其实这个相当有意思,设定中的几个玩家控制一个势力分管不同区域/工作变得更可行了
对于星球背面的单位该怎么显示的问题,中微子回答:
I’ve posted lots of different ideas about how stuff like this can be handled in other threads. Including simply showing strategic icons through the planet which is dead simple.
这表明他们的方案之一是在正面显示背面的单位图标,我估计会是半透明状的或是低亮度的,以和正面的图标区分开来。
bgolus提供的数据:SupCom里ACU的速度与PA里面指挥官的速度之比约为3.33 : 1,高度之比也一样
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——帮你编辑下留个原文FreemanGL
http://forums.uberent.com/forums/viewtopic.php?f=61&t=45401&p=712337#p712337
哈哈,应该小一点。我觉得最好是弄一个大家常见的东西做对比。。
比如一个小汽车,比如一个人,比如一个小别墅。
不然总感觉那机器人太大了,没有存在即视感。
最常见的对比对象:树
原文有小数点错误
希望除了树再多点。。。hmmm,其实还是主要拉开PA自身单位的大小差距了。。
人类制造的东西,坦克和大军舰的区别。哈哈
smallcpu:
In other words, I hope we will be able to set up custom orbits resp. orbits that aren’t necessarly just circles and/or be able to change orbital paths through some simple map scripts. That would allow tons of different scenarios fur custom games.
Asteroid starts sound like a much better no rush than separate planets.
Neutrino:
We are doing some work on the orbit stuff so we’ll see. I share your enthusiasm for setting up scenarios based on orbits.
And yes, things like asteroid starts are a game changer. I think many people are making way too many assumptions about how the game will play without thinking about the implications of multiple planets.
所以游戏可能会支持非环形的轨道。
貌似。。。。快有新的视频了??
不同星球之间如何战斗?这个当然很关心啦
不知道银河的一切会如何
对于莫比斯环状的星球是否可行,中微子回答:
You kind of can but we would still have to work through all of the edge cases. We’ll get to this eventually I’m sure.
似乎会有些边界问题要解决,不过终究会是可行的。
他还证实了不像其它游戏,PA在发行后引擎仍会得到更新:
I think people need to keep something very important in mind. It seems like a lot of the discussions about modding revolve around what engine features we have. This is not the past, we aren’t going to release the game and then stop evolving the engine. We’ll be working with you guys to support your mod needs and actively add stuff to the engine to make it better and more feature rich.
Orangeknight:
I’ve talked with Elijah in regards to how the movement can be improved from what was seen in SupCom2, and from that we know that Neutrino and Elijah are really trying to make sure that units act like they do in SupCom/FA as opposed to sliding and floating around as seen in SupCom2, so all we can do now is wait and see how it turns out, we know thier end goal and it’s aligned already with what we want, so we should just sit back and wait.
所以游戏的单位运动最终会比较接近FA而不像SupCom2那样会有漂浮感。
这个不错,FA单位还有一点厚重感。。
我来占一个沙发。
Alpha预计大概今天半夜开始(比五月底还是晚了些)
没有NDA,所以欢迎这里的高级别捐赠者或预订者放些视频或评论出来
E君显然要上场了!不知道他考试来不及不?
我后天高考-w-但明天早上可以看看哟
不差这一两天,先备考好再说。
预祝高考顺利。