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– A thought on the Krogoth…
(http://www.tauniverse.com/forum/showthread.php?threadid=1725)
Posted by GIT_Bozza on 09-24-2001 04:51 PM:
A thought on the Krogoth…
It seems that almost everyone agrees that Krogoths, for their cost, are not
worth building.
i.e. For the Cost of a Krogie you can get X amount of such-and-such a unit which
would kill a Krogie in X seconds - therefore a Krogie is not worth building.
BUT - The Krogie does have a certain amount of advantages over any number of
other units in its weight in metal, and those are mobility and concentrated
firepower.
Put 200 Samsons through a choke point and what will happen? Their own carcasses
will block it and thus your attack will grind to a halt - Put a Krogie in the
same position and he will carry out the task of killing that nasty choke point,
he will probably take a hell of a lot of damage in the process but at least you
wont be fighting not only the defences in the area, and to get past your own
dead samsons.
A group of 200 Samsons has more firepower than a Krogie - but it cannot ALL be
concentrated on the one point at the one time, with a Krogie the firepower is
contained in a single unit allowing you to concentrate it where you will.
Finally, it is no doubt absurd to send in a Krogie on its own, every defence
weapon available will be concentrated on it and, despite its 30,000 odd armour
points will be reduced to a smoking wreckage very quickly.
Sending Mr.K in with other units has a 2-fold advantage, 1 is that he lends
weight to the attack, and 2 - if every last weapon the enemy has is concentrated
on taking down him, those weapons will not be killing the rest of your troops,
in effect giving your troops a free shot until Mr.K goes down.
I’ve seen Gnugs and other high class players build Krogies in PD marathons,
whether for a gimmick or for a real purpose I do not know, but you might do well
to consider if, despite their horrendous cost a Krogoth might well be worth
investing your resources in should the right opportunity arise.
“A good clanner is one who will do what he’s told, but
doesn’t need to be told what to do.”
- BulletRat
[This message has been edited by GIT_Bozza (edited September 24, 2001).]
Posted by A_Novice_ToS on 09-24-2001 05:11 PM:
Yes Krogoths DO have their uses - even if those uses dont come about very often.
One prime example of when Krogoths are effective is when you are at the unit
limit. Lets say you are in a large-scale PD game; You are making over +200 metal
and you have fusions, nukes, flakkers, LRPC’s, and massive armies clashing. You
are now stuck because you have the resources to make an army - but the unit
limit simply wont let you make any more units. You are left with the following
options; Self-destruct some units - which can help but you never know if those
MT’s you just got rid of will be needed later on; or instead of massing small
units you build a few krogs as well. Sure - they will use up lots of resources -
but if your stuck on the unit limit anyway that metal will just end up going to
waste.
Oh look i went on for ages and i have no idea if it makes any sense
Nov.