首先这篇会比较杂乱,因为我是一边看一边写的,有时候看不明白的就不写来了。而且主要是为了分析出来游戏运行时某一个单位的类型才看的,所以又不会是很详细。
这个是TA单位类型fbi文件的说明,
1.TA的单位自爆时间最长可以设置为7秒啊。也就是可以设置成0-7的自爆时间。selfdestructcountdown
2.FBI文件里支持的所有前缀,具体这些东西可以设置成什么值,以后再看看。不过他们有一个通例,首先,可以写名字的,就是字符串了,可以设置大小的,就是数字了,是那种属性的类型,比如commander这样的,就只能设置1或0的值了:
‘“unitname”’
‘“description”’
‘“defaultmissiontype”’
‘“wpri_badTargetCategory”’
‘“wsec_badTargetCategory”’
‘“wspe_badTargetCategory”’
‘“noChaseCategory”’
‘“objectname”’
‘“candgun”’
‘“maneuverleashlength”’
‘“kamikaze”’
‘“kamikazedistance”’
‘“norestrict”’
‘“showplayername”’
‘“commander”’
‘“cantbetransported”’
‘“selfdestructcountdown”’
‘“category”’
‘“soundcategory”’
‘“corpse”’
‘“movementclass”’
‘“FootPrintX”’
‘“FootPrintZ”’
‘“maxwaterdepth”’
‘“minwaterdepth”’
‘“maxslope”’
‘“badslope”’
‘“maxwaterslope”’
‘“badwaterslope”’
‘“weapon1”’
‘“weapon2”’
‘“weapon3”’
‘“explodeas”’
‘“selfdestructas”’
‘“badwaterslope”’
‘“maxwaterslope”’
‘“maxwaterdepth”’
‘“minwaterdepth”’
‘“FootPrintX”’
‘“FootPrintZ”’
‘“badslope”’
‘“maxslope”’
‘“YardMap”’
3.等等等等等: