[这个贴子最后由chaosch在 2006/09/01 07:41pm 第 1 次编辑]
What is TA3D?
NB: if you don’;t know about Total Annihilation you should click here first
TA3D is a free project whose aim is to remake the engine of Total Annihilation but in real 3D, with perspective, camera management, hardware acceleration …! TA3D is developped under linux(if you don’;t know what a true Operating System is click here). But there is also a windows version.
So TA3D is a remake of Total Annihilation engine under GPL(that means free…) which uses original game files (means it doesn’;t run without *.hpi or *.ufo files from the original game,the demo or a mod). The goal? Make this great game run better on modern hardware, and bring a new features(original AI is a bit classic(too easy), units models might be more detailed,…).
No I am not mad!! Total Annihilation was in 256 colors(don’;t lie, if I did not tell you you would never know!) with isometric 3D (means no perspective, no camera, prerendered terrain,…). Most of the game can be easily ported to real 3D: models of units are already in 3D just need to draw the models with perspective; terrain is prerendered but with height map we can make some corrections; sprites, huh, it’;s pure 2D…but we can extract 3D data from luminosity(yes it is possible and already done, look at rocks in TA3D: real 3D rocks!!). With accelerated rendering(OpenGl) you can get higher frame rate with more details!!
You can say there is an other project(more advanced…) with the same goal… Yes but I have tested it and I don’;t realy like the modifications they made to the gameplay, it only runs on windows (linux port not ready) and I couldn’;t finish my first play against the computer (who is responsible for this crash, windows??). Worse, they don’;t use files from TA like maps!! The TA community has done great work, we can’;t let this be lost!!
Now you should believe TA3D brings something…hum it’;s not finished yet…so I go back to the code!!