终于有德国佬贴了英文版.
The field maps will be more detailed, convoluted with a relief greaterthan Supcom1 with nice effects of refraction of the water.
Fluid technology for the optimum displacement units.
Research Points are generated during the fighting.
Examples of research: increasing the radius of vision units, point of life, lower production cost.
Another explanation of the experimental units that could be built at50, 70 %…, take for example 70% finish, these units will have 3chances out of 10 every 5 seconds to fall in a carafe on thebattlefield.
New experimental units, the Urchinow sort of mechanical large cockroachbristling with turrets, the Loyalty gun which converts enemy units atlong range, the Pulinsmash attracts opposing vehicles and makes themsmash against each other, the Darenoid l equivalent of the Czar.
The game will support the dual-screen.
Zooming back, it will be a strategic map covering the whole field of battle, it will be playable.
At the Xbox version, there will be a single experimental unit of 20 m high, the Chocobo robotics.
Announcement of selection of Steam as a platform multiplayer.
地图比SC来说更加细节化,带着更棒的水面折射效果.
最适合单位移动位置的流动技术(就是新的寻路)
研究点数经由战斗得来
可研究得项目,例如:雷达范围,血量,降低生产花费
另一个有关试验单位的是建造到50%,70%时就可以启动.比方说70%时结束建造,每5秒有30%的几率坏掉(直接挂掉,或是部件失效? 如果完成度越高,坏的几率越小).
新实验单位,Urchinow状如大蟑螂(图上看像蜗牛),装有炮塔炮, Loyalty gun(效忠射线枪) 可以远距离转换单位, Pulinsmash可以吸引敌对单位互相粉碎,Darenoid相当于CZAR(原版的飞碟).
游戏支持双屏
战略缩放,这不翻了.
XBOX会有个独有的20米高的试验单位,叫Chocobo robotics
宣布选择steam为多人游戏平台.