000 from 1000
Torpedo Launcher
Metal Cost decreased to 400 from 600
Splash Radius set to 10
Full Damage Splash Radius set to 1
Advanced Torpedo Launcher
Metal Cost decreased to 1000 from 1800
Splash Radius set to 10
Full Damage Splash Radius set to 1
[Artillery Cost Balance]
Pelter:
Health increased to 500 from 450
Metal Cost decreased to 900 from 1500
Holkins:
Ammo Capacity and Ammo Per Shot reduced to 37,500 from 400,000
Ammo Demand reduced to 2,500 from 20,000
[Air and Anti-Air Balance]
Spinner
Ammo turn rate increased to 720 from 360
Ammo lifetime increased to 3.0 from 1.0
Bomber:
Turn rate increased to 110 from 75
All ground based AA will now prioritize bombers and gunships
[Miscellaneous Balance]
Dox
Acceleration decreased to 50 from 200
Deceleration decreased to 50 from 200
[UI] Newly redesigned Main Menu
[UI] New backgrounds on some loading screens
[UI] Nukes now have orbital trajectory lines
[UI] New Player guide added
Accessed from main menu or using F1 key or escape in game.
[UI] Secondary colors are now selectable
[System Editor] Using the advanced controls now requires explicit activation with a dialog prompt.
[System Editor] You can no longer alter the blueprint for a custom planet. The controls are hidden if changing the blueprint could cause malformed planets.
The planet terrain must be as you want it before going into advanced edit for metal/start/csg edits as there will be no going back once you enter advanced edits.
[System Editor] You can no longer operate in multiple edit modes. Activating one mode will disable the other modes, and may wait for the mode to finish cleaning up. This should prevent certain cases of data loss.
[System Editor] The system editor will no longer forget to save custom csg/metal spots if you load a system and then save it without ever previewing the planet.
[System Editor] The system editor will indicate how much custom data is currently stored for a planet.
[System Editor] CSG palette now in place
[System Editor] CSG brushes now show up on cursor when selected
[System Editor] Custom start spots now available in System Editor
[General] Naval sound pass
[General] Added Cosmic Edition names to credits
[General] Gunboat (previously Scout Boat) has a new model
[Bug Fixes] Fixed “My Replays” view to now show your replays
[Bug Fixes] Holding down backspace will no longer exit to main menu
[Bug Fixes] AI and Subcommanders should now be working again
[Bug Fixes] Fix system editor issue: Load planet bug
[Bug Fixes] Crash fixes for server
[Bug Fixes] Fix for AI getting stuck due to a desire to go a particular factory first, but being unable to do so due to unit restrictions being placed on it.
Example being a sub commander in Galactic War that has a high desire for vehicles, but being unable to build a basic vehicle factory.
[Bug Fixes] Torpedos should now only fire while the commander is on the seafloor layer.
[Bug Fixes] Fixed crash for out of game match notifications on Linux
[Bug Fixes] Fixed disconnected icon in game
[Bug Fixes] Fix for Bombers being able to sit above targets and bomb
[Bug Fixes] Fixed Bombers clearing their focus target when attack order is cancelled
[Bug Fixes] Fix for units not being at max health when a fabber with high build rate assist
以下为 必应: