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– Level 1 ships (http://www.tauniverse.com/forum/showthread.php?threadid=1752)
Posted by ~嘇ir Phantom噡 on 08-31-2001 05:15 PM:
Level 1 ships
Ok who here uses level one ships. I dont like to use them all that much. The
only thing they have on their side is speed. Everything else, a lv2 ship can do
much better. Cruisers replace destoyers, AA ships replace skeets, Piranahs and
Sharks replace Lurkers and Snakes. Tru they may be good for early in the game,
but in the later game, I really dont see much use for them. The are faster than
the lv2 ships, so that they get there before the big guns get there. IMO, lv1
ships dont do much good after about 10 or 20 min.
The Sky is Falling,
The Sea is Boiling,
The Ground is Quaking.
LONG LIVE THE ARM
The Sky is Falling,
The Sea is Boiling,
The Ground is Quaking.
LONG LIVE THE ARM
Posted by VeZoZ on 08-31-2001 06:20 PM:
Actually I use destroyers late in game as well as snakes, they don’t cost as
much to build, so you can just out produce the other player , some lvl2 stuff
is nice but you could probably produce 2 of the lvl1’s for the price of one lvl
2
Some people think I’m an idiot. I disagree, but idiocy is subjective–so they
may well be right. With this in mind, take everything I post with a grain of
salt, eh
Posted by Asis on 09-29-2001 07:57 PM:
I mAsS sPaM Searchers/Skeeters and let the numbers do the talking. =)
Just kidding
Just kidding
Posted by JoeB the WALL on 09-29-2001 08:16 PM:
I use them the same way as L1 Ground Units in the late game…as frontline
spotters & fodder for the L2 big hitters.
I give it … 3 posts max before someone says “shouldn’t you have posted this
in TA Strats”.
JoeB the WALL008?
[This message has been edited by JoeB the WALL (edited September 29, 2001).]
JoeB the WALL008?:bang:
Posted by SpellBinder on 09-29-2001 08:44 PM:
just to prove joeb wrong =]
yeah, built to swarm, also set to hold position for use like missile towers.
-SpellBinder
Flawed logic is an incredible weapon. Too bad it never hits.
Stormy Seas Forums
-SpellBinder :|: Jester of Spam
Stormy Seas Forums
Posted by Albert_Gator on 09-29-2001 11:05 PM:
Hey, shouldn’t this be posted in TA strats?
I guess JoeB was right! Uncanny!
Over the horizon it looms, a great fuzzy alligator 4 inches tall.
Puffkin Puffkin Puffkin Puffkin Puffkin Puffkin YAAAAAAAY!
Posted by Screamer on 09-30-2001 07:29 AM:
Actually, L1 ships are far more bang for the buck. The only things to build out
of L2 shipyards are Const Subs for their very fast nanolathing ability, the
carriers for their energy production, and occasionally a flak ship or a cruiser
(Conqueror/Executioner). Still the cruisers do not provide as much bang per buck
as L1 destroyers (Crusader/Enforcer) - their advantage is extra range, so build
one for every 4-6 destroyers. Of course, we’re talking about the point you’ve
exceeded something like +70 metal/sec. Before that, just go mass Destroyers.
You should never stop building Skeeters/Searchers en masse.
Distrusting the judgement capabilities of others is a statement about your own.
The taste of truth is bitter. | Pandemonium doesn’t reign
here, it pours.
[This message has been edited by Screamer (edited September 30, 2001).]
The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf
Posted by Cpt S on 09-30-2001 02:24 PM:
Well screamer I think you’re sorta right. Enforcers I think are much more worth
their buck. But an army of 10 Exes can kill an army of 10 Enforcers w/o a
problem. Hives are helpful as are all ADV ships except Subs. Level 1, you’re
right, is more useful for fodder as you shoot with Exes or Warlords from a
distance.
“I am required to kill, so I kill. That is enough.” - Maximus Decimus Myridious
- Captain Shapiro
“I am required to kill, so I kill. That is enough.” - Maximus Decimus Myridious
- Captain Shapiro