Patch 1.4

Fixes and Improvements

  • Space Temple beacon now has cool-down timer set to 30 seconds before it can be moved.

  • Anti-nuke fix: Anti-nukes will never fire more than one anti-nuke off at a single enemy nuke.

  • Fixed sorting issue with password entry overlay, remaining background is now grayed out.

  • Non-host Gamer-tags now displaying correctly in multi-player lobbies.

  • LightFX enable/disable added to the advanced video options (for Alienware setups).

  • Fixed bug where bringing the in game score would error out when observers were present.

  • Fixed start position images on the skirmish menu.

  • Added color codes for the ping numbers.

  • Updated chat team chat text format. Team text now cycles when the check box status changes instead of when text is sent.

  • Overcharge was incorrectly being affected by ACU Training 3. It no longer is.

Tuning and Balance

  • Changed prerequisite for Cybran Mass Fabricator to Shield Generator.

  • Increased Illuminate Mass Fabricator Research cost to 6 RP.

  • Increased Space Temple range from 500 to 700.

  • UEF Artillery RP reduced from 8 to 6. Cost reduced to 800m/2800e.

  • Cybran Artillery RP reduced from 9 to 8. Cost reduced to 750m/2750e.

  • Reduced Transport Health from 4000 to 3000.

  • Increased Transport Energy cost from 430 to 600.

  • Decreased Transport Regen from 11 to 5.

  • Increased Kraken Torpedo damage from 50 to 200.

游戏内的纠错最重要的有:

反核弹不再N颗一起对着一颗核弹发射了~
ACU的Overcharge据说曾经会被Training3扩大范围,现在不会了。

平衡性调整:

UEF大炮RP消耗从8降到6,总消耗只要14点……
Cybran的大炮从9点降到8,总消耗13或18点……

质量转换Massfab重新调整,Illuminate15点,Cybran17,UEF19

因为Cybran的脑要经过fassfab,所以成了消耗点数最多的……27,比核弹都贵了

运输机再削弱…… 其实我觉得削也不应该用这种方式啊!

Illuminate转移装置范围扩大了500-700

然后就是那个没用的章鱼鱼雷攻击力×4,还是没用~

但是赛布兰和UEF的炮兵单位更便宜了,可怜的启示…最缺面杀伤武器…

问下,2代的官方补丁哪里有下?出了吗

都是通过steam直接更新的……

没有下载了这次

有人把1.0-1.3的抠了出来,verycd有~