Level 1 ships

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Posted by ~嘇ir Phantom噡 on 08-31-2001 05:15 PM:
Level 1 ships
Ok who here uses level one ships. I dont like to use them all that much. The
only thing they have on their side is speed. Everything else, a lv2 ship can do
much better. Cruisers replace destoyers, AA ships replace skeets, Piranahs and
Sharks replace Lurkers and Snakes. Tru they may be good for early in the game,
but in the later game, I really dont see much use for them. The are faster than
the lv2 ships, so that they get there before the big guns get there. IMO, lv1
ships dont do much good after about 10 or 20 min.

The Sky is Falling,
The Sea is Boiling,
The Ground is Quaking.
LONG LIVE THE ARM


The Sky is Falling,
The Sea is Boiling,
The Ground is Quaking.
LONG LIVE THE ARM

Posted by VeZoZ on 08-31-2001 06:20 PM:

Actually I use destroyers late in game as well as snakes, they don’t cost as
much to build, so you can just out produce the other player , some lvl2 stuff
is nice but you could probably produce 2 of the lvl1’s for the price of one lvl
2


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salt, eh

Posted by Asis on 09-29-2001 07:57 PM:

I mAsS sPaM Searchers/Skeeters and let the numbers do the talking. =)

Just kidding


Just kidding

Posted by JoeB the WALL on 09-29-2001 08:16 PM:

I use them the same way as L1 Ground Units in the late game…as frontline
spotters & fodder for the L2 big hitters.
I give it … 3 posts max before someone says “shouldn’t you have posted this
in TA Strats”.

JoeB the WALL008?

[This message has been edited by JoeB the WALL (edited September 29, 2001).]


JoeB the WALL008?:bang:

Posted by SpellBinder on 09-29-2001 08:44 PM:

just to prove joeb wrong =]
yeah, built to swarm, also set to hold position for use like missile towers.


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Posted by Albert_Gator on 09-29-2001 11:05 PM:

Hey, shouldn’t this be posted in TA strats?
I guess JoeB was right! Uncanny!

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Puffkin Puffkin Puffkin Puffkin Puffkin Puffkin YAAAAAAAY!

Posted by Screamer on 09-30-2001 07:29 AM:

Actually, L1 ships are far more bang for the buck. The only things to build out
of L2 shipyards are Const Subs for their very fast nanolathing ability, the
carriers for their energy production, and occasionally a flak ship or a cruiser
(Conqueror/Executioner). Still the cruisers do not provide as much bang per buck
as L1 destroyers (Crusader/Enforcer) - their advantage is extra range, so build
one for every 4-6 destroyers. Of course, we’re talking about the point you’ve
exceeded something like +70 metal/sec. Before that, just go mass Destroyers.
You should never stop building Skeeters/Searchers en masse.

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here, it pours.
[This message has been edited by Screamer (edited September 30, 2001).]


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Posted by Cpt S on 09-30-2001 02:24 PM:

Well screamer I think you’re sorta right. Enforcers I think are much more worth
their buck. But an army of 10 Exes can kill an army of 10 Enforcers w/o a
problem. Hives are helpful as are all ADV ships except Subs. Level 1, you’re
right, is more useful for fodder as you shoot with Exes or Warlords from a
distance.

“I am required to kill, so I kill. That is enough.” - Maximus Decimus Myridious

  • Captain Shapiro

“I am required to kill, so I kill. That is enough.” - Maximus Decimus Myridious

  • Captain Shapiro

Posted by Seraphim on 09-30-2001 02:53 PM:

But an army of 10 Exes can kill an army of 10 Enforcers w/o a problem.

Except that the Enforcers cost about 1/3 the ammount of metal, and come from
cheaper factory that is avaible earlier on.


Those who would give up essential liberty to purchase a little temporary safety
deserve neither liberty nor safety.
-Benjamin Franklin

Posted by WillyTheSquid on 09-30-2001 04:21 PM:

Seraphim - Enforcers cost 900-odd metal, Executioners about 1700.


“yarr i be making small minature TA models and painting them, then creating a
battlefield from old carpets and setting up a battlefield in my loft to create
many a military plan” - The illustrious Fourth Survivor

Posted by BLITZ_Molloy on 09-30-2001 04:49 PM:

LV1 subs and crusers are waaay better than lv2. Like most things in total
annihilation its a case of quantity over quality that wins out. You build lv2 to
get carriers and build loads of metal makers to support more lv1 plants.

In fact- Fibbers are one of the few reasons I tech up. Lots of lv1 subs, a
fibber and lots of skeets own the sea.

Sea battles I think are the hardest part of TA. TNL_AK has beaten me on GoW for
the 20th time today!


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Posted by Twinge on 09-30-2001 05:58 PM:

I’d have to disagree a little bit. Missle Ships can act in the same way
diplomats/merls act on the ground. they have a nice range that can pack a punch,
if they’re protected.

So, is this implying that the battleship, levithan, and sub killers are almost
usless?? sure, you need to mix them up, but they seem useable to me :\ (of
course, I’m more of a core player, so I associate with the warlord, not the
crappy millenium)

Posted by Masonary on 09-30-2001 06:17 PM:

same for me. I play core, so associate in the same way. As for all these units
being ‘useless’, if you have a particular tactic in mind fair enough, but every
unit has a purpose, and when used in the right way can be effective (with the
possible exception of mine layers, which I am currently in the process of
searching for a purpose for at the min).


I Destroy, Therefor I Am


When the Blind Leadeth the blind
They Bumpeth into things

which is worse, confusion or apathy? who knows, who cares

Posted by Asis on 09-30-2001 06:22 PM:

The use for mine layers is obvious, the practical
application…well…


Just kidding


Just kidding

Posted by silentak47 on 09-30-2001 10:35 PM:

he might mean the fact that they take up a unit and the extra energy cost for
them to cloak. not to mention how often do really become useful?


“When you do things right, people won’t be sure you’ve done anything at all.” -
God

Posted by Twinge on 09-30-2001 10:55 PM:

If they jammed themselves, built faster, and did more danage, then they’d be
useful =)

Posted by JoesGeo on 10-01-2001 02:08 AM:

I use them. Mass skeeters are kinda useful. Some level 2 ships are use ful too.
Like the sonar jammer or Arm’s. It helsp with subs . But the best level one
ships are Skeeters and destroyers. The level 2 aa ships suck you can build like
12 or 13 skeeters for the cost of one of those.


If you attemp to arm weapons or raise shields
I will destroy you!
Klingon Captain ST 5


quote:

Originally posted by Warchicken
I believe there is an evil spirit living in my computer, trying to drive me
mad.

Yes, I have that problem too. That spirit is referred to as Windows.

Posted by BLITZ_Molloy on 10-01-2001 05:37 AM:

I’m not saying a lv2 ships are’nt useful. I’m saying the quantity of lv1 ships
you can build for the same price is more useful.

[This message has been edited by BLITZ_Molloy (edited October 01, 2001).]


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Posted by LordBeek on 10-01-2001 07:34 AM:

Generally, ALL level 1 units in TA are better value.

Level 2 is for using up extra metal: I.E, Cruisers instead of Destroyers

or:

Bolstering your economy: Constructing Carriers, for extra metal makers.


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Posted by ~嘇ir Phantom噡 on 10-02-2001 06:07 PM:

I still think that lv2 ships are better. Especailly 3rd party ships. Most of the
ones I have are good ships and well worth the cost to build em.


The Sky is Falling,
The Sea is Boiling,
The Ground is Quaking.

LONG LIVE THE ARM


The Sky is Falling,
The Sea is Boiling,
The Ground is Quaking.

LONG LIVE THE ARM

Posted by Twinge on 10-03-2001 12:40 AM:

Gennerally is right: Solars pretty well suck for the cost. Fusions are both more
space and cost efficent, and geos are even better bag for the buck.

Well yeah, 3rd party units are often good for the cost, since most people don’t
spend enough time balancing thier units, so they often end up overpowered =)

Posted by BLITZ_Molloy on 10-03-2001 04:49 AM:

Don’t talk to me about 3rd party- their unit balance is a joke.


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Posted by Twinge on 10-03-2001 02:09 PM:

Tho it’s not always true. there are a few truely well made 3rd party units…
It’s kinda like maps, msot of them suck but some are good.

Posted by WillyTheSquid on 10-03-2001 09:30 PM:

It’s true. THat’s why there are unit packs.


“yarr i be making small minature TA models and painting them, then creating a
battlefield from old carpets and setting up a battlefield in my loft to create
many a military plan” - The illustrious Fourth Survivor

Posted by InfGrunt Commmander Jason on 10-03-2001 09:52 PM:

I have to say I use Lvl 1 ships. I use them only because on maps with like a
river. So there is not evough room to manuver Melliniums and stuff. Also they
are a lot more cheaper to use, (well at least the shipyard is).

Lurkers/Snakes are way to underarmored, two shots from another Lurker or Snake
and bye bye submarine. But great for taking out Battleships, cause they have no
Sub defense.


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Posted by Twinge on 10-04-2001 12:49 AM:

Pretends Grunt never posted

Unit packs are a joke. the most popular on, tauip, is such nonsense. advanced
seaplanes, mini-commanders, super fusions with laser beams, and heavily armored,
hard hitting, fast moving aircraft are only some of the problems.

Posted by BLITZ_Molloy on 10-04-2001 04:32 AM:

TAUIP - bleeeuuuggghhh!


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Posted by BLITZ_Molloy on 10-04-2001 04:36 AM:

Subs have crappy armour so you have t put skeets infront of them. Then you can
take out all the sub defence and blow his sea economy while all you lose is the
skeets.

Subs cost a fortune so you really have to be careful to block incoming
depthcharges diligently and return to base if they get damaged.

Skeets+Subs Own.


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Posted by White Millenium on 10-04-2001 08:52 AM:

lv1 ships are pretty good. last night i annihilated 3 destroyers, 4 subs 2
cruisers and a handful of scouts with only a load of skeeters and only a couple
of destroyers and subs.

Posted by Tigerhawk71 on 10-04-2001 09:16 AM:

The Only Thing I Like To See On Water Are Floating Dragons Teeth, Naval Series
Defenders And Stingers, Millenium And Seaplanes.

I’m More Of An Eagle/Rusher/Porc Myself


My Signature.


My Signature.

Posted by WillyTheSquid on 10-04-2001 06:19 PM:

Unit packs are a joke. the most popular on, tauip, is such nonsense. advanced seaplanes, mini-commanders, super fusions with laser beams, and heavily armored, hard hitting, fast moving aircraft are only some of the problems.

Not entirely true. It’s just that the munchkin unit packs are more popular with
newbie players…
My own mod, Wipeout, is somewhat like UberHack, but it adds extra units as well,
and of course, I didn’t nerf the Samsons!


“yarr i be making small minature TA models and painting them, then creating a
battlefield from old carpets and setting up a battlefield in my loft to create
many a military plan” - The illustrious Fourth Survivor

Posted by BLITZ_Molloy on 10-05-2001 04:43 AM:

How can you be a Rusher/Porcer? The two are the opposite!

Seaplanes- heh heh heh. Anyway…

Ships I think are probably the hardest thing to be really good at in TA. You
really have to nurse and manage them carefully because of their cost. Its
essentiel to have con planes to reclaim any of your opponents wrecks as their
destroyed and repair your own.


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Posted by DOGGY on 10-05-2001 06:57 AM:

W O_o F!! just some thoughts on the 3rd party units: 1. core needs some
additional 3rd party units, cuz core sux =P (imho)
2. tauip is crap, way 2 unbalanced, and (imho) 2 many units that dont make sense
(mexes that cost 1.5k metal with a hlt???)

ah yes, i wouldnt say that lvl 1 units are better than lvl2, sure, lvl1 is more
bang for the buck (if u porce!!) but the greater range of the lvl2 ships will
win u the game (prolly, always depends on the situation). BTW, my fav lvl2 ship
is the naval jammer (fibbers are not that great, normally, if u ever get some
subs with a fibber, ur opponent has adv air already, u know what that means for
u subs =P)
ah yes, skeets dominate the sea as long as there is no defense (naval Defenders)
and enough space 2 micro the skeets O_o, ah well, figure out on ur own!!

Posted by Nike on 10-05-2001 09:52 AM:

Pelicans own them all, cept Warlordz


Yellow Flowerz ! ! !

Posted by Twinge on 10-05-2001 05:55 PM:

Well, they wouldn’t if they weren’t so bloody buggy

Posted by ~嘇ir Phantom噡 on 10-05-2001 06:36 PM:

Molloy, you think of the old school 3rd party units back in the day when unit
making was new. Now adays, most 3rd party unit are very balanced, and they do
not take away from the game. The only add to it. Try some of the units from
places like AMD, Mad TA, and WP. These are some of the best third party units
out there and they make the game well worth playing.


The Sky is Falling,
The Sea is Boiling,
The Ground is Quaking.

LONG LIVE THE ARM


The Sky is Falling,
The Sea is Boiling,
The Ground is Quaking.

LONG LIVE THE ARM

Posted by BLITZ_Molloy on 10-07-2001 03:33 PM:

I downloaded 2 units a month ago for the first time in years.

Super Flash and m1a4 Abraham or something. Both had stupidly long range.


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Posted by WillyTheSquid on 10-07-2001 06:27 PM:

Molloy, you should try a mod or TC instead. Single units are damn hard to
balance well.


“yarr i be making small minature TA models and painting them, then creating a
battlefield from old carpets and setting up a battlefield in my loft to create
many a military plan” - The illustrious Fourth Survivor

Posted by SyBetteridge on 10-25-2001 04:10 PM:

Forget about 3rd party ships unless some1 is gonna lok for the yamoto…if u
must use lvl 1 ships rush em wiv sketters…later u might want to use the subs
but u would be better to use advanced subs.

Posted by CLF_Stevo on 10-25-2001 05:28 PM:

Skeets and crusaders, subs cant hit the crusaders as the skeets r in the way, so
the subs die, and never said crusaders in only, planes will kill them. hmm im
giving advice that is new


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Posted by ACE_Cytree on 10-25-2001 05:37 PM:

I prefer level one on most sea maps and level two on the smaller maps. A warlord
on a small map like crater isles or lakeshore is the same as a vulcan. Despite
my best efforts the leviathen is just a plain useless unit. It has no use in any
situation. It isn’t even a fun unit like the millenium is. Baaah there is so
much more that would help the newer players posting here with rather uninformed
opinions. But it is probably better that they play and find out on their own.

Posted by N Xavier on 10-26-2001 03:39 AM:

no no cytree yer wrong hehe

i played a 3ffa on gow with 130 unit limit starting 0k0k

it ended up with me and preen having leviathan fights and after i killed him
evilscott sent in his 4 or so leviathans and killed me

ok ok its not a normal game but hey

oh one time i used a leviathan on c2c to win the sea…
they do suck tho heh really slow and clumsy - the only kewl thing is their los
is huge.

Posted by BLITZ_Molloy on 10-26-2001 05:34 AM:

Levehians as long as they have an escort on GoW rock. Their too slow though .
But in a 5way FFA I love them to keep opponents out of my water space.

you have a couple of con subs follow it, reclaiming wrecks and building adv
torpedoes.


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Posted by SoLiD on 10-26-2001 07:53 PM:

LV1 own level 2, level 2 is mainly used for resources, which most know by now,
carriers own


-SoLiD-