转自www.demigodguru.com,若无法显示图片请先打开该网站
[ 本帖最后由 asasaass 于 2008-1-16 11:27 编辑 ]
裤~!什么时候上市啊?只是这样华丽的画面该不会硬逼我升级电脑吧……
怎么看都觉得游戏画面实在很次世代。。。该不会是Xbox版本的游戏画面吧:L
如果是PC版的那太惊人了,简直就是孤岛+最指,电脑估计要全烧了。。。
直接秒杀一切RTS。。。
补充点细节:
1.这是微软的Games forWindows杂志的扫图,也就是说,该作为PC平台
2.基于Supcom引擎(或者Supcom+DX10?)开发
3.预计今年第三季度上市
4.该作将成为第一款GPG自行发行的游戏
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另外,这游戏有SupCom类的缩放
感觉怪怪的。。。但愿不是TA:K的结局 (乌鸦嘴啊:Q :Q :Q )
DEMIGOD Q&A
摘自http://forums.gaspowered.com/viewtopic.php?t=25454&start=25
Reaver wrote:
Seeing is how this is much like DotA, can you tell us how the maps are laid out, such as having 3 ‘lanes’ and ways to get to each lane. (like in the G4W picture of the Temple level, seeing as how there where 3 lanes and 2 ways to get from lane to lane, is this the basic concept)?
Scathis:
Again, Demigod is only partly inspired by DotA. We will have a variety of maps and game play on each map.
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Can you say (or know) how much this game can be modified, for us fans out there?
Could there be a Map/Level Editor, if so could it be as in depth as WC3s? (able to mess with units, heroes, spells, doodads, sound, and triggers) [This is also my pitch to have you guys PLEASE make one.]
I can’t elaborate on the modability of the game… yet.
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How many Demigods are planned at release, If you can say, and if you know what your goal is?
This hasn’t been announced yet. I can say that we will have enough for fans to spend lots of time learning the nuances of each one.
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Have you challenged Mr. Chris Taylor to a 1 on 1 game, if so, who won, if not, who would win?
I would, of course. Chris is so busy running the company and interfacing with the multiple projects he, unfortunately, doesn’t get a whole lot of opportunities to play.
Plus, as the lead designer, I would hope I’m one of the best players on the team.
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GPG is a supposed fan of DotA, do you have a favorite hero? why? and did it have any impact on making any of the Demigods? (dont need to say which demigod)
That’s a tough one, I mean they’re up to like 90 heroes now. I’m pretty partial to the Necrolyte , Shadow Shaman and the Ursa Warrior.
Some of them did. I will say that some of the heroes in DotA helped inspire the idea of creating the “General” demigods. Heroes like Keeper of Light, Phantom Lancer and Prophet who tend to have a lot of extra units to manage made us think there’s a group of people who want to play the game like that. That was not the only reason we created the generals, we are an RTS developer after all.
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This game relies on teamwork, is it even possible for a team of all generals, or all assassins win? How easy or hard would it be?
The plan is to have the game balanced so that all combinations work.
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Going with the last question, are we able to pick out Demigod in-game just like DotA? and this leads to, are we able to repick (so its not a 1 type team)? OR are we going to pick our Demigods in the lobby?
You’ll have to wait to play to find out.
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do you know, and can tell, any ways this game wil effect GPGNet, will both SupCom players and Demigod players be talking to each other, or are they going to be in seperate ‘areas’ unable to see the other games players?
I thought you said the last question was the last.
Sorry I can’t give more info on some of this but this is another I can’t elaborate on. What would you want?
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:::almost done, just 3 more:::
What is your favorite food?
Sushi! N’Joy Sushi and Roll in Mill Creek, WA has the best sushi ever.
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What is your favorite color?
Purple, the color of kings.
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What is the air-speed velocity of an unladen swallow?
An African or European swallow?
NEHZ wrote:
Which other games/maps/mods have been noteworthy inspirations?
Battlefield 2
Team Fortress 2
Footmen Frenzy
Supreme Commander
And anything else that caught my attention during the concept and prototype phase.
DotA是啥?WC3的某个RPG地图?
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玩家们控制英雄战斗,小兵由AI控制的对战地图
没有什么剧情,所以不算RPG类
[ 本帖最后由 asasaass 于 2008-1-20 14:27 编辑 ]