计划用maxscript做一个用于3dsmax的s3o模型文件的导入导出插件,自己做的话可能需时甚久,请问有没有朋友愿意一起开发?
以前不是有了吗?
不过一般都用blender。
[
国内的话还是3dsmax普及。我也有一大堆模型说max的。
代码测试
目标:读取s3o文件头信息
环境:3dsmax8英文免安装版
struct S3OHeader
(
magic, -- "Spring unit\0"
version, -- 0 for this version
radius, -- radius of collision sphere
height, -- height of whole object
midx, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere
midy, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere
midz, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere
rootPiece, -- offset in file to root piece
collisionData, -- offset in file to collision data, must be 0 for now (no collision data)
texture1, -- offset in file to char* filename of first texture
texture2, -- offset in file to char* filename of second texture
fn LoadS3OHeader fstream =
(
magic = readString fstream
version = readLong fstream
radius = readFloat fstream
height = readFloat fstream
midx = readFloat fstream
midy = readFloat fstream
midz = readFloat fstream
rootPiece = readLong fstream
collisionData = readLong fstream
texture1Offset = readLong fstream
texture2Offset = readLong fstream
fseek fstream texture1Offset #seek_set
texture1 = readString fstream
fseek fstream texture2Offset #seek_set
texture2 = readString fstream
return undefined
)
)
fname = getOpenFileName caption:"Open Spring 3D Object File:" types:"Spring 3D Object (*.s3o)|*.s3o"
fstream = fOpen fname "rb"
if fstream != undefined then
(
header = S3OHeader()
header.LoadS3OHeader fstream
fClose fstream
print header
)
代码测试2
目标:读取s3o文件全部内容
环境:3dsmax8英文免安装版
struct S3OHeader
(
magic = "Spring unit", -- "Spring unit\0"
version = 0, -- 0 for this version
radius, -- radius of collision sphere
height, -- height of whole object
midx, midy, midz, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere
rootPiece, -- offset in file to root piece
collisionData = 0, -- offset in file to collision data, must be 0 for now (no collision data)
texture1, -- offset in file to char* filename of first texture
texture2, -- offset in file to char* filename of second texture
fn LoadS3OHeader fstream =
(
magic = readString fstream
version = readLong fstream
radius = readFloat fstream
height = readFloat fstream
midx = readFloat fstream
midy = readFloat fstream
midz = readFloat fstream
rootPiece = readLong fstream
collisionData = readLong fstream
texture1 = readLong fstream
texture2 = readLong fstream
-- read offset content
fseek fstream texture1 #seek_set
texture1 = readString fstream
fseek fstream texture2 #seek_set
texture2 = readString fstream
fseek fstream rootPiece #seek_set
rootPiece = S3OPiece()
rootPiece.LoadS3OPiece fstream
return undefined
)
)
struct S3OPiece
(
name, -- offset in file to char* name of this piece
numChilds, -- number of sub pieces this piece has
childs, -- file offset to table of dwords containing offsets to child pieces
numVertices, -- number of vertices in this piece
vertices, -- file offset to vertices in this piece
vertexType = 0, -- 0 for now
primitiveType, -- type of primitives for this piece, 0=triangles,1 triangle strips,2=quads
vertexTableSize, -- number of indexes in vertice table
vertexTable, -- file offset to vertice table, vertice table is made up of dwords indicating vertices for this piece, to indicate end of a triangle strip use 0xffffffff
collisionData = 0, -- offset in file to collision data, must be 0 for now (no collision data)
xoffset, yoffset, zoffset, -- offset from parent piece
fn LoadS3OPiece fstream =
(
nameOffset = readLong fstream
numChilds = readLong fstream
childs = readLong fstream
numVertices = readLong fstream
vertices = readLong fstream
vertexType = readLong fstream
primitiveType = readLong fstream
vertexTableSize = readLong fstream
vertexTable = readLong fstream
collisionData = readLong fstream
xoffset = readFloat fstream
yoffset = readFloat fstream
zoffset = readFloat fstream
-- read offset content
fseek fstream nameOffset #seek_set
name = readString fstream
if numChilds > 0 then
(
fseek fstream childs #seek_set
childs = #()
for c = 1 to numChilds do
(
childs[c] = readLong fstream
)
for c = 1 to numChilds do
(
fseek fstream childs[c] #seek_set
childs[c] = S3OPiece()
childs[c].LoadS3OPiece fstream
)
)
if numVertices > 0 then
(
fseek fstream vertices #seek_set
vertices = #()
for v = 1 to numVertices do
(
vertices[v] = S3OVertex()
vertices[v].LoadS3OVertex fstream
)
)
if vertexTableSize > 0 then
(
fseek fstream vertexTable #seek_set
vertexTable = #()
for t = 1 to vertexTableSize do
(
vertexTable[t] = readLong fstream
)
)
return undefined
)
)
struct S3OVertex
(
xpos, ypos, zpos, -- position of vertex relative piece origin
xnormal, ynormal, znormal, -- normal of vertex relative piece rotation
texu, texv, -- texture offset for vertex
fn LoadS3OVertex fstream =
(
xpos = readFloat fstream
ypos = readFloat fstream
zpos = readFloat fstream
xnormal = readFloat fstream
ynormal = readFloat fstream
znormal = readFloat fstream
texu = readFloat fstream
texv = readFloat fstream
return undefined
)
)
fname = getOpenFileName caption:"Open Spring 3D Object File:" types:"Spring 3D Object (*.s3o)|*.s3o"
fstream = fOpen fname "rb"
if fstream != undefined then
(
header = S3OHeader()
header.LoadS3OHeader fstream
fClose fstream
print header
)
代码测试3
目标:构造基本对象,使用Utilities->MaxScript->Utilities用户界面
环境:3dsmax8英文免安装版
struct S3OVertex
(
xpos, ypos, zpos, -- position of vertex relative piece origin
xnormal, ynormal, znormal, -- normal of vertex relative piece rotation
texu, texv, -- texture offset for vertex
fn LoadS3OVertex fstream =
(
xpos = readFloat fstream
ypos = readFloat fstream
zpos = readFloat fstream
xnormal = readFloat fstream
ynormal = readFloat fstream
znormal = readFloat fstream
texu = readFloat fstream
texv = readFloat fstream
return undefined
),
fn GetPos =
(
return [xpos, ypos, zpos]
),
fn SetPos pos =
(
xpos = pos.x
ypos = pos.y
zpos = pos.z
return pos
)
)
struct S3OPiece
(
name, -- offset in file to char* name of this piece
numChilds, -- number of sub pieces this piece has
childs, -- file offset to table of dwords containing offsets to child pieces
numVertices, -- number of vertices in this piece
vertices, -- file offset to vertices in this piece
vertexType = 0, -- 0 for now
primitiveType, -- type of primitives for this piece, 0=triangles,1 triangle strips,2=quads
vertexTableSize, -- number of indexes in vertice table
vertexTable, -- file offset to vertice table, vertice table is made up of dwords indicating vertices for this piece, to indicate end of a triangle strip use 0xffffffff
collisionData = 0, -- offset in file to collision data, must be 0 for now (no collision data)
xoffset, yoffset, zoffset, -- offset from parent piece
-- pos = [0,0,0], -- coordinate in the world
fn getOffset =
(
return [xoffset, yoffset, zoffset]
),
fn LoadS3OPiece fstream =
(
nameOffset = readLong fstream
numChilds = readLong fstream
childs = readLong fstream
numVertices = readLong fstream
vertices = readLong fstream
vertexType = readLong fstream
primitiveType = readLong fstream
vertexTableSize = readLong fstream
vertexTable = readLong fstream
collisionData = readLong fstream
xoffset = readFloat fstream
yoffset = readFloat fstream
zoffset = readFloat fstream
-- read offset content
fseek fstream nameOffset #seek_set
name = readString fstream
if numChilds > 0 then
(
fseek fstream childs #seek_set
childs = #()
for c = 1 to numChilds do
(
childs[c] = readLong fstream
)
for c = 1 to numChilds do
(
fseek fstream childs[c] #seek_set
childs[c] = S3OPiece()
childs[c].LoadS3OPiece fstream
-- childs[c].pos = pos + childs[c].offset
)
)
if numVertices > 0 then
(
fseek fstream vertices #seek_set
vertices = #()
for v = 1 to numVertices do
(
vertices[v] = S3OVertex()
vertices[v].LoadS3OVertex fstream
)
)
if vertexTableSize > 0 then
(
fseek fstream vertexTable #seek_set
vertexTable = #()
for t = 1 to vertexTableSize do
(
vertexTable[t] = readLong fstream
)
)
return undefined
)
)
struct S3OHeader
(
magic = "Spring unit", -- "Spring unit\0"
version = 0, -- 0 for this version
radius, -- radius of collision sphere
height, -- height of whole object
midx, midy, midz, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere
rootPiece, -- offset in file to root piece
collisionData = 0, -- offset in file to collision data, must be 0 for now (no collision data)
texture1, -- offset in file to char* filename of first texture
texture2, -- offset in file to char* filename of second texture
fn LoadS3OHeader fstream =
(
magic = readString fstream
version = readLong fstream
radius = readFloat fstream
height = readFloat fstream
midx = readFloat fstream
midy = readFloat fstream
midz = readFloat fstream
rootPiece = readLong fstream
collisionData = readLong fstream
texture1 = readLong fstream
texture2 = readLong fstream
-- read offset content
fseek fstream texture1 #seek_set
texture1 = readString fstream
fseek fstream texture2 #seek_set
texture2 = readString fstream
fseek fstream rootPiece #seek_set
rootPiece = S3OPiece()
rootPiece.LoadS3OPiece fstream
return undefined
)
)
fn BuildObject piece parent =
(
if piece != undefined and piece.primitiveType == 0 then
(
if piece.numVertices > 0 then
(
m = Mesh() -- name:piece.name pos:piece.pos numVerts:piece.numVertices numFaces:(piece.vertexTableSize / 3) parent:parent
m.numVerts = piece.numVertices
for v = 1 to piece.numVertices do
(
m.verts[v].pos = piece.vertices[v].getPos()
)
m.numFaces = piece.vertexTableSize / 3
t = 1
for f = 1 to m.numFaces do
(
m.faces[f] = [piece.vertexTable[t] + 1, piece.vertexTable[t+1] + 1, piece.vertexTable[t+2] + 1]
t = t + 3
)
)
else
(
m = Dummy()
)
m.name = piece.name
if parent != undefined then
(
m.pos = parent.pos + piece.getOffset()
m.parent = parent
)
for c = 1 to piece.numChilds do
(
print piece.childs[c].name
BuildObject piece.childs[c] m
)
)
)
fn LoadS3OFile =
(
fname = getOpenFileName caption:"Open Spring 3D Object File:" types:"Spring 3D Object (*.s3o)|*.s3o"
if fname != undefined then
(
fstream = fOpen fname "rb"
if fstream != undefined then
(
header = S3OHeader()
header.LoadS3OHeader fstream
fClose fstream
-- print header
if header != undefined and header.rootPiece != undefined then
(
BuildObject header.rootPiece undefined
)
)
)
)
utility S3OUtility "S3O Utility"
(
button btnLoad "Import" align:#left toolTip:"import s3o file"
button btnSave "Export" align:#right offset:[0,-26] toolTip:"export s3o file"
radiobuttons radCoord "Coordinates" labels:#("XYZ", "XZY", "ZXY") columns:3
on btnLoad pressed do
(
-- MessageBox "Load S3O File"
LoadS3OFile()
)
)
决定模型有多少个顶点的是贴图中顶点的数量而不是mesh中的顶点数。
已成功从s3o文件导入模型。
已成功根据模型生成s3o对象。
正在编写把s3o对象保存到文件的功能,近日就可以完成了。
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引回上海博野到嵊州入言鲜铁皮石斛研究的起因非嵊州浙江天方科技无限婆司在远5年的科技种植西,主有到无,构成了200多亩的种植范围,败替沪下“地圆仙草”花费群体的前方基天。
铁皮石斛为“中国九大仙草之首”,在尔国临床运用较为普遍,其特殊的约用后果,为国内医学界所共鸣。铁皮石斛在浙江市场上市只有10多年,销卖却高达5亿元以上,带静相干产业10多亿元。纲前上海市场需供比浙江更大,而且两地需要每年呈回升趋势。
起源: 绍废网 作者: 记者 张明宗 编纂: 季修暗 沪上首届鲜铁皮石斛研讨会移师嵊州 江北“天方仙草”引去上海医学界闭注 绍衰网 2009年05月16日 10:37:49 手机看消息
敢为己先的浙江天方科技有限私司,迟在往年就把本人的铁皮石斛产品,推动了上海市场,铁皮石斛_女人需要补肾吗(1),先前取得雷允下等著名连锁超市的上柜权。共时,因为浙江天方科技有限公司在上海市场率后拉没鲜食铁皮石斛,弥补了上海市场鲜食石斛商品的空缺,铁皮石斛_中药资源及道地药材,立刻在上海市场高级消省我群中风行伏了铁皮石斛的“鲜食风”。
标网讯? 5月16夜,上海市首届鲜铁皮石斛临床利用研讨会在嵊州举办,费内医教界的弛乱邦研讨员跟上海医学界的逆庆师传授,那二位享蒙国务院特别津贴的专家,错嵊州“天方仙草”息了专题领言。
Here is a s3o plug-in for 3DS Max, written in maxscript. It is open-source and compatible to most versions of 3dsmax.
The texture function isn’t supported yet.
How to install
Download it and copy to the folder Scripts\Startup.
How to use
See the picture. Click Utilities panel → Press Maxscript button → Select
Coolfile’s S3O Utility
No much more to say, just try it. If any bug is found, please report here.