Best use of Dragons Teeth

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Posted by The Great Sage on 04-18-2002 10:27 AM:
Best use of Dragons Teeth
I tend to use Dragons teeth quite early on in the game to restrict the route my
opponent can use to attack most of my metal/ solar/ factories. Any one have any
opinions on the best use of Dragons Teeth early on in game, or indeed if they
should be used at all when I could plow the metal energy into more flashes ?

Posted by Vali on 04-18-2002 12:15 PM:

Depends…
if your on a metal map, you can do it early. (make a few walls for minimal
protection)
If not, put them around some of your guns (so emg, lasers and missiles won’t
damage them).
A few times i put them around my metal extractors to. (Cause they keept geting
killed by fast emg/laser units or fighters)
But, puting the DT takes time, time you can use in some other way for bether
uses.

Posted by tau’ri01 on 04-18-2002 12:24 PM:

Never a good idea to wall your self in, as you will get shelled to death. Put
dts around important defence structures such as hlts and occasionally lines of
mts. Also if you feeel like it, put fort walls around some of your most
importasnt resource facilities, eg fusions, geos. If you think giving the units
an extra minute or so of life or whatever is more imoportant then the few
seconds you have to take to put them down, then do it. eg dting every mt is mot
a good idea, fw ing a fusion is.

Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by -alacrity on 04-18-2002 05:49 PM:

if you are using a con to guard your plant, you might need to use dt around con
so that he won’t move all over the place, but stay in one point.


O_O

Posted by BLITZ_Molloy on 04-19-2002 04:05 AM:

Dragons Teeth are best used sparingly. Don’t see them as something that blocks
out the enemy - just something thats slows their momentum giving your defences
more time to kill them. You can space them a little (half a DT footprint) so you
can block an area more quickly too - they don’t have to be right beside one
another.


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Posted by Warlord Zsinj on 04-19-2002 04:31 AM:

Yeah, I use DT’s around MT’s. It helps to defend agains weapons that do not use
a ballistic trajectory, such as samsons and flashes.

Its decent for blocking passes, but you don’t need to completely block the
passes, but you simply need to place a few dotted DT’s tp slow down attackers
and screw around with their pathfinding.

I have never done it myself, but a few times in multiplayer games, I have seen
wind generators built around mexxes. It is quite an interesting concept, as it
gives you plenty of wind, and defence for mexxes. It takes a while of shooting
for a flash to take down a wind, and the resulting wreckage could stop any
chance of getting to that mexx. It would, however, slow your expansion, and
would make it easier for any raiding parties to find wind and metal production,
all set out in a nice package for them to destroy


“Do or Do not there is no try”

  • Jedi Master Yoda

Fight Tyranny. Quell the Rebel Uprising. Totally Annihilate your enemy. In Space
[url=www.planetannihilation.com/are]


You can be sure of succeeding in your attacks if you only attack places which
are undefended.
You can ensure the safety of your defense if you only hold positions that cannot
be attacked.
Hence that general is skillful in attack whose opponent does not know what to
defend; and he is skillful in defense whose opponent does not know what to
attack.

  • Sun Tzu

Posted by BLITZ_Molloy on 04-19-2002 04:48 AM:

Surrounding Missle Towers with DT is too time consuming to be useful - it’s
better to just build moremissletowers and mix a few mobile units in too.

Using wind towers as flash defence isn’t all that useful because the wreckage
often doesn’t block. Where that technique is very handy though is to protect
your metal extractors from being line bombed on GoW. You’ll often see vets do
that as its much faster to build a new wind gen than an extractor.


UCS | Pirate TV | BLITZ
“To be this good takes AGES”


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Latest Annihilarity: Annihilarity: Weapon Inspection II

Posted by BTU_Weston on 04-19-2002 01:58 PM:

first of all early dt are stupid. just cuz you beat crappy players with it dont
mean its smart… i could beat any newbie with stumpy drops. that being said, the
best use for DT are to lock cons behind factories so you can guard them without
the con circling the factory and blocking the exit. DT are also good to use to
nano-block missiles from your cons because the nano of a DT has a crap load of
armor and usually if you can get the nano to live past 0% then that tooth will
be made. DT are good for bunkering defensive structures, namely guardians and
laser towers. also i SOMETIMES use DT to protect Mts that are way on the front
line and have ALOT of targets within range because only then are mts really
worth protecting… i mean why make DT when that same con could be making MTs?

and molloy a wind generator and a mex have the same build time basically. has
nothing to do with how fast it can be rebuilt. energy is nearly infinite on gow
but theres only 4 metal extractors per island. losing a mex is a greater set
back economically than losing 1 wind. thats why people wind block.

[This message has been edited by BTU_Weston (edited April 19,
2002 on 02:03 PM).]

Posted by Warlord Zsinj on 04-19-2002 05:11 PM:

Give your pointers Weston, but there is no need to be a c*nt about it. Remember,
we are trying to help these people.

Molloy: I meant to say solars sorry!

I don’t DT MT’s anymore. I find that the MT’s further back just hit the DT’s. I
only DT expensive structures, like HLT’s and MRPC’s.

A DT’d MRPC can save its life, especially on smaller maps like Great Divide.
Often the first guardin up wins, and once that guardian is up, it is worthwhile
DTing it, as you can expect a last minute rush of predominantly level 1 units to
destroy that plasma cannon. Most level 1 units cannot shoot over the DT, and
your opponent know that my lanching this attack, he does not expect those
unitsto survive, only to kill the guardian. Thus he will send them in all guns
blazing to kill the guardian. With the DT’s in place, it gives your defences
enough time to kill this attack force before they kill your guardian.


“Do or Do not there is no try”

  • Jedi Master Yoda

Fight Tyranny. Quell the Rebel Uprising. Totally Annihilate your enemy. In Space
[url=www.planetannihilation.com/are]


You can be sure of succeeding in your attacks if you only attack places which
are undefended.
You can ensure the safety of your defense if you only hold positions that cannot
be attacked.
Hence that general is skillful in attack whose opponent does not know what to
defend; and he is skillful in defense whose opponent does not know what to
attack.

  • Sun Tzu

Posted by BLITZ_Molloy on 04-20-2002 04:30 AM:

GD2 is the one place where you maybe shouldn’t build DT around your guardian - i
always use storage to make it stand up better in a guardian vs guardian battle.
You can just d-gun any early lv1 assaults at that stage.

OK BF. I know what you mean. thats what I sort of meant - it’s more time
consuming to replace a mexie because you have to walk over to the patch while
you can build a wind anywhere you like.


UCS | Pirate TV | BLITZ
“To be this good takes AGES”


Altered Beast | UberCrack Shack | BLITZ Clan
Latest Annihilarity: Annihilarity: Weapon Inspection II

Posted by A_Novice_ToS on 04-20-2002 04:57 AM:

Why do people always waste metal making a storage for Guardian duels? Metal
Storages drain like 30metal a sec when being built - just use winds - exactly
the same effect, and for only -5 metal a sec.

Posted by LordBeek on 04-20-2002 08:25 AM:

Molloy:- The problem isnt wasting time walking over to a metal patch. Its the
fact that immediatly you lose +2.0 metal income, and have to spend yet another
50 odd metal to rebuild it. A wind; though it costs 50 metal, does mean you get
a chance to keep your metal income stable, whilst only losing a little energy.

Think - a bomber killing 3 unprotected mexxes on GoW will lower your metal
income by at least 6.0 to around 2.0. If they are protected, you lose the winds,
but your metal income remains around 8.0, allowing you to rebuild winds faster.


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Posted by DarkWolf88 on 04-23-2002 09:06 PM:

personally i enjoy Dragons Teeth, but i used the advanced ones, forget the name
but, yeah i useally put them in like rows to slow enemys down, kinda like this

G=gun
*= Dragon Teeth

G * G *
G * G *
G * G *

and so on
and so on
and so on

you get the idea, well that’s my input


“Hey, i’m ARM, need i say more?”

Posted by Xavier on 04-24-2002 05:02 AM:

best use of dragons teeth is for writing ur name on the map

Posted by BLITZ_Molloy on 04-24-2002 06:28 AM:

Ooo - thanks for the tip Novice. I never thought of that.

OK. I see now Beek.


UCS | Pirate TV | BLITZ
“To be this good takes AGES”

[This message has been edited by BLITZ_Molloy (edited April 24,
2002 on 06:28 AM).]


Altered Beast | UberCrack Shack | BLITZ Clan
Latest Annihilarity: Annihilarity: Weapon Inspection II

Posted by tau’ri01 on 04-24-2002 02:45 PM:

I always thought the idea of a metal storage as guardian defence was that a
meatal storage can take a massive beating and leaves wreckage when it dies, thus
giving superior defence.


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by Reiff on 04-24-2002 04:05 PM:

Metal storages are for all of those lazy people who don’t have con veh’s by
their guardians and don’t feel like nanoshielding.


“My country is the world. My religion is good.” - Ralph Waldo Emerson

Posted by tau’ri01 on 04-24-2002 04:29 PM:

yes… but you do have to sped all your time microing that one event, whereas if
you built metal storage, you can do other things… i guess it comes down to
whats more important, controling units for maybe 30 seconds, or 230 odd
metal…


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by Vali on 04-25-2002 05:37 PM:

Ya, i buid it cause of the wreckege it leaves behind.

Posted by A_Novice_ToS on 04-26-2002 08:50 AM:

But the wreakage means your guardian cant shoot back - so its not gonna get you
anywhere except drag on the guardian duel - whereas doing a bit of micro and
using winds is more effective.
Besides if were talking a map like GD2 or GPP you should have all your cons qued
up anyway so its not like you have much else to spend your time on.

Posted by tau’ri01 on 04-26-2002 05:57 PM:

I never thought of it like that… the wreckae blockin bit i mean. Perhaps the
commander guarding it… probably still not worth it… im convinced its a good
idea to use winds instead now, thanx for the tip


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by Nick on 04-27-2002 07:18 AM:

I find that I don’t build lines and lines of DT’s like I used to. Now I just
build little sections infront of MTs and HLTs. That makes them much more
effective and doesn’t restrict my units from leaving my base. Another thing is
to as someone already suggested build them randomly in a few spots to slow down
their units. I try to build them so that the furtherest (sp?) DT is just on the
edge of the nearest MRPC. That way the enemy hits the DT and then a few seconds
later a ball of Plasma hits them.
Nick.


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plasma cannonness.
IF I GO DOWN I’M TAKING YOU WITH ME!
Life is full of surprises, LOOK OUT BEHIND YOU!!

Posted by tau’ri01 on 04-27-2002 03:23 PM:

A good thing to do with mrpc such as the guardian, is to leave a half space
footprint between the dt and the guardian… that was the splash damage wont
affect the mrpc and as such it can’t be destroyed until the dt are removed.
Always fun fun fun in the sun sun sun to do that.


Its something unpredictable, but in the end is right…