TAUniverse - 一种新的GOW开局方式,由我想出来的… 想知道人民会有什么想法…
TAUniverse (http://www.tauniverse.com/forum/index.php)
- Advanced Strategies
(http://www.tauniverse.com/forum/forumdisplay.php?forumid=33)
– New GoW strat I’m mucking around with… wonder what people think:
(http://www.tauniverse.com/forum/showthread.php?threadid=11089)
Posted by Jinksy on 07-13-2002 10:40 PM:
一种新的GOW开局方式,由我想出来的… 想知道人民会有什么想法
我不十分固定准确的建筑顺序, 但首先最重要的 1v1 游戏中工作是当一个斤斤计较战斗机的数量而同时用 机器厂/车厂开局的玩家:
金属, 风车,风车,金属,风车,飞机厂(飞机工程)、风车(造在飞机场下方以保护正在建造的飞机不被战斗机、轰炸机攻击到),风车,风车,加速飞机工程,开搞 (xpoy: 真是搞笑的LZ,小图上的局部套路也卖弄)
造轰炸机或运输机,当然要对照对手的所作所为来, 40加速造3-4 个MTs (箭塔)
(最基本的控制思路是尽量不要让可以攻击对手的轰炸机、攻击机死掉), 用工程飞机去回收其他岛屿上的岩石, 造坦克厂、造点坦克工厂 (还可以造2个火箭车,当然也对照对手的行为) ,同时,不断从本岛往其他岛屿扩展.
上面的套路不是共产党(指和资本主义完全不同), 但我完全没见过谁按上面那种套路搞局, 有些情况下那套路很有效(虽然开局直接造轰炸机的套路会弄残我的套路).
Who nicked my Jinx login?
Posted by VeZoZ on 07-14-2002 06:58 AM:
听起来蛮有意思的,看在我轰炸机/攻击机 的苗条战绩上,也许会试试它。(xpoy:更蠢的回复)
Some people think I’m an idiot. I disagree, but idiocy is subjective–so they
may well be right. With this in mind, take everything I post with a grain of
salt, eh (大意是: 有些人认为我是的猪头。我不同意,猪头的 是一个主观评价–照此他们也许呢是对的。按此想法啊,我释放出来的全是粮食和(huo)盐,嗯~)
Posted by Annihilater2k1 on 07-15-2002 03:50 PM:
我会试试它的,如果我是GOW菜鸟的话…
The weak have one weapon, the over-confidence of those who think they are
strong.
Posted by Red Knight on 07-15-2002 11:40 PM:
我的战略是聚集起一堆堆的侦察艇,也许以后会试试你的。 (xpoy:谁见过前三楼的联机?)
I change this too damn often, dont I?
Posted by Superior on 07-16-2002 10:29 AM:
它应该是有可能无法使用的。
如果你的对手直接 飞机厂 > 轰炸机 … 他很擅长轰炸,套路死了…
他炸掉你MTs(箭塔)的速度远快于你建造的速度,而他的攻击机搞掉你的工程飞机,同时你的风车、金属们全死了.
我试过它了…碰到随便一个擅长轰炸机的人都是被虐了
还有,笑死我了,你知道我晓得满房间打滚吗? 用机器厂开局真的太骂了隔壁出神迹了… 在此之后假设他出飞机场你直接下海,那么小艇们当然完虐他那些轰炸机
有一个方法你可以用来确认他是否出飞机厂了,如果在战场进行4、5分钟时你看到那些岩石被回收了…那些地狱上来的石头讲述了一个漫长的故事…
顺便,按照你那金属、风车、金属、风车、金属、风车般造下来,我已经有3个攻击机了
还可能我已经开始造你那个预期中的 坦克厂了.
Posted by Annihilater2k1 on 07-16-2002 11:26 AM:
你是ARM还是CORE?
The weak have one weapon, the over-confidence of those who think they are
strong.
Posted by TEA_Zade on 07-19-2002 09:29 PM:
是啊, 无论是任何情况, 那个被你加速造出来的工程飞机死定了,只要你的对手是一个上手的玩家,直接出战斗机的玩家。
当那个工程飞机下地狱时你有可能买到了一个箭塔 :-\ 同时那箭塔可能已经被轰炸了…
还有当那件事发生时, 它将使你晚了一步,你对手已经回收倒了岩石达到了他的目的,对方那种情况应该只有先出攻击机才有优势,出攻击机是考虑了其他所有出兵方式劣势后的选择。
或者直接出轰炸机,如果你是个入门选手,越界轰炸罢(飞在屏幕外).
Posted by ID_Zeymatisold on 07-26-2002 07:55 PM:
假若你速出飞机场以快速出工程飞机, 同时你的对手速出攻击机了, 再假设你的对手水平不错,他的攻击机会比你的工程飞机更早出来(注意二飞机消耗的能量), 或更糟糕的情况出现了,他弄死了你的工程飞机同时他老家已经被40加速出很多箭塔…
因此换一个套路试试
…当你的40站在战场时, 不要移动他直接造3个一条线的风车,最后一个风车最好挨着岛上最大的那块岩石,之后回收大岩石且速出飞机厂罢
然后一口气造出一攻击机又10个工程飞机, 注意用40加速工厂
40加速工厂时,选中工厂再按住ctrl+#1…然后工厂造出来的东西都被编为第1队了, alt+1是直接选中它们
当攻击机造出来后直接送它出岛并且选中工厂编队为ctrl+ #2 , 注意GUARD工程飞机,如果你的对手送过来一个rush的战斗机,他应该会把战斗机悬停以在你的风车周围的视野中伤害经济,
你接下来应该非常及时快速选择#1 归来, 那样做的下一步是立马定位他的战斗机然后攻击它 ,你的战斗机(ff) 会抢先射出一个准确的导弹 … 其后你便是在自己视野优势的地方进行微控制了 ,
在你搞死他的战斗机时立即把你自己的FF(战斗机)送去他的岛屿,并且给他惹出一坨麻烦,之后便是40加速、工程扩展不断发展经济了
依照现有经历看,上面的套路对我自己很有用…
但是,嘿, GOW的开局套路真的是多不胜数 … 我爱死它
__________ done_
Posted by Superior on 07-27-2002 12:59 AM:
ZEY! 你个不要脸!
对战中你每一次都不首出空军… 因为我的战斗机格斗 90%的情况下都优势着… 顺便我还和Domi 商量了下首出机器厂的GOW … 哦呵呵呵呵 甚至还试着用那套路和他对战了局… 笑死了那玩意完全是糟糕秃头了! 再既然说机器厂=车厂
空军是唯一可行的套路…
quote:
Originally posted by ME
还有,笑死我了,你知道我晓得满房间打滚吗? 用机器厂开局真的太骂了隔壁出神迹了 …
多尴尬啊!
NNN_Newsbot3> I am orange
X_VeNoM> thats not orange thats brown
NNN_Newsbot3> 12 week muzzle says it’s orange
X_VeNoM> Venom says it’s orange
NNN_Newsbot3>
Posted by ID_Zeymatisold on 07-27-2002 06:13 PM:
我正常情况是首出GOW空军的 滋… 不过我经常出机器厂做GOW的 第一步,原因是我喜欢让战斗更长点…
当我首出空军时,它总是6分钟…
我攻击机出去、轰炸机出去、然后你死了。
Posted by Superior on 07-27-2002 07:43 PM:
quote:
引用自ID_Zeymatis:
我战斗机出去、轰炸机出去、然后你死了。
不是啊记得我很轻松愉快得用空军赢了你的空军…但我出空军时被首出机器厂的对手给赢了,实在我的轰技能不够完美
还有,我喜欢6分钟战斗
NNN_Newsbot3> I am orange
X_VeNoM> thats not orange thats brown
NNN_Newsbot3> 12 week muzzle says it’s orange
X_VeNoM> Venom says it’s orange
NNN_Newsbot3>
Posted by tau’ri01 on 07-28-2002 01:37 AM:
此贴实在是不可思议的幼稚, 但sup你没办法赢Zey的
但是… 如果你是core, 另外那个你的对手水平还不错, 基本上完全不可能由core战斗机搞死一个arm战斗机罢?或者是象我们早已认定的事实,你不会真的去用
core
Its something unpredictable, but in the end is right…
Posted by Superior on 07-28-2002 02:21 PM:
Tau’ri 你插的一脚要把帖子引向战贴了, 现在你到底知道有没有我是谁… 还有zey?
没错它是很幼稚了所以呢停止吹牛皮行为.
然后我不是个core,只是我在以前用过…
顺便那是不可能的,那个用core战斗机吃掉arm战斗机的想法只有你是1337时才做得到
事实上core战斗机有比arm更高的速度 , 但看看下面的数据:
MaxVelocity=10;
BrakeRate=6;
Acceleration=0.35; <----- FF
TurnRate=512;
MaxVelocity=11;
BrakeRate=2;
Acceleration=0.21; <---- Avenger
TurnRate=405;
所以啊在长距离移动中core战斗机快于arm战斗机但它有一项愚蠢的转弯速度 … 而当在狗窝里战斗时arm战斗机会赢的…
Zey 还记得那些 Lake shore战斗,在那里面我证明了 core速出轰炸机的效果不是够显著的
诚然 Core 轰炸机非常好 但开局出2 个arm攻击机是压倒性优势啊
NNN_Newsbot3> I am orange
X_VeNoM> thats not orange thats brown
NNN_Newsbot3> 12 week muzzle says it’s orange
X_VeNoM> Venom says it’s orange
NNN_Newsbot3>
Posted by tau’ri01 on 07-28-2002 10:52 PM:
别担心, 我只是在你的事上晕头了 ,sup,我知道你和zey是谁的, 但在各式估计中, core战斗机VS arm战斗机的事件, 我举个例子,有一次我有2个arm战斗机, 对手有6个core战斗机。 我设置自己的 原地模式并且在一个空岛上空巡逻,他微控制着自己的6战斗机过来了,和我的进行了一场狗窝战争. 而之后,我一点点也没操作的arm战斗机赢了 , 但都成空血了,不过都还活着, 各杀敌3个. 当一个arm战斗机不控制时可以打赢一个core战斗机时, 他们core怎么能在 1vs1中搞掉arm的?
顺便,我 说你赢不了zey不是要引战, 但那和帖子主题是另外一回事了
Its something unpredictable, but in the end is right…
Posted by Superior on 07-29-2002 01:54 AM:
lol …
2个core战斗机输给 2 个不微控的arm战斗机… 没错一定有2分钟左右的lag
那完全是蠢人说梦… 也许有 箭塔/小艇 在周围…我不清楚
NNN_Newsbot3> I am orange
X_VeNoM> thats not orange thats brown
NNN_Newsbot3> 12 week muzzle says it’s orange
X_VeNoM> Venom says it’s orange
NNN_Newsbot3>
Posted by tau’ri01 on 07-29-2002 01:50 PM:
不会是lag, 你看结局时还各有1/5血量, 没有什么情况显示出lag, 而且唯一在那儿的东西,我在那区域内的单位在那个时间只有2个arm战斗机. 地图是ooooooowwweeeeeee 因此小艇和其他单位的说法不现实. 这些东西是写给你们所有疑惑在此的人
最好的解释是,我觉得他的core战斗机全都非常接近(注,不是重叠)组在一起的, 当一个被攻击到时, 那攻击也伤害到其他的, 因此爆炸是接二连三的… 但我也不确定.
Its something unpredictable, but in the end is right…
Posted by Vali on 08-02-2002 09:09 PM:
在GOW上面, 假设你首出船厂而且你被轰炸了,你会输
假设你首出飞机场 , 你扩展速度会很快,但如果你看到了一个攻击机、或轰炸机过来了,你会输
如果你出了坦克工程, 你比其他方式造东西更快 而且你造出箭塔的速度是最快的
如果你首出机架厂,你很快便可以造出箭塔,但不能象坦克工程那般快
2个扩展用的(坦克、机架)工程后, 你可以回收厂然后弄出飞机场+运输机
不过假设对手首出飞机场了,他应该已经在你之先给其他岛上造出了箭塔
假设你机架厂之后未出飞机场,你确定了自己把其他2个岛让给对手. 因此你很可能输
而最糟的事情是GOW 和 TA中每个人都有lag,刚刚进战场的那开首2分钟…
因此当你被轰炸机rush时, 你没办法搞掉他.
(轰炸机 rush 是指你在2分钟前被伤害到)
即便在那个时候, 你也是可以有3个箭塔了,只要你是首出机架厂的.
Posted by TEA_Zade on 08-02-2002 09:39 PM:
首出飞机场是为了快速结束战斗以及为了岩石们,而非想要扩展,即便说飞机场对于扩展是非常有利的
Posted by LordBeek on 08-03-2002 02:25 AM:
呵呵标准的方式,我觉得最好的最平衡的还是旧套路,车厂->几个工程->速出飞机场
那可以使你保证一快安全范围, 还可以完全抵挡战斗机的来袭.
极限情况是一个首出飞机场的对手也没有足够的火力对你造成足够伤害. 再假设你可以用40占领最少一个岛屿,我想说的是无论如何你在战略上已经优势了, 大概情况会是你有3个工程在一岛, 还有一个40在另一个.不过那种情况只是我经常遇到的
im good
15 min bt
Posted by Vali on 08-03-2002 08:29 PM:
真开心
40占领岛屿.
那样的套路赢了好多局啊.
对面的家伙侦察到一个岛屿上已经被我安排了工程单位和箭塔,然后他40去占领我的箭塔岛屿了。
40占领一定是最糟糕的套路,指在小地图上时.
Posted by TEA_Zade on 08-03-2002 10:11 PM:
Vali, 我有一个东西,那东西叫做脑子, 他帮我决定不做象是那样的傻瓜事情:
运输我的40去一个箭塔岛屿.
你应当是在和一个完全形态的菜鸟家伙在搞…
Posted by LordBeek on 08-03-2002 10:15 PM:
你可知道,Zade?我最喜欢忽略掉箭塔岛屿直接让40去占领!!
虽然有些时候, 我喜欢派个peeper去侦察,之后等待到那地方CLEAR(安全)之后把我的40派过去. 那不会花多少时间,而且较好的确定了你可以在那岛屿上发达长大.
还有些时候,即便那岛屿上有几个箭塔,我还是把40丢过去,当然是去一个没有被箭塔防守到的地方,但是…但是便等着罢,我喜欢用轰炸机去炸掉些箭塔以进行登陆行动!. 哇哇,你看大脑是多么有用的东西.
WARNING: This post is riddled with weapons grade sarcasm.
im good
15 min bt
Posted by Vali on 08-04-2002 01:39 AM:
想说的是.
人民通常是侦察后,等之后才造个运输机派40动身。
嗯,那样的造二个箭塔比造一个运输机运40去岛屿快多了
Posted by TheLawnX on 08-04-2002 06:25 AM:
我喔喔着伤害你…
Posted by TEA_Zade on 08-04-2002 12:36 PM:
Vali, 那个被40加速加速建造的运输机不花什么时间O_o
还有,我肯定保证一直侦察清楚那岛屿的,40上岛之前肯定一直保证看得见岛.
象我说的那样, 你肯定是在和新人们搞.我没有一次会去尝试运输40去一个箭塔岛屿
动起脑子来!!!
还有,我怎么还是个flash头像 !!! 我早变成pel了!
Posted by Vali on 08-04-2002 06:17 PM:
TEA_Zade, 他们不是新人.
但正是我所说的, 你侦察了, 而我在那边有个机器工程, 继而当你的40过去时,一个箭塔已经起来了
那种情况已经发生了3、4次.
我在PW搞局,一场IGW里
Posted by Zade on 08-04-2002 07:36 PM:
抱歉,先生,但我还是觉得你搞局的能力是新人等级
我意思是, 那完全是常识- 你不会决定把你的40运到一个有箭塔的岛屿
我总是保证有侦察机在40要运过去的目标岛屿上空巡逻, 或更保守,一个战斗机去巡逻
Posted by Superior on 08-05-2002 12:01 AM:
额…
事实上他造了满岛的箭塔时你只用把40丢到接近岛屿的水底然后D-GUN过去 … 为什么类似情况下要把轰炸机陷入无谓的危险中,他的矿点完全是处在被搞掉了的情况。
顺便,当40 rush掉的岛屿有6个箭塔还有一个车工厂… 对手会被惹疯,因此他会等你一会儿,在看到你给岛上造车厂后他会还给你个 40 rush.
我那样做了一次 … 而且对手不是个新人选手 …
EDIT:Zade 我发现你由于被逐出战队而重新注册了账号
如果你不想丢掉自己的发帖数,联系 Hanni 可以重命名你那个账户。
NNN_Newsbot3> I am orange
X_VeNoM> thats not orange thats brown
NNN_Newsbot3> 12 week muzzle says it’s orange
X_VeNoM> Venom says it’s orange
NNN_Newsbot3>
Posted by Vali on 08-05-2002 12:44 AM:
That’s the thing.
Not everyone sets the plane on patrol.
They go scout other islands.
And good people tend 2 make it more often.
Cause they feal overconfident, and if they can get the comm there faster, they
will have a ressource advantage.
Posted by LordBeek on 08-05-2002 09:40 AM:
sigh
Firstly, Hanni won’t change peoples names unless its a very very special case,
so don’t ask. If you want a new account usually you have to make it yourself.
Second:
I’m really trying to comprehend how it is possible to get a con to an island,
and get a a few MT up on it, BEFORE someone semi skilled sends a comm over. Even
if someone covered the island in MT, the other islands will probably be less
well guarded due to the amount of metal spent on 1. That or just comm rush the
island from the sea.
As has already been stated, someone scouts…island clear…comm arrives
seconds later. Good players dont loiter around for 15 minutes thinking…
‘hmm should i send my comm over now? The island was clear 15 mins ago, so it
should be ok’
Also i think you don’t understand the speed at which some players can expand.
Often by the time you have made a con, and have an air trans, the player will
already be on 3 islands if not more.
And sending air cons to make MT early on works but takes a LONG time. A decent
player wouldnt be perturbed. He would just drop round the back, walk on, d-gun,
build and move on etc.
im good
15 min bt
Posted by Annihilater2k1 on 08-06-2002 07:53 PM:
Like Icarus on Luschaven
The weak have one weapon, the over-confidence of those who think they are
strong.
Posted by Pic on 08-07-2002 03:49 PM:
theres no way you are going kbots and they are going air and they are getting
com there after you get AIR AND BOTS and atlas a slow building bot to an island
and then persist in making a mt on the side they are liekly to drop on without
them being a newb.
and with that said anyone that atlases com to an island that isnt already thiers
vs someone who already has air is an idiot. nuff said
GG hf
[The]-[Pic]┊?
Posted by Vali on 08-08-2002 01:57 AM:
Not the same island.
The air guy will try 2 get the second 1.
Where your expanding.
If he gows air first, it’s almost sure he will get 1 other island. Maby 2,
before the kbot dude gets 2 start expanding.
Posted by Pic on 08-08-2002 06:57 AM:
so why is he trying to get the 4th island rather than just kill you that makes
no sense
[The]-[Pic]┊?
Posted by Halo on 08-08-2002 07:49 AM:
So basically its air first or you lose? Cause you cant go anywhere.
I know everybody has seen some rouge games where people manage to get a samson
or something atlased onto an island for protection, but thoes are rare indeed.
Can Air first be beat on average, I guess is the question.
Posted by LordBeek on 08-08-2002 09:27 AM:
Air first is probably the most aggressive of the starts, since its attacking
from the begining.
A slightly safer option would be a vehicle plant first, with a few cons, then
reclaim and make air, though you would have to survive the early bombing, and
also the enemy may get a chance to suck the rocks on other islands before you.
However i have seen players manage to easily catch up with an air first player,
since they have a few cons to speed up building, compared to the air first
player.
But a good player using air first is hard to beat, no matter what the strat.
im good
15 min bt
Posted by Vali on 08-08-2002 06:31 PM:
Pic, it’s cause this is in the first few min.
When by securing an island they have 1 or 2 MT on it.
And it’s not air or lose.
Just that if a guy knows how 2 bomb and it’s a bit laggy, you will have a realy
hard time 2 kill his bomber.
And, the second 1 will licly kill your lab in 1 pass…
That’s y I get MT up the fastest i can.
FF vs bomber sucks.
If you go navy first you lose your island and metal incame.
If you go veh, you build fast but you lose time 2 get pels that will be neaded 2
deal with the scouts or MT that you might nead 2 kill.
So, if your lagy, then go air. Your bomber will be invincible the first 2.5min
of the game and jump like creazy…
(anione know how 2 fix this?)
Posted by deth on 08-09-2002 09:05 AM:
Haha! Typical newbie mistake! A mex at the beginning puts you back on energy,
you’d want to go:
wind - wind - wind - mex - mex -mex - seaplant - tidal x6 - water mm - wind -
wind - mex
with the plant, you go
1 con ship - 5 destoryers - 1 con ship - destroyers
Then scale up with tidals, mm’s, and more plants. A warlord may be useful to
kill pels, if your enemy uses that route.
Raiding early with a destoryer is great…set the enemy back, because you can
kill his sea plant, his con ship, and the tidals he’s build, while he took time
to build a kbot/vehicle plant.
Of course, the problem with my strat is that you need to raid effectively. If
the enemy get to BB, you are in trouble. But generally, you will be able to best
him, if he doesn’t go early BB. Even if you see him building one, a few
destroyers and a cruiser or two will be able to kill it pretty fast. If you
stock up on destroyers, you can outgun your enemy, and, if accompanied by a
warlord, you will be ready for anything save for air (which is easy to kill with
scout ships).
This way, you will be able to end the game quickly, and keep your enemy off
balance. By raiding with a destoryer early, you can do some damage by killing
con ships, plant, and whatever tidals he’s built. Since the majorty of income on
GoW comes from tidals later in game, you can keep him away from the water and
allow yourself to build up a decent fleet while depriving him of the resources
he needs to counterattack.
Edit: If the enemy goes agressive with air, just build a scout or two in the
beginning. All he’s gonna be able to kill is a wind and a mex or two, and that’s
hardly worth it, considering the time it takes you to rebuiild it…
Our 39,000 would have probably exacted a heavy, heavy toll on the invaders,
perhaps as many as five enemy casualties to one friendly. - Always overestimate
the enemy…
The Cray is the only computer than can do an infinite loop in 4 hours…
[This message has NOT been edited by Screamer (not edited January 01, 1900 on
00:00 AM)]
Posted by LordBeek on 08-09-2002 09:54 AM:
I hate to say it but:
That strat isnt that good. (putting it nicely)
quote:
wind - wind - wind - mex - mex -mex - seaplant - tidal x6 - water mm - wind -
wind - mex
A good player will have a bomber on you around the time you are starting or half
way through your sea plant. = Mexxes dead, winds dead. Any skilled player can
offscreen their bombers and prevent them from getting hit by any scouts you
have.
quote:
with the plant, you go
1 con ship - 5 destoryers - 1 con ship - destroyers
You know, if you want to improve your resources, you’ll need more than one con
ship. Then crussies? 5? so early? Dude, you will build them so slowly, even with
a con ship guarding. If the enemy has a bomber, well, you won’t even finish
building your first one.
quote:
If the enemy goes agressive with air, just build a scout or two in the
beginning. All he’s gonna be able to kill is a wind and a mex or two, and
that’s hardly worth it, considering the time it takes you to rebuiild it…
Sorry that isnt enough. If you keep walking back and forth between your sea
plant and building mexxes, your gonna be nanostalling like a biatch.
And err?
What about the other isles? Within 8 mins, your opponent will be making nearly 4
times as much metal as you (Not to mention getting 600 Metal more by sucking the
rocks you dont get). If you last till 8 mins that is.
quote:
Raiding early with a destoryer is great…set the enemy back, because you can
kill his sea plant, his con ship, and the tidals he’s build, while he took
time to build a kbot/vehicle plant.
Agh! Raiding with a destroyer? 800 metal? Man you will need major micro skills?
How are you gonna target his stuff? You will need los of the island to hit
anything, and you wont have radar coverage. Man, even if you got a destroyer, it
wont hurt much, and will probably get murdered. (getting los of with skeets
would help…)
quote:
the problem with my strat is that you need to raid effectively
Sorry but it doesnt matter how well you ‘raid’, going sea first isnt a great
start anyway. And if you go sea first and tha tbuild order its even worse.
quote:
This way, you will be able to end the game quickly, and keep your enemy off
balance. By raiding with a destoryer early, you can do some damage by killing
con ships, plant, and whatever tidals he’s built. Since the majority of income
on GoW comes from tidals later in game, you can keep him away from the water
and allow yourself to build up a decent fleet while depriving him of the
resources he needs to counterattack.
sigh So early you will have so many problems replacing mexxes etc, that you
arent gonna get much of a fleet. And with that start, you will not hold off the
hoards of pels that will inevitably face you. Or your enemy could even go sea
himself and get a bigger fleet.
quote:
if accompanied by a warlord, you will be ready for anything save for air
(which is easy to kill with scout ships).
And err Warlords would require an adv sea plant, + 4500 metal. Sorry ain’t
gonna get that easy.
I really think you need to change that strat. If you go sea first then you
should really be going for a large number of skeets and then many cons. Skeets
should be placed to stop enemy air from getting to other isles. Soon after you
should get your comm to at least another island, fast.
im good
15 min bt
Posted by Zade on 08-09-2002 02:09 PM:
quote:
Originally posted by deth
Haha! Typical newbie mistake! A mex at the beginning puts you back on energy,
you’d want to go:
wind - wind - wind - mex - mex -mex - seaplant - tidal x6 - water mm - wind -
wind - mex
with the plant, you go
1 con ship - 5 destoryers - 1 con ship - destroyers
Then scale up with tidals, mm’s, and more plants. A warlord may be useful to
kill pels, if your enemy uses that route.
Raiding early with a destoryer is great…set the enemy back, because you can
kill his sea plant, his con ship, and the tidals he’s build, while he took
time to build a kbot/vehicle plant.
Of course, the problem with my strat is that you need to raid effectively. If
the enemy get to BB, you are in trouble. But generally, you will be able to
best him, if he doesn’t go early BB. Even if you see him building one, a few
destroyers and a cruiser or two will be able to kill it pretty fast. If you
stock up on destroyers, you can outgun your enemy, and, if accompanied by a
warlord, you will be ready for anything save for air (which is easy to kill
with scout ships).
This way, you will be able to end the game quickly, and keep your enemy off
balance. By raiding with a destoryer early, you can do some damage by killing
con ships, plant, and whatever tidals he’s built. Since the majorty of income
on GoW comes from tidals later in game, you can keep him away from the water
and allow yourself to build up a decent fleet while depriving him of the
resources he needs to counterattack.
Edit: If the enemy goes agressive with air, just build a scout or two in the
beginning. All he’s gonna be able to kill is a wind and a mex or two, and
that’s hardly worth it, considering the time it takes you to rebuiild it…
ROTFLMFAO!
deth, sounds to me like u haven’t played ta on the net for a while, you would
struggle to beat the AI with that strat man.
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