fragland最高2采访

Interview: Supreme Commander 2
Interview with Chris Taylor, founder and CEO of Gas Powered Games
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  1.    Can you say something about the changes made on Supreme Commander 2? [/b]
    

We are taking the RTS genre to a new level. We are not happy to sitstill. We have a brand new rendering engine, global illumination, abrand new path finding system, neural nets and all new designed factions. Incredible new units like the experimentals of Sup Com but now we have like 25, both mini and major of them. We’ve taken a part of the game that we really loved and we are blowing that right out!

2. If you look back at the first Supreme Commander, how satisfie dare you with the product you delivered and how would you measure thegame’s degree of success?
Most people measure a game’s success based on the units it sold, butfor a company it’s how much the revenue was. And yes we make goodmoney… But we believe the success in this industry comes fromcontinuing to evolve your games and to make them better and to build amomentum with your customer. Keep delivering more and more, building onthings that they love. So, I think looking ahead to the future is wherethe excitement is right now for Supreme Commander.

3. We all know Square-Enix is known for their superb graphics and deep storyline. Does the cooperation with SE means the game enjoys abetter and more detailed storyline?
With the Square-Enix partnership we wanted to tell a better story about the characters that are caught up in this war. Most of the times ingame developing art comes second, but with Square-Enix art and the art form of gaming comes first. And that’s a real pleasure, we are having a lot of fun!
我们都知道史克威尔艾尼克斯是以华丽的图像和深度的故事而闻名。与SE的合作是否意味着游戏有更好的更详细的故事线?
与SE合作我们想讲述一个更好的关于战争中的人性的故事。大多数游戏开发情况是游戏艺术第二开发,但是与SE合作是艺术和艺术形态先行。这是件令人愉快的事,我们非常高兴。

4. I presume Supreme Commander is still about large scale battles.Has that changed in Sup Com 2? Has it became bigger or smaller? Whatkind of adjustments are there going to be?
There is definitely a focus how the game plays. We have fewer units,but we added a whole new Tech Three, which allows you to make a lot ofawesome combinations which creates a lot of replay value. We’ve madesome changes in our economy system, which is easier to understand andis less tricky.

5. The game is coming for PC and Xbox360. Are there any plans on releasing the game on another platform? Maybe a PS3 version?
So far there is no PS3 version in planning.

6. And last but not least. When will the game be released?
The game will be ready somewhere in Q1 or Q2 2010 ^^

专访:最高指挥官2专访克里斯泰勒的创始人和Gas Powered Games的总裁

1。你能说说变化最高指挥官2呢?
我们正在采取的RTS类型到一个新水平。我们并不乐于sitstill。我们有一个全新的渲染引擎,全局光照,阿布朗寻找新的道路系统,神经网络和所有新designedfactions。像燮的COM的试验性的不可思议的新单位butnow我们喜欢有25个,既小,其中主要的。我们已经采取了部分ofthe游戏,我们真的很喜欢和我们吹这种权利了!

2。如果你回头看看第一最高指挥官,如何satisfiedare与您的产品交付和你将如何衡量thegame的一定程度的成功吗?
大多数人衡量一个游戏的成功基础上,单位出售,butfor公司是多少收入。是的,我们作出goodmoney …但是,我们相信在这个行业的成功来自fromcontinuing发展你的游戏,使他们更好地建设有你的客户amomentum。不断提供越来越多,建设onthings他们的爱。所以,我认为展望未来是wherethe兴奋的是现在的最高指挥官。

4。我相信最高指挥官是对大规模的,在燮的COM 2改变battles.Has?有没有变大或变小?调整Whatkind在那里又如何呢?有一定的焦点是如何玩游戏。我们有较少的单位,但我们增加了一个全新的技术3名,这让你赚很多是一出重播很多价值ofawesome组合。我们已经在我们的经济体制,这是容易理解andis较少棘手madesome变化。

5。游戏是未来的PC和Xbox360。是否有关于释放在其他平台上的游戏什么打算吗?也许PS3的版本?
到目前为止,还没有在规划PS3版本。

6。最后但并非最不重要的。游戏将于何时发布?
将准备在2010年第一季度或第二季度到的某个时刻^ ^