Interview: Supreme Commander 2
Interview with Chris Taylor, founder and CEO of Gas Powered Games
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Can you say something about the changes made on Supreme Commander 2? [/b]
We are taking the RTS genre to a new level. We are not happy to sitstill. We have a brand new rendering engine, global illumination, abrand new path finding system, neural nets and all new designed factions. Incredible new units like the experimentals of Sup Com but now we have like 25, both mini and major of them. We’ve taken a part of the game that we really loved and we are blowing that right out!
2. If you look back at the first Supreme Commander, how satisfie dare you with the product you delivered and how would you measure thegame’s degree of success?
Most people measure a game’s success based on the units it sold, butfor a company it’s how much the revenue was. And yes we make goodmoney… But we believe the success in this industry comes fromcontinuing to evolve your games and to make them better and to build amomentum with your customer. Keep delivering more and more, building onthings that they love. So, I think looking ahead to the future is wherethe excitement is right now for Supreme Commander.
3. We all know Square-Enix is known for their superb graphics and deep storyline. Does the cooperation with SE means the game enjoys abetter and more detailed storyline?
With the Square-Enix partnership we wanted to tell a better story about the characters that are caught up in this war. Most of the times ingame developing art comes second, but with Square-Enix art and the art form of gaming comes first. And that’s a real pleasure, we are having a lot of fun!
我们都知道史克威尔艾尼克斯是以华丽的图像和深度的故事而闻名。与SE的合作是否意味着游戏有更好的更详细的故事线?
与SE合作我们想讲述一个更好的关于战争中的人性的故事。大多数游戏开发情况是游戏艺术第二开发,但是与SE合作是艺术和艺术形态先行。这是件令人愉快的事,我们非常高兴。
4. I presume Supreme Commander is still about large scale battles.Has that changed in Sup Com 2? Has it became bigger or smaller? Whatkind of adjustments are there going to be?
There is definitely a focus how the game plays. We have fewer units,but we added a whole new Tech Three, which allows you to make a lot ofawesome combinations which creates a lot of replay value. We’ve madesome changes in our economy system, which is easier to understand andis less tricky.
5. The game is coming for PC and Xbox360. Are there any plans on releasing the game on another platform? Maybe a PS3 version?
So far there is no PS3 version in planning.
6. And last but not least. When will the game be released?
The game will be ready somewhere in Q1 or Q2 2010 ^^