Retreat or Fight to the Death?

Posted by Typhon on 11-04-2001 02:42 AM:
Retreat or Fight to the Death?
A common problem that a player must face after a botched assualt. Is it better
to throw the remains of your troops into a clogged battlefield in hopes of doing
more damage; or risk a withdrawl in which many units will be wasted? Are the
wounded and veteren troops worth keeping or even repairing for another attack?
-Please write what you think is the best course of action for any given attack,
be it sea, air or land.

"Without sensibilily no object would be given to us, without understanding no
object would be thought. Objects without content are empty, intutions without
concepts are blind.-Immanuel Kant


“In a matter of hours this planet will be a thin shell of plasma riding the
shockwave of its exploding star.You can stay behind to work on your tan, if
you’d like, but I’m leaving.” -Durandal

Posted by Screamer on 11-04-2001 06:35 AM:

Depends on the situation. I think most of the time it’s pretty obvious when you
will be able to retreat safely and when it will just lead to obliteration. In
the latter case, try to do some damage before your units get killed. If you can
definitely make it out alive, then retreat - if for no other reason that you
don’t want to give your opponent free metal.

The taste of truth is bitter. | Distrusting the judgement
abilities of others is a statement about your own.


The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf

Posted by Chaos* on 11-04-2001 07:59 AM:

If it’s to the point where you know you’re going to lose your attacking force…
it’s probably better to try and retreat to prevent letting them have the metal.
Even if you do fight to the death, chances are you’ve just given them more more
than enough metal to repair with ease and build up additional forces.

“Sir… Slowly place the lighter on the ground and back away from the plants!”
Keeper Of The Dune Buggy


Gone

Posted by The_Krogoth on 11-04-2001 10:23 AM:

Save a game before an attack on computer. For human players retreat and build up
a bigger army. Most of the time my enemy chases me back to my base where they
are annihilated.
[This message has been edited by The_Krogoth (edited November 04, 2001).]


LONG LIVE THE CORE
We continue to fight.
Killing is my business. . .and business is good!

Posted by tau’ri01 on 11-04-2001 10:44 AM:

I parially agree with the krogoth dude… against a human player it is a good
idea to retreat inside the range of your base defences… if you get the support
of a few guardians against their chasing army, then they will get wiped out
pretty quick, and you are free to clear up the metal and attack again… but you
have to have a good defence though… else it turns disasterous in no time at
all.
(edit)Kind of stupid to chase your army into a load of guardians though…i
would’nt do it… and i cant think of too many people who would…

Its something unpredictable, but in the end is right…

[This message has been edited by tau’ri01 (edited November 04, 2001).]


Its something unpredictable, but in the end is right…

Posted by SyBetteridge on 11-04-2001 04:18 PM:

If you play your cards right at the beginin of the game you should be in a
situation that your tanks wont have 2 fall back.
No retreat, No surrender.

Posted by ~burn-out~ on 11-04-2001 05:55 PM:

fight to the death then build up new units to take there palce


-some peoples kids.
-along the road of life stupid people must be killed.
-Gott sch黷zen mich vor mich

Posted by Typhon on 11-04-2001 06:12 PM:

But like Screamer and *Chaos said, what good would the extra damage do, if the
metal left behind by your units is just used to rebuild and increase your
enemy’s defences? Or worse if they just turn around and use it to attack you.

Rather than get yourself into a situation where you need to retreat, why not
just send in a probe force first? Or scout the area w/ Peepers or Finks

As for what The_Krogoth said, that tactic not only works against humans; but
also sometimes against the AI. Although their strike forces are not nearly as
large as human ones, the AI will frequently redirect their strike forces to an
incoming attack and follow them home. Just lead them into a well defended area
and reap in the wreakages!

[This message has been edited by Typhon (edited November 04, 2001).]


“In a matter of hours this planet will be a thin shell of plasma riding the
shockwave of its exploding star.You can stay behind to work on your tan, if
you’d like, but I’m leaving.” -Durandal

Posted by ~burn-out~ on 11-04-2001 07:13 PM:

fine how about before you send out your first wave build a second wave in case
they die you have a second strike force to deal the final blow or to stop them
fromm collecting the metal wreckage


-some peoples kids.
-along the road of life stupid people must be killed.
-Gott sch黷zen mich vor mich

Posted by Screamer on 11-05-2001 04:18 AM:

Working with “waves” is a bad idea in TA - why deprave your first wave of the
extra firepower you kept at home? It’s better not to strike too early, but
rather to make sure that when you send your guys in, you have a sufficicent
force to accomplish whatever you had in mind.


The taste of truth is bitter. | Distrusting the judgement
abilities of others is a statement about your own.


The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf

Posted by DOGGY on 11-05-2001 07:11 AM:

  1. u use flashes for an early ride, ur opponent has sams: dont retreat, cuz u’ll
    lose the flashes anyway.
  2. sams/skeets vs sams/skeets always reatreat if possible.
  3. if there is alot of wreckage, dont retreat, amd get the metal!!

Posted by LordBeek on 11-05-2001 07:23 AM:

Knowing what exactly is a sufficient force in TA is one of the skills you need.
The wrong desicion leaves your opponent with much metal.


Proud Member of the TEA
Cowards die many times before their deaths. The valiant never taste of death but
once.
-Julius Caesar, Act II, Sc. 2, line 32.


im good
15 min bt

Posted by Y202265 on 11-05-2001 10:52 AM:

If you know your units have no chance of getting out alive, why not self-D them.
I believe (though I’m generally wrong) that a self-D’d unit will go with a
bigger bang, cause at least some damage and leave no tasty metal donations
behind…

Cheers,

Y2.


“Nothing splendid in life has ever been achieved without someone, somewhere,
believing that something within themselves was superior to circumstance” - (some
wise bloke)

[This message has been edited by Y202265 (edited November 05, 2001).]


“Nothing splendid in life has ever been achieved without someone, somewhere,
believing that something within themselves was superior to circumstance” - (some
wise bloke)

Posted by BLITZ_Molloy on 11-05-2001 11:17 AM:

If you can hold the wreckage area stick around, if you can’t retreat back to
base, build more units and return to the wreckage to prevent your opponent
stealing it.


.::…::ucs::… …::blitz::…::.


Altered Beast | UberCrack Shack | BLITZ Clan
Latest Annihilarity: Annihilarity: Weapon Inspection II

Posted by THE_DuDe on 11-18-2001 04:03 AM:

I think it really depends on the unit. If they are like Peewees and Flashes,
easy to build Lvl 1 units. Otherwise if they are like Mavericks or Panthers,
bring em back to repair em!


The immortal words of Socrates…I drank what?

Look for me on Phoenix Project?and GBL with the name sMiLeY


I am such a fan of Haker that if I was a woman, I would ask him to take my
virginity and have all of mah bebe’s or something close to it!

My heart goes out to Haker.

Posted by Masonary on 11-18-2001 12:53 PM:

As has been said, if you think you cant do a lot more damage, and you can get
them out alive, retreat, repair, replenish and attack again.

And just as a general point, never send in an attack for the sake of sending an
attack. Only attack if you think you can actually do some worthwhile damage.


I Destroy, Therefor I Am


When the Blind Leadeth the blind
They Bumpeth into things

which is worse, confusion or apathy? who knows, who cares

Posted by tau’ri01 on 11-18-2001 01:18 PM:

Maybe im being unthinkably foolhardy one this one, but what are you talking
about? Mindless attacking can work very well. I accaept thet it might give your
opponent more metal, but it can but you a lot of time if you block up a key
passage out of their base with wrekage, and then take out cons with air strikes.
And i dont think you should retreat if you can… if you come up against
superior forces, then that is probably a significant portion his the other guys
army… leaving the front portion of your forces to hold them up and the back
forces to go around the side and into their base can be very advantageous never
retreat… just go around


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by Typhon on 11-20-2001 11:35 PM:

Well repairing your attack force after pulling it back looks nice on paper,
after all it’s like getting new units without metal cost. But the
micromanagement needed to do this effectivly is not worth the effort. Only of
few strutures are even worth repairing, fusions, factories, BBs and the
occational Krogoth Well maybe not, but those construction units could be better
used to manufactor new units and improve your economy.


“In a matter of hours this planet will be a thin shell of plasma riding the
shockwave of its exploding star.You can stay behind to work on your tan, if
you’d like, but I’m leaving.” -Durandal

Posted by BLITZ_Molloy on 11-21-2001 05:04 AM:

Con planes repair armies extremely quickly is you just stick them on patrol- you
don’t have to repair the units anay way- just build some fresh ones an send them
infront of the damaged ones- they’ll last much longer that way.


.::…::ucs::… …::blitz::…::.


Altered Beast | UberCrack Shack | BLITZ Clan
Latest Annihilarity: Annihilarity: Weapon Inspection II

Posted by BOB tank on 12-03-2001 07:33 AM:

i always fight to the death.
Why not when theirs no real loss involved

Posted by Masonary on 12-03-2001 08:02 AM:

say what. If all your units die, then you have lost those units and chances are
your opponant is gonna get the metal and send them back at you. If you are at
the point in an attack where you cant do a lot more damage, then if you can get
the hell out of dodge. having said that, most of the time if you get to that
stage, your units will prob die on the way out anyways. You have to make an on
the spot decision


When the Blind Leadeth the blind
They Bumpeth into things

I Destroy, Therefor I Am


When the Blind Leadeth the blind
They Bumpeth into things

which is worse, confusion or apathy? who knows, who cares

Posted by LordBeek on 12-03-2001 08:41 AM:

your opponant is gonna get the metal and send them back at you.

Not when your next 50 rockos appear 30 seconds after the 1st attack.

I.E Try to keep up the pressure.


Proud Member of the TEA clan.

Statistics are like a bikini. What they reveal is suggestive but what they
conceal is vital


im good
15 min bt

Posted by Energy Breaker on 12-03-2001 06:37 PM:

Beek is right. If ya keep running away, your just giving your opponent time to
rebuild.


Ask not what you can do for your country
Ask what your country did to you.
Dogma - KMFDM


"Storm Trooper 1: I once took on two Jedi’s at the same time.

Strorm Trooper 2: Whaaaat? I don’t believe that…"

  • Jedi Outcast

Posted by Typhon on 12-03-2001 10:05 PM:

Well the 50 rockos are never a bad idea…
But if you are playing on a flat map and you come across some hardspikes it
would be a good time to retreat and try another angle. Hardspikes pack a punch,
but they can usually be avoided with some manuvers. Besides, wouldn’t those 50
rockos do better in a nice soft part of a base?

-Personally I find it a pain to both effeciently manage a base while properly
coordinating troops. Something I should work on for keeping up the pressure. Oh
well, there is hardly anyone on Game Ranger that won’t want to quit after one
bomber on the 5 minute mark. Even with 10k/10k on a metal map. (And no I’m not
kidding)

[This message has been edited by Typhon (edited December 03, 2001).]

[This message has been edited by Typhon (edited December 03, 2001).]


“In a matter of hours this planet will be a thin shell of plasma riding the
shockwave of its exploding star.You can stay behind to work on your tan, if
you’d like, but I’m leaving.” -Durandal

Posted by LordBeek on 12-04-2001 03:47 AM:

50 Rockos, or even better, 40 Rockos with 10 Hammers, is tougher than you think.

If i remember, a “Hard Spike” was 3 MT`s and a HLT infront. (from original
Cavedog Strategies).

They wouldnt survive long against that many attackers.

Of course, i give these figures as a rough estimate. In a game you shoulnt
really wait about to get exactly 50. Just attack when you feel your forces will
do sufficient damage, or will at least push the opponent back a bit.

Proud Member of the TEA clan.

Statistics are like a bikini. What they reveal is suggestive but what they
conceal is vital

[This message has been edited by LordBeek (edited December 04, 2001).]


im good
15 min bt

Posted by NewKid on 12-04-2001 07:00 AM:

“Hard spike” can be 3 HLT and 9 HT… If the first one is in the middle of the
map, on a large map, it can help you to win time to bring units near the next
one, where there will be 40 samsons left, with 10 of them half-dead. Of course
it’s always possible to have superior attacking forces.

The choice “attack to the death” vs “retreat” is one of these hard choices we
have to make on the fly, a commanders


Some chicken! Some neck!

All times are GMT. The time now is 10:45 AM.
Show 40 posts from this thread on one page

Powered by: vBulletin Version 2.3.4
Copyright ?Jelsoft Enterprises Limited 2000 - 2004.
@Copyright 2001-2004 Nexus Entertainment, LLC.