2013.12.18
Beta Build: 58678
Happy holidays, everyone! This year, Santa is bringing you a big bag of new features. Enjoy, and no matter what you celebrate, have fun, stay safe, and fling asteroids at your closest friends and family.
Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following:
Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don’t have recon on it, it will simply act as an attack move until it gets vision and will start to area attack.
Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc.
Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone.
Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing.
Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you’re building up a high speed asteroid to destroy planets with and not paying attention to that planet you’ve taken over.
Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games.
Overhaul to the rendering engine. This is a big change but won’t be necessarily obvious to a lot of people. Read here for details: https://forums.uberent.com/threads/graphics-update.54840/#post-840016
Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh!
Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet
Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again.
Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it.
Quite a few UI polish items. Better North / South icons, better looking start location tags, etc.
Factoryies support rally point assist now. Particularly useful for getting a ton of fabbers on a project.
Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet.
Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet.
Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks.
Radar structures now have animation states driven by their power status.
The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox.
Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you’re chasing bots with them, you may want to restrategize.
Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this.
无责任翻译:
区域指令: 这个很给力! 区域巡逻会在之后奉上, 根据单位的类型会有自动攻击 回收 修理等行为, 目前已经完成的功能如下:
区域攻击: 尤其适用于轰炸机, 选取然后拖动一个攻击范围, 所选的单位会攻击范围的的所有敌军, 如果还未对所选区域进行侦查, 单位会执行攻击移动在获得视野之后开始区域攻击.
区域建造: 现在有两种模式, 圆形, 作用于电厂之类的建筑; 线形, 作用于防御工厂等.
区域回收: 单位会自动回收区域内的残骸
区域修理: 单位会自动修理范围内的单位
提示系统: 会对游戏重要事件提示, 如建造完成, 敌军来袭, 指挥官被攻击等
对选择系统进行大幅调整. 总体来说更容易选择想要的单位了. 试着在打比赛前习惯一下
渲染引擎替换. 是个大更新但是有些人可能不会发觉到有啥不同. 具体参考这篇帖子: https://forums.uberent.com/threads/graphics-update.54840/#post-840016
砸星星: 行星运行的轨道比以前看起来自然多了
行星核弹: 核弹可以在同一星球的月球之间发射
对金属星球和沙漠地形大幅调整. 金属星球现在可以更小. 岩浆星球回来了
修复AMD和OS/X的Twitch视频问题. Linux无此功能, 因为Twitch API暂不支持
UI调整. 南北图标, 出生点等细节优化
工厂现在支持辅助集结点. 用于生产大量工程单位建造某个工程
选择特殊单位(空闲工程单位, 指挥官等)的热键现在可以跨星球选取
现在调整设置后只在真正需要生成星球的情况下才重新生成星球
替换机器人工厂及太空雷达造型, 很多单位有了新的战略图标, 还有很多动画和模型调整
雷达类建筑现在能显示运行情况(电力需求)
调整指挥官的武器, 更容易击中较小的目标,如Rox(T1 Bot)
修正轰炸机的投弹瞄准, 应该能更正常地命中目标了. 不过还是要提醒你, 它们的作用主要是攻击防御塔, 如果你用他们去轰炸机器人, 你一定会后悔的
反核弹现在造好就有一发库存. 当然造价也相应地提高