BALANCE
- Energy cost on ACU T2 Engineering Suite upgrade increased to 18,000.
- Megalith Mass cost reduced to 33750. Flare lifetime reduced.
- Monkeylord cost reduced by 15%; now costs 16,000 Mass and 200,000 Energy.
- Aeon T3 gunship ground damage reduced to 32.
- Cybran and Seraphim T2 bomber damage reduced by 20%.
- All flak damage radius increased to 4, damage increased by 20%.
- ACU Combat upgrade range reduced to 30 for UEF, Cybran and Seraphim. Reduced to 35 for Aeon.
- Seraphim destroyer beam damage increased to 47. Torpedo damage decreased to 80, rate of fire increased to 1.
- UEF destroyer cannon damage increased to 275. Flare rate of fire decreased to 0.1.
- UEF torpedo boat torpedo range decreased to 45, salvo size increased to 4. Flare rate of fire increased to 0.4.
- Atlantis torpedo rate of fire doubled.
- Reduced health on Seraphim experimental nuke projectile to 60.
- Mobile bomb will no longer do damage when destroyed. Power of self-destruct weapon remains the same.
- Increased AA damage to 16 on UEF strategic bomber
- UEF ‘Billy’ TML upgrade range reduced to 256, health reduced to 2 and damage radius reduced to 15.
- Seraphim combat scout turn rate increased to 80. Can no longer fire from transports.
- SCU Resource Allocation upgrade now adds +10 Mass and +900 Energy to existing SCU income.
MISC
- Fixed death explosion on the Quantum Resource Generator.
- Seraphim ACU Advanced Restoration Field will now correctly add 10% Health.
- Aeon T1 bomber will no longer attack air units with its bomb.
- GuardScanRadius added to the Ahwassa.
- Added 15 second delay before eject buttons become enabled.
- Map border textures updated.
- Corrected effects on the Cybran TMD’s sphere.
- Various performance increases.
- Many, many other bug fixes.
Detail:
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[ 本帖最后由 零星 于 2007-11-7 11:51 编辑 ]