Keeping Your Opponent in Line

In most RTS games, if you are doing much better than your opponent, you have a 99% chance of winning. This is not the case in Supreme Commander: if one strategy you are using is giving you a major advantage, your opponent could still be developing a strategy that you are not prepared for and win the game. Here are a couple of examples:

  1. Player A has about 100 more units than Player B, including about 50 interceptors. Therefore, he has complete land and air dominance. But he leaves his commander out in the open and uses each and every one of his interceptors to guard his gunships that are sent to attack Player B’s ACU. Player B takes the opportunity to send his 5 T2 bombers straight for Player A’s ACU, located on the other side of the map. Player A, realizing what’s happening, tries to send some interceptors to the other side of the map to counter the threat, but it is too late, Player B wins the game using just 5 T2 bombers.
  2. Player A, once again, has complete dominance of land and has the advantage, and little by little works on destroying Player B’s base. He wants to avoid Player B’s army at all cost so he can do all he can to Player B’s base. But little does he know that Player B, realizing he is losing, is making an all-or-nothing effort to win by stocking up his tech 1 units, and, in a last-ditch effort, sends each and every unit to attack Player A’s ACU. The ACU is outnumbered and destroyed.
  3. Player A has an economic advantage, with a score difference of 6000. His teammate is attacking Player B with a small attack force to ravage Player B’s developing economy. Player A is working on a massive fortification in the mountain while Player B has lost a good chunk of his power grid and cannot continue very easily. However, hastily-built AA guns take down the attack force his teammate launched and Player B is working on some T3 bombers. Player A’s defense grid has multiple flaws, and Player B flies his Ambassadors around the grid and into Player A’s unguarded base, conveniently placed behind the defense grid, out of range from it. Unfortunately, that is also where Player A’s ACU is kept. Player B wins (yet again) with only two T3 Bombers.

In other words, don’t get cocky. It is important throughout the game to keep pressure on your opponent. If you leave him alone because you want to slow down and relax or build up a strong army, thinking you are going to win hands-down, you are giving your opponent the opportunity to develop a counter strategy, whether it’s teching-up, building a strong defense that is completely impassable, sending units through the back door, or anything to that effect.
So to summarize, do not give your opponent the chance he needs. Keep spying on him: if he has a strategy you are not prepared for, you should change tactics as quickly as possible before he gains the upper-hand. If you have a perfect chance to get into his base, take the opportunity before it goes away, even if you only have a small army to do it with. And keep putting pressure on your opponent with numerous small attacks, whenever possible, so that he has to keep guessing what you are doing and spend more time defending himself, leaving him less of an opportunity to do what he wants to do. Control your opponent, don’t let him control himself.

浅显易懂,自己看。。。。。。

不翻译,表想人回复

其实我是想发帖赚点金属的,昨天买你那个j8帖花了老夫10金属:soso_e118:

【虽然想说这么简单的不需要翻译啊但是咱还真的翻译了……╮(╯▽╰)╭……就当做打字暖手吧】

在大多数的RTS游戏中,如果你比你的对手做得好很多的话,你有99%的几率会赢。但在SUPCOM中并不是这样:如果你在使用的某个战略给你带来了主要的优势,你的对手依然能够发展一个你并没有准备过(应对方案)的战略并爆了你的ACU的菊花。这是几个例子:

【背景:A和B是死基佬,有一天他们决定撸几盘SUPCOM】

  1.  A比B多100单位,包括50空优。 因此,A有着绝对的制陆权和制空权。但他把他的ACU留在开放地带并用所有的空优去为那些他派去攻击B的ACU的炮艇护航。 B把握了这个机会,派了5架T2轰炸机去斩首处于地图对面一侧的A的ACU。 A意识到了发生了神马,试图派一些空优来和谐这次危机,但已经太晚了,于是B仅靠5架T2轰炸机就赢得了游戏……
    
  2.  A又一次拥有了绝对的制陆权并占有优势,而且正在一点点地蚕食着B的基地。 他想要不计代价地避开B的军队,这样他就能尽他所能去攻击B的基地。但是A并不知道已经意识到自己即将输掉游戏的B正在孤注一掷地憋T1单位准备背水一战,B派了所有的单位去爆A的ACU的菊。 于是地图上一朵被爆的菊花冉冉升起……
    
  3. 【先吐槽:泥煤的A你能不能保护好自家的ACU啊魂淡!!!】A有着6000的经济优势。 他的队友正在用一小支部队攻击B以破坏B正在发展的经济。 B损失了许多电力并不能很如意地继续对战,与此同时,A正在山沟沟里建造一个巨型要塞。 然而B匆忙建造的防空塔很好地完成了打飞机的任务,把A的队友送去的部队给灭了,并开始出T3轰炸机。 A的防御区有数个漏洞,于是B让他的U族T3轰绕过A的防空区并直飞到A为了方便而直接造在防御区后方但却又在防空区之外的毫无保护的基地上方。【尼玛把从句全并在一起读起来好难受,咱中文没学好真是不好意思……= =】 很不幸,A的ACU就在这里。 于是B仅靠两架T3轰就再次爆了A的菊……
    

换句话说,别以为自己屌爆了。 在整场游戏中不断给对手施加鸭梨是很重要的。 如果你因为想要放慢进度休息一下或者憋一个变态大军而放对手不管,并认为你会轻而易举地赢得胜利,你就是在给你的对手一个发展对应策略的机会,无论他是准备憋科技,憋铜墙铁壁一般的防御,从后方用部队阴了你,或是任何能起到这样的效果的东西。
综上,不要给你的对手他所需要的机会。 不停地侦查他:如果他有一个你无法应对的战略,你应该在他占优势之前迅速改变你的战术。 如果你有一个完美的攻入他的基地的机会,在机会消失前把握好它,就算你只有一小支军队来进攻。 还有,不论何时不停地用许多小规模的攻击来给对方施加压力,这样他就得要不停地猜测你在干什么并花费更多的时间来防御他自身,让他完全没有机会做爱做的事【咳咳】。 控制你的对手,不要让他们控制他们自己。

撸完了……

以上!!!!!!!!!

╮(╯▽╰)╭

诶嘿嘿~:soso_e113:

英文题目,表想人回复

也是啊……╮(╯▽╰)╭

我意思是,一起翻译下吧

这个……这又不是咱的帖子……翻译了也不能放在标题上啊……【还是说咱理解错汝想表达的东西?】

你会翻译,然后他会放上去

好吧……

标题:让你的对手老实点……

于是我翻译了……╮(╯▽╰)╭

群战全面压制对面的时候被核弹翻盘也是常有的,造一座防御完美的基地很困难不如压得对面没办法利用漏洞,但是这也不是很好做到,侦查不到位也是很容易被阴,机动炸弹炸ACU的情况也遇到过几次,简单来说要保证自己的优势而不被这些阴招翻盘就需要良好的侦查。
不过正是这种无法预料的特点才是战争啊