Bask in the Lag(repost)

Posted by PelvisPressMe on 12-10-2000 09:12 AM:
Bask in the Lag(repost)
It has come to my attention that many may not know how to maximise lag in their
favor.
First, you must select the ARM units, as they have the most powerful lag
inducing EMG. This simple audio loop fired from lots of cheap fast flashes, or
even faster Brawlers can paralyze a base better than Stunner missles.
Second, build very little energy and few metal resources and pump out about 30
flashes. They should be distributed in a giant mass with each Flash positioned
about 3 solar panels in distance from each other.
Build a kbot lab for the construction kbots and maybe make some Jethros to prove
you know how to build another unit. Reclaim the lab to make more Flashes.
Build a couple more wind generators and 5 more Flash plants and an advanced kbot
lab.
Spread your Flashes evenly through the enemy base so that each Flash fires at a
different enemy unit. This creates the most network traffic about LOS, health,
weapon blast effects, etc. At this point, your enemy cannot build anything and
queues empty. His cmdr cannot be selected, much less d-gun. Move all your
Flashes in to surround the cmdr but keep them moving. This is the moment when
you are thankful your parents pay a little extra for AOL! Oops, his cmdr got to
his D-gun! On to Phase 2.

Your Opponent was lucky ,or had a high speed connection, and escaped your
extremely cheap Flash attack and even reclaimed the micron of scrap metal they
leave behind. Now is the time to stop the wholesale delivery of metal to the
enemy base, without halting the production of Flashes, of course.
Build a level 1 air plant and an Atlas for your cmdr in case this does not work.
Build an air construction to get advanced air for Brawlers.
Brawlers are better than Flashes because they dont block each other and dont
leave scrap when they die. Send them behind another giant screen of 50 flashes.
You will need a couple more wind generators for this.
The attack is on! You have 50 Flashes in his base and the brawlers are hunting
his cmdr. You are sad to notice that his units are still moving and firing.
There is a little spice you can add to this bake.
Phoenix Bombers are the additional lag you need. I have seen so many, grouped so
tightly, that their many tiny laser shots created such an invincible “death
star” that any frozen unit it passed, was stung to death.
You say you are so busy building Brawlers with 6 Farks on each plant, that you
can’t afford bombers? Don’t you regret reclaiming that kbot lab and the 50 Fleas
it could produce? Well just share a few useless solar panels in your base to
your opponent and add something for the flashes in your base to attack.
Go ahead and launch Napster and your MP3 player in the background for effect.
Mass message from your ICQ.
Fly your cmdr to the edge of his city in case this does not work. Build a radar
to spot his cmdr.

Posted by FutureBot on 12-10-2000 07:43 PM:

Hmmm.You will not make many friends doing that.
Infact, don’t be surprised if you get booted.

Posted by pain blossoms on 12-10-2000 10:26 PM:

LOL… whats with this guy???

Posted by wolves9 on 12-11-2000 06:26 PM:

LOL…you forgot to tell them to force fire those 100 flashes into the ground to
create lag and a glourious win by disconnection.

Posted by Fear_Dragon45 on 05-05-2001 08:52 PM:

Hmmmm…
Interresting…
If you are truely a good player, than you will be ready for anything, even lag.
I have lost multiple times because of major lag (with MTs, not Flashes!) where
my comm meets serveral MTs, and DGuns them. Then, I walk out of there, suddenly
see my health bar drop to |,and say,“HOLY SH-” b4 my comm goes boom. So, just
pull your guys outt of there if the guys u dgunned dont die within 4 seconds.

Posted by DMB on 05-06-2001 12:00 AM:

i dont have lag i have cable runs over 300k sweeeeeeeeet

Posted by Dark Rain on 05-06-2001 03:00 AM:

Should I give the punch to everyone? Naaah I’ll let pelvis do it.

Posted by KeZx on 05-06-2001 08:19 AM:

The question is, why bother ressurecting this thread?

Posted by Fear_Dragon45 on 05-06-2001 12:29 PM:

WTFF??
Whoops…
/me did not see that…
I just visited Poosticks’ site, and that thread was linked from there…
I didnt realize that it was sooooo old…

Posted by Warchicken on 05-06-2001 01:20 PM:

Hmm…pelvisboy, I think you need to learn a valuable lesson…using lag to win
is cheap. It indicates that you are a newbie, that you cannot win otherwise. I
think you had better not EVER use that tactic on a TAUer.

Posted by KeZx on 05-07-2001 06:11 AM:

WC, I very much doubt pelvis still checks this board as I never see posts by
him, so why bother saying this?

Posted by KING_Corenatas on 05-07-2001 09:40 AM:

Man lag is so cheap that its free.

Posted by PeterC on 05-07-2001 01:48 PM:

Abusing lag = cheating. End of story. Learn to play the game, instead of finding
100 newbie ways to get around being crap.

Peter.

Posted by Hobbes on 05-07-2001 02:02 PM:

blushs with shame sorry, I just doubleposted. Please forgive me…

Posted by Hobbes on 05-07-2001 02:02 PM:

I know another amazing tactic: If you are about to loose a battle, just make a
disconnect. This way the ennemy’s units won’t ever reach your base and nobody
can say to have defeated you…
No, seriously, why did you reply this old post, FearDragon?

Posted by Fear_Dragon45 on 05-07-2001 04:03 PM:

www.poosticks.com

Go there and look at the tips n’ tricks section
You will see a link to this thread @ the bottom of the page.

Posted by Flameland on 05-07-2001 11:39 PM:

You might as well use netstat and ping your opponant 50000 times a second, its
sure to induce huge amounts of lag, oh wait a ddos attack is even better. Heck
why don’t you just use a trainer.

Posted by KeZx on 05-08-2001 01:55 AM:

Lag to trainers? mmmm?

Posted by Fear_Dragon45 on 05-09-2001 06:22 PM:

I wonder if that has ever been made…
A lag-inducing trainer

Posted by poosticks on 05-10-2001 03:28 AM:

Ok, so someone has revived this thread because of a wee link on my site. A few
corrections…

My site is www.poosticks.net. The artical discussing this thread is in the
‘Ethics’ secion. Hell, I updated it a little, so why not just cut and paste it
here…

Poo on laggers (Pun intended!)

Well it was with furvent dismay that I recently read a post in TA Universes BB
which was basically a ‘morons guide to lagging.’

While I am no angel when it comes to laggy games (I blame my celery stick 433
“It’s true! It’s true!” - Kurt Angle (Former WWF Champ.)) I cannot for the life
of me see how anyone can be satisfied with a lag induced win! There are in fact
many famous laggers about (Pic for example), I rarely see them abusing their
position as they might (although perhaps one example can be found here (91k) -
also some very bad bugs only really function with lag). Of course if you are
lagging you clearly run a resource deficit (20m at -1 minute is 1200m loss!).

Therefore if your serious about TA get a better setup! (ADSL/cable, fast CPU and
mucho RAM compadre) Don’t just lag youself or your opponents to death, that’s
one for the gaybars

Cheers, poosticks

Posted by KeZx on 05-10-2001 04:02 AM:

I have a 56k and can’t remmeber the last time I lagged, but I see others lag all
the time. Maybe my 800mhz 128meg has something to do with it shrug

Posted by Switeck on 05-10-2001 10:38 AM:
Trainers cause additional lag just by running, even if few of their
features/cheats are enabled.

TA Bugfix, UberHack, DRUH, and others do quite a bit to combat the dreaded EMG
lag. But unfortunately you’ll probably find few online players who use them…

Posted by Warchicken on 05-12-2001 05:25 PM:

Ah, yes…didn’t realize this was old.

Hmm…time to advertise!

http://www.bongoloids.com </FONT…loids.com[/size

lol…if they can do it why can’t I

But why would anyone use lag or trainers? They make the game less fun for both
parties. Anyone can say “yay! I beat the computer by using +atm thirty million
times!”. similar to online games. Cheating is no fun.

Edit: sorry guys! accidentally megasized it!

Posted by Fear_Dragon45 on 05-12-2001 05:50 PM:

It still is, WarChiken.

Posted by BLITZ_Molloy on 10-04-2001 06:59 AM:

LOL. That strat is hilarious.“It’s true! Its true!” - Kurt Angle

Posted by THE_DuDe on 10-06-2001 07:07 PM:

LOL GOOD JOB WITH THIS STRAT -True Dat-

Posted by JoesGeo on 10-07-2001 03:18 AM:

If you use lag to win you are EVIL! I have won games because of lag it is no fun
. I have DSL so lag is not too bad. I think the main factor is not enuf RAM.

Posted by Switeck on 10-07-2001 09:27 PM:

The biggest lag problems is 56k modem users who think their connection can
handle more than about 3k ul and 5k dl per second in a game. The modem’s buffer
slowly fills up, and the game CAN crash when the buffer overruns.

+BPS is your friend.

Posted by Fear_Dragon45 on 10-08-2001 09:29 PM:

its…
me…
AAA!!!

A dual revive, huh?
Haven't seen THAT happen much...

Posted by KaijuBaka on 10-13-2001 03:09 PM:

Wow…now this is what I call an oooold thread

I was still WC/a total absolute newb who thinks krogoths were good

Posted by PeterC on 10-13-2001 05:35 PM:

No change there, then.

Peter.

Posted by BTU_Relativity on 10-13-2001 09:30 PM:

First, you must select the ARM units, as they have the most powerful lag inducing EMG. This simple audio loop fired from lots of cheap fast flashes, or even faster Brawlers can paralyze a base better than Stunner missles.
I have to disagree, most people have broadband now and you have to have quite a few flashes to lag the connection. Computers are much more powerful these days and sound cars are able to mix sounds more efficiently. I say you would need a LOT flashes or a player with a very slow computer for this to work effectively
Second, build very little energy and few metal resources and pump out about 30 flashes. They should be distributed in a giant mass with each Flash positioned about 3 solar panels in distance from each other.

Build a kbot lab for the construction kbots and maybe make some Jethros to prove
you know how to build another unit. Reclaim the lab to make more Flashes.


There is no real advantage of having resources at minimal levels with the
exception of purposely building something that eats up a lot of metal to stall
your metal income and increase energy stockpile.
Also building another lab to show you know how to build another unit is rather
useless as having four jethros doesn’t really show you are mixing units. There
is also little advantage to building a kbot lab this early in the game unless
the map is small.

Build a couple more wind generators and 5 more Flash plants and an advanced kbot lab.

Spread your Flashes evenly through the enemy base so that each Flash fires at a
different enemy unit. This creates the most network traffic about LOS, health,
weapon blast effects, etc. At this point, your enemy cannot build anything and
queues empty. His cmdr cannot be selected, much less d-gun. Move all your
Flashes in to surround the cmdr but keep them moving. This is the moment when
you are thankful your parents pay a little extra for AOL! Oops, his cmdr got to
his D-gun! On to Phase 2.


First off, where are you getting the metal for 5 flash plants this early?
Secondly, spreading flashes around to attack different units wouldn’t really do
much. You just get packets saying that flashes are attacking different units,
instead of just one, but it’s the same amount of data. You still get the same
amount of decrements in healh. Also having flashes spread out doesn’t create LOS
lag as EVERYTHING is sent to the opponent, even if they don’t see it. This is
why the demo recorder works as TA sends and receives everything that is
happening in the game, and only reveals what your units can see.

I’m too tired to comment on the rest, but you are planning to build all sorts of
things like adv air, but these things cost metal and energy.

Posted by Premium on 10-15-2001 07:11 PM:

It is alot easier to learn to play TA the fair way and have fun than to enduce
lag and relativly cheat. What fun is that? Why dont you just play the AI if your
gunna do that kinda lame stuff?

主题很邪恶。。。。期待翻译也