那位大神有Blackops系列的合集

如标题:那位大神有Blackops系列的合集?给个链接,感激不尽

:6_269:好几天了,无人问津

:6_269::6_269::6_269::6_269::6_269::6_269:在线等好几个小时了,无人问津

等好几天了,无人问津:6_269::6_269::6_269:

:6_269::6_269::6_269::6_269:冷清了~~~~~~!!!!!!

不知你是要5.0的还是6.0的,5.0的在3dm最高指区有人上传过。6.0的是在5.0汉化版(感谢做汉化的那位)基础上的,我上传了一个,115网盘:
http://115.com/file/dptg1fl0#
00-BlackOps-CN.SCD.rar

以前没用过分享功能,如果不能用请告诉我。

另外问个问题,好像虚假联盟战役的数据和遭遇战不一样?战役里的核弹造起来速度那么慢,可以修改么?

可以

谢谢你的资源,下次来给你奉上修改教程。

我有4.1 4.3 5.0 6.0的了就在找其他的这个系列的MOD收藏。呵呵

修改教程和这个我发的帖差不多,

只是需要单位编号而已。编号是2305
再来看URB2305,Cybran族的核弹:
基本属性同盾,但它是武器,看此段:
Veteran = {(等级升级)
Level1 = 100,(1星所需杀人数)
Level2 = 200,
Level3 = 500,
Level4 = 1000,
Level5 = 2000,(5星所需杀人数)
},
Weapon = {
{
Audio = {
Fire = Sound {
Bank = ‘URLWeapon’,
Cue = ‘URB2305_Missile_Cruise’,
LodCutoff = ‘Weapon_LodCutoff’,
},
},
BallisticArc = ‘RULEUBA_None’,
Buffs = {
{
Add = {
OnImpact = true,
},
AppliedToTarget = true,
BuffType = ‘STUN’,
Duration = 15,
Radius = 40,
TargetAllow = ‘ALLUNITS’,
},
},
CollideFriendly = false,
CountedProjectile = true,
Damage = 0,
DamageType = ‘Normal’,
DisplayName = ‘EMP Flux Warhead’,
EnergyDrainPerSecond = 0,
EnergyRequired = 0,
FireTargetLayerCapsTable = {
Land = ‘Land|Water’,
Seabed = ‘Land|Water’,
Sub = ‘Land|Water’,
Water = ‘Land|Water’,
},
FiringTolerance = 2,(落点误差)
ForceSingleFire = true,(没有试验)
InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)
Label = ‘NukeMissiles’,
ManualFire = 1,
MaxProjectileStorage = 100,(最大储弹量)
MaxRadius = 20000,(最大攻击范围)
MinRadius = 0,(最小攻击范围)
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 0,
NukeInnerRingDamage = 70000,(内圈伤害值)
NukeInnerRingRadius = 30,
NukeInnerRingTicks = 24,
NukeInnerRingTotalTime = 24,
NukeOuterRingDamage = 500,(外圈伤害值)
NukeOuterRingRadius = 40,
NukeOuterRingTicks = 20,
NukeOuterRingTotalTime = 10,
NukeWeapon = true,
ProjectileId = ‘/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp’,(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)
ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)
RackBones = {
{
MuzzleBones = {
‘Projectile’,
},
RackBone = ‘Projectile’,
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RateOfFire = 1,(重要参数,开火速率,像cy的T3轨道炮为0.0375)
TargetCheckInterval = 0.5,
TargetRestrictDisallow = ‘UNTARGETABLE’,
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 0,
TurretPitchSpeed = 0,
TurretYaw = 0,
TurretYawRange = 0,
TurretYawSpeed = 0,
Turreted = false,
WeaponCategory = ‘Missile’,
WeaponRepackTimeout = 5,
WeaponUnpackAnimation = ‘/units/urb2305/urb2305_aactivate.sca’,
WeaponUnpackAnimationRate = 1,
WeaponUnpacks = true,
},
},

再来看URB2305,Cybran族的核弹:
基本属性同盾,但它是武器,看此段:
Veteran = {(等级升级)
Level1 = 100,(1星所需杀人数)
Level2 = 200,
Level3 = 500,
Level4 = 1000,
Level5 = 2000,(5星所需杀人数)
},
Weapon = {
{
Audio = {
Fire = Sound {
Bank = ‘URLWeapon’,
Cue = ‘URB2305_Missile_Cruise’,
LodCutoff = ‘Weapon_LodCutoff’,
},
},
BallisticArc = ‘RULEUBA_None’,
Buffs = {
{
Add = {
OnImpact = true,
},
AppliedToTarget = true,
BuffType = ‘STUN’,
Duration = 15,
Radius = 40,
TargetAllow = ‘ALLUNITS’,
},
},
CollideFriendly = false,
CountedProjectile = true,
Damage = 0,
DamageType = ‘Normal’,
DisplayName = ‘EMP Flux Warhead’,
EnergyDrainPerSecond = 0,
EnergyRequired = 0,
FireTargetLayerCapsTable = {
Land = ‘Land|Water’,
Seabed = ‘Land|Water’,
Sub = ‘Land|Water’,
Water = ‘Land|Water’,
},
FiringTolerance = 2,(落点误差)
ForceSingleFire = true,(没有试验)
InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)
Label = ‘NukeMissiles’,
ManualFire = 1,
MaxProjectileStorage = 100,(最大储弹量)
MaxRadius = 20000,(最大攻击范围)
MinRadius = 0,(最小攻击范围)
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 0,
NukeInnerRingDamage = 70000,(内圈伤害值)
NukeInnerRingRadius = 30,
NukeInnerRingTicks = 24,
NukeInnerRingTotalTime = 24,
NukeOuterRingDamage = 500,(外圈伤害值)
NukeOuterRingRadius = 40,
NukeOuterRingTicks = 20,
NukeOuterRingTotalTime = 10,
NukeWeapon = true,
ProjectileId = ‘/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp’,(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)
ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)
RackBones = {
{
MuzzleBones = {
‘Projectile’,
},
RackBone = ‘Projectile’,
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RateOfFire = 1,(重要参数,开火速率,像cy的T3轨道炮为0.0375)
TargetCheckInterval = 0.5,
TargetRestrictDisallow = ‘UNTARGETABLE’,
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 0,
TurretPitchSpeed = 0,
TurretYaw = 0,
TurretYawRange = 0,
TurretYawSpeed = 0,
Turreted = false,
WeaponCategory = ‘Missile’,
WeaponRepackTimeout = 5,
WeaponUnpackAnimation = ‘/units/urb2305/urb2305_aactivate.sca’,
WeaponUnpackAnimationRate = 1,
WeaponUnpacks = true,
},
},

核弹的修改教程:URB2305,Cybran族的核弹:
看此段:
Veteran = {(等级升级)
Level1 = 100,(1星所需杀人数)
Level2 = 200,
Level3 = 500,
Level4 = 1000,
Level5 = 2000,(5星所需杀人数)
},
Weapon = {
{
Audio = {
Fire = Sound {
Bank = ‘URLWeapon’,
Cue = ‘URB2305_Missile_Cruise’,
LodCutoff = ‘Weapon_LodCutoff’,
},
},
BallisticArc = ‘RULEUBA_None’,
Buffs = {
{
Add = {
OnImpact = true,
},
AppliedToTarget = true,
BuffType = ‘STUN’,
Duration = 15,
Radius = 40,
TargetAllow = ‘ALLUNITS’,
},
},
CollideFriendly = false,
CountedProjectile = true,
Damage = 0,
DamageType = ‘Normal’,
DisplayName = ‘EMP Flux Warhead’,
EnergyDrainPerSecond = 0,
EnergyRequired = 0,
FireTargetLayerCapsTable = {
Land = ‘Land|Water’,
Seabed = ‘Land|Water’,
Sub = ‘Land|Water’,
Water = ‘Land|Water’,
},
FiringTolerance = 2,(落点误差)
ForceSingleFire = true,(没有试验)
InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)
Label = ‘NukeMissiles’,
ManualFire = 1,
MaxProjectileStorage = 100,(最大储弹量)
MaxRadius = 20000,(最大攻击范围)
MinRadius = 0,(最小攻击范围)
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 0,
NukeInnerRingDamage = 70000,(内圈伤害值)
NukeInnerRingRadius = 30,
NukeInnerRingTicks = 24,
NukeInnerRingTotalTime = 24,
NukeOuterRingDamage = 500,(外圈伤害值)
NukeOuterRingRadius = 40,
NukeOuterRingTicks = 20,
NukeOuterRingTotalTime = 10,
NukeWeapon = true,
ProjectileId = ‘/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp’,(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)
ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)
RackBones = {
{
MuzzleBones = {
‘Projectile’,
},
RackBone = ‘Projectile’,
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RateOfFire = 1,(重要参数,开火速率,像cy的T3轨道炮为0.0375)
TargetCheckInterval = 0.5,
TargetRestrictDisallow = ‘UNTARGETABLE’,
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 0,
TurretPitchSpeed = 0,
TurretYaw = 0,
TurretYawRange = 0,
TurretYawSpeed = 0,
Turreted = false,
WeaponCategory = ‘Missile’,
WeaponRepackTimeout = 5,
WeaponUnpackAnimation = ‘/units/urb2305/urb2305_aactivate.sca’,
WeaponUnpackAnimationRate = 1,
WeaponUnpacks = true,
},
},

URB2305,Cybran族的核弹:
看此段:
Veteran = {(等级升级)
Level1 = 100,(1星所需杀人数)
Level2 = 200,
Level3 = 500,
Level4 = 1000,
Level5 = 2000,(5星所需杀人数)
},
Weapon = {
{
Audio = {
Fire = Sound {
Bank = ‘URLWeapon’,
Cue = ‘URB2305_Missile_Cruise’,
LodCutoff = ‘Weapon_LodCutoff’,
},
},
BallisticArc = ‘RULEUBA_None’,
Buffs = {
{
Add = {
OnImpact = true,
},
AppliedToTarget = true,
BuffType = ‘STUN’,
Duration = 15,
Radius = 40,
TargetAllow = ‘ALLUNITS’,
},
},
CollideFriendly = false,
CountedProjectile = true,
Damage = 0,
DamageType = ‘Normal’,
DisplayName = ‘EMP Flux Warhead’,
EnergyDrainPerSecond = 0,
EnergyRequired = 0,
FireTargetLayerCapsTable = {
Land = ‘Land|Water’,
Seabed = ‘Land|Water’,
Sub = ‘Land|Water’,
Water = ‘Land|Water’,
},
FiringTolerance = 2,(落点误差)
ForceSingleFire = true,(没有试验)
InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)
Label = ‘NukeMissiles’,
ManualFire = 1,
MaxProjectileStorage = 100,(最大储弹量)
MaxRadius = 20000,(最大攻击范围)
MinRadius = 0,(最小攻击范围)
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 0,
NukeInnerRingDamage = 70000,(内圈伤害值)
NukeInnerRingRadius = 30,
NukeInnerRingTicks = 24,
NukeInnerRingTotalTime = 24,
NukeOuterRingDamage = 500,(外圈伤害值)
NukeOuterRingRadius = 40,
NukeOuterRingTicks = 20,
NukeOuterRingTotalTime = 10,
NukeWeapon = true,
ProjectileId = ‘/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp’,(ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)
ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)
RackBones = {
{
MuzzleBones = {
‘Projectile’,
},
RackBone = ‘Projectile’,
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RateOfFire = 1,(重要参数,开火速率,像cy的T3轨道炮为0.0375)
TargetCheckInterval = 0.5,
TargetRestrictDisallow = ‘UNTARGETABLE’,
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 0,
TurretPitchSpeed = 0,
TurretYaw = 0,
TurretYawRange = 0,
TurretYawSpeed = 0,
Turreted = false,
WeaponCategory = ‘Missile’,
WeaponRepackTimeout = 5,
WeaponUnpackAnimation = ‘/units/urb2305/urb2305_aactivate.sca’,
WeaponUnpackAnimationRate = 1,
WeaponUnpacks = true,
},
},

修改教程在审核中!!

你也可以看我发的帖子这个http://bbs.taclub.net/thread-16569-1-2.html
只是需要核弹单位编号好像是2305吧,修改建造完成的初始储弹量,和最大储弹量,还有你所说的建造时间,和所需资源都修改就好

URB2305 Cybran族的核弹
InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)
MaxProjectileStorage = 100,(最大储弹量)

全贡献出来吧。

问下 这个6.0版本装了 怎么进游戏 部分建筑还是英文名的? 我找了半天 也没找到在哪里改

6.0的用原来的汉化文件试试?

收集所有版本后一起上传。还差一个BEAT的