best air denfenc

TAUniverse (http://www.tauniverse.com/forum/index.php)

Posted by KrogothKiller on 10-24-2001 05:30 PM:
best air defense
does anybody know of the best/ most recommended AA unit because defenders use up
alot of space and i am yet to find a use for flakkers except those mounted on
the Arm Archer.
any 3rd party ideas welcome


Krogoth’s a p u s s y


Krogoth’s a p u s s y

Posted by Bort on 10-24-2001 06:25 PM:

Super Flakkers both Arm and Core
Arm SAM Site at bottom
Core SAM Site at bottom
These are some of the fastest firing and most unfair air defenses available if
that’s what you’re looking for.
Edit: The links didnt seem to work for direct d/ling for the SAM sites so just
click on those links and scroll down to the bottom.

[This message has been edited by Bort (edited October 24, 2001).]


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Posted by PeterC on 10-24-2001 07:06 PM:

I wish people would stop spamming third party units whenever people come here
asking for advice. It is not like they can use them against the enemy, and by
goodness, if they are talking about advice on beating the AI they don’t deserve
any help. Restrict third party spam to somewhere else please.
In answer to your point, you make MTs all over the place for effective anti-air
and reasonably strong anti-ground. Nothing else is better.
Peter.

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Posted by SyBetteridge on 10-24-2001 07:18 PM:

Put your flakkers in sets of about 6…that way when they shoot combined they
will easily destroy single or waves of aircraft.

Posted by SpellBinder on 10-24-2001 07:21 PM:

well, peterC, considering 3p units were asked for, i don’t think your complaint
is especially valid ;]


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Posted by Bort on 10-24-2001 07:32 PM:

Thanks Spellbinder, that’s what i was about to say. He asked for units, not
strategy.


“I’m not lazy. It’s that I just dont care.” - Office Space
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Posted by Twinge on 10-24-2001 10:16 PM:

He asked for both

Posted by Pat* on 10-24-2001 11:15 PM:

Defenders/Pulverizers in groups of 4 or so tend to work well as well as spread
out amongst your base, also don’t forget to put those flak guns around your base
too, especially things that the enemy will tend to target such as fusions, geos,
Berthas/Timmys, Nukes, Antinukes, etc. They work reasonably well against
fighters and very well against gunships.

Posted by deth on 10-25-2001 12:43 AM:

I prefer pulvs in lines streched around your base. Very useful. However, there
is almost no way to block a large hawk rush, at least on their first wave.


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Posted by FINALE on 10-25-2001 01:09 AM:

Finding good, balanced anti-air 3rd party units are pretty tough. There are some
offensive and deffensive Vehicles however, that are balanced and blend in with
the OTA. But it appears as if you are interested in primary base defense. There
is one Unit, called the Sky Sweeper. This looks excellent, and is pretty
balanced.

Bort posted the other Anti air units that are commonly used. So unless you get
3rd party air units which are stronger, I would suggest some TAAN air, then it
will be incredibly over balanced.

And now for the strats. The normal Pulverizer rocket towers are excellent mainly
because they are so cheap. Defense against HUGE waves of air attacks is a tough
thing to counter. Especially with HAWKS, as it were mentioned.

Your best bet would be groups of 3 and 2. Spread the towers to where they arent
touching each other, but are still very close. This prevents collatoral damage.
Put the towers inside your base, but be sure not to crowd things up to where
operations cannot be ran smoothly. Have grounds sorrounding the area. And always
be prepared to reclaim, and build them again QUICKLY after the huge raid occurs.

Extra note: Dont just build defense though. You can build this as the game goes
on. Protect the areas of interest, not a solo mex… etc…

Posted by LordBeek on 10-25-2001 03:47 AM:

Put your flakkers in sets of about 6...that way when they shoot combined they will easily destroy single or waves of aircraft.

Surely Jkids material?

And on the subject…

If your playing with OTA units…which really, is the best way to play, just
spread MT`s out everywhere. Dont build them in blocks.


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[This message has been edited by LordBeek (edited October 25, 2001).]


im good
15 min bt

Posted by Phantom Lord on 10-25-2001 04:53 AM:

Sixpacks of Flakkers are overkill IMHO, you won’t be able to build that many
Flakkers in a difficult game.

Start with MTs (don’t build blocks, blocks look nice but are easily destroyed)
and replace destroyed MTs partly with Flakkers later in the game. Make shure to
cover important targets with higher priority (fusions and the like). Try to
cover areas, not spots, crossfire works as well as concentrated fire does but
your AA is more difficult to target if you spread the structures.

Besides that, units with AA capabilities will help doing the job and they’re
mobile …


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Posted by BLITZ_Molloy on 10-25-2001 05:35 AM:

The only way to protect yourself effectively against aeroplanes is spread out
over large eareas- expand and build MT’s everywhere. If you do that you won’t
need flakkers.

e.g. To protect a BB on GoW properly you needc to build floating MT out into the
sea- It’s ten times more effective than having flakers on your isle.


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Posted by Ironman on 10-25-2001 06:07 AM:

About grouping of AA: that is not a good thing, because they get blown off
easily. So spread them as much you can, that gives better effect, the area is
better covered with AA and it is harder to take off air defence.

About 3p units, yes they are “welcome” in this case, but I think that if we
bring in so many 3p units that we will ruin the whole game! If you have 3p AA
where no aircraft can fly above your base where is the feeling of destroying and
being destroyed? We would lose the point of the game!


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Posted by BLITZ_Molloy on 10-25-2001 06:16 AM:

Very true- never group your AA- spread it.


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Posted by Phantom Lord on 10-25-2001 06:34 AM:

One more thing: Hawk / Vamp patrols work well too and they’re also capable to
intercept Air attacks against your forces somewhere else on the map. And a
larger swarm can of course be used for severe attacks against other enemy
targets.

Btw, you can already assign a patrol route in the aircraft plant, which
decreases microing efforts.


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Posted by Les on 10-25-2001 09:32 AM:

as mentioned, fighters (especially stealth fighters) patrolling work
excellantly, especially combined with other air defences… groups of 2-4
criss-crossing your base and/or across the paths air-attacks are likely to come
from… air repair pads near the patrol lines are a good idea… MT’s are better
at takeing out fast fighters usually compared to flakkers and can aid in ground
defense… plus they are cheep and build quickly

however a reasonably sized and well micro-managed force of gunships can decimate
an MT forest with few casualties, Flakkers are more costly and take longer to
build but as a result are more robust… and are hellacious against gunships and
slow-flying bombers… I usually mix flakkers and HLT’s in front of a line of
MT’s when makeing base defenses… good air-ground combo especially with
Guardians/Punishers backing it up

Posted by KrogothKiller on 10-25-2001 12:13 PM:

do air units automatically repair if patrolling near to air repair pads?

also i have found that on maps with lakes on your land a few archers/shredders
will take town large numbers of fighters


Krogoth’s a p u s s y


Krogoth’s a p u s s y

Posted by Tangaroa on 10-26-2001 02:55 AM:

I agree with les, MT’s for fast aircraft, flakkers for slow ones, mix them.

Dont use annihilators, they reload too slow and usualy miss, not worth the cost
for a couple instant kills.


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Posted by SpellBinder on 10-26-2001 03:31 AM:

just be wary of patrolling your own aircraft around your own flakkers…nothing
can screw your airforce as bad as somebody scouting out your base with peepers,
and having the flakkers take out your patrolling air def. ;]

[maybe a tad exaggeration, but it still sux to get blasted by your own flakkers]


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Posted by Phantom Lord on 10-26-2001 04:34 AM:

-> KK

Yes, they use repair pads in patrol mode.


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Posted by uXs on 10-27-2001 02:54 PM:

To add to the repair pad thing: air units that are attacking will also go
auto-repair.

uXs

Posted by Muzzleflash on 10-27-2001 03:48 PM:

For some reason, the OTA missile ships’ rockets are very effective.

I wouldn’t even care to count how many times I’ve lost air units because they
ran into those stupid dumb rockets.

Note: The VLS rockets, not the missiles.


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