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– micromanagement
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Posted by Masonary on 12-06-2001 10:12 AM:
micromanagement
We all know that to get the best out of an attack, it is best to micro manage
for the duration of it, so that you can respond to whatever an opponant does to
counter the attack.
However, for obvious reasons, this isnt always possible.
So, my question. Early on, say you are going in for a reasonably early flash
rush, say at the point where you have 4 cons and maybe 6 flashes
Now, in an ideal world, all your cons have long build orders, your commander is
up to somthing and you have all the time in the world to micro the attack.
However this prob isnt the case.
Is it better to completely micro the attack, to ensure that you get the best
possible results from it, whilst maybe leaving a con idle and losing a little
build time, or should you spend more time microing the cons, and try to make
sure you do the best damage possible with half of your attention focused on the
attack.
Where do you draw the line. Ideally you are good enough that you can still work
things to a maximum effect, but assume for this post that to do one is slightly
detrimental to the other
I hope that makes sense. If not ask and I will attempt to clarify what i mean
When the Blind Leadeth the blind
They Bumpeth into things
I Destroy, Therefor I Am [tag]
When the Blind Leadeth the blind
They Bumpeth into things
which is worse, confusion or apathy? who knows, who cares
Posted by LordBeek on 12-06-2001 10:47 AM:
Well for an early Flash attack you wouldnt have 4 cons, more likely to have 1 or
2.
Say you have two:
You would want to queue up the cons to build mexxes. As you attack spread your
forces so that they will appear from multiple angles. This prevents the comm
from taking them all out in one go. As they approach id make sure my cons had a
decent queue of patches to build on, and check my factory has a build queue, and
my commander is either guarding it, or making an Energy facility or two, to
augment the Metal patches.
These checks should be times so you can carry out the raid efficiently. Your
full concetration should be on the raid then, maximising the damage, attempting
to stuff plants, destroying mexxes, or taking out rogue con units, that are
vunerable.
Once the attack is over, your con units will either stll be busy or just
finished. Plus you should have some new units to play with from your lab.
Of course the hard part is conducting effective raids whilst defending against
your opponents Flashes…
In this case, you really have to concentrate on your own base.
Overall i would rather cause more damage than messing about with the con units
to much. Its important to cripple your opponent as much as possible, otherwise
you will waste an awful lot of metal in ure Flashes.
Proud Member of the TEA clan.
Statistics are like a bikini. What they reveal is suggestive but what they
conceal is vital
[This message has been edited by LordBeek (edited December 06, 2001).]
im good
15 min bt
Posted by Screamer on 12-07-2001 09:50 AM:
One thing I try to do (but too often fail to) is to give raiders waypoints
towards the opponent, then check my production as they’re cruising over.
Theoretically, you can micro your Const while the raiders are travelling, then
switch over to the raiders as they’re zeroing in. Unless you catch your opponent
totally pants down, most raids don’t last a long time, so bridging that gap with
a medium sized Const queue shouldn’t be too hard - and if you do catch him
unprepared, a little idling on your side probably won’t make any difference.
The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.
The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf