s3o插件 for 3dsmax

计划用maxscript做一个用于3dsmax的s3o模型文件的导入导出插件,自己做的话可能需时甚久,请问有没有朋友愿意一起开发?

更新:
完成进度90%,只提供基本导入导出功能,不支持贴图和动画。
下载地址在这里
详情见下帖

Max-6&7的,新版不知。
http://springrts.com/phpbb/download/file.php?id=1969

LZ要能坚持做就去官方论坛发个项目吧。

以前不是有了吗?

不过一般都用blender。

[
国内的话还是3dsmax普及。我也有一大堆模型说max的。

代码测试
目标:读取s3o文件头信息
环境:3dsmax8英文免安装版

struct S3OHeader
(
   magic, -- "Spring unit\0" 
   version, -- 0 for this version 
   radius, -- radius of collision sphere 
   height, -- height of whole object 
   midx, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere 
   midy, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere 
   midz, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere 
   rootPiece, -- offset in file to root piece 
   collisionData, -- offset in file to collision data, must be 0 for now (no collision data) 
   texture1, -- offset in file to char* filename of first texture 
   texture2, -- offset in file to char* filename of second texture 
   fn LoadS3OHeader fstream = 
   (
   magic = readString fstream
   version = readLong fstream
   radius = readFloat fstream
   height = readFloat fstream
   midx = readFloat fstream
   midy = readFloat fstream
   midz = readFloat fstream
   rootPiece = readLong fstream
   collisionData = readLong fstream
   texture1Offset = readLong fstream
   texture2Offset = readLong fstream
   fseek fstream texture1Offset #seek_set
   texture1 = readString fstream
   fseek fstream texture2Offset #seek_set
   texture2 = readString fstream
   return undefined
   )
)

fname = getOpenFileName caption:"Open Spring 3D Object File:" types:"Spring 3D Object (*.s3o)|*.s3o"
fstream = fOpen fname "rb"
if fstream != undefined then
(
   header = S3OHeader()
   header.LoadS3OHeader fstream
   fClose fstream
   print header 
)

代码测试2
目标:读取s3o文件全部内容
环境:3dsmax8英文免安装版

struct S3OHeader
(
   magic = "Spring unit", -- "Spring unit\0" 
   version = 0, -- 0 for this version 
   radius, -- radius of collision sphere 
   height, -- height of whole object 
   midx, midy, midz, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere 
   rootPiece, -- offset in file to root piece 
   collisionData = 0, -- offset in file to collision data, must be 0 for now (no collision data) 
   texture1, -- offset in file to char* filename of first texture 
   texture2, -- offset in file to char* filename of second texture 
   fn LoadS3OHeader fstream = 
   (
   magic = readString fstream
   version = readLong fstream
   radius = readFloat fstream
   height = readFloat fstream
   midx = readFloat fstream
   midy = readFloat fstream
   midz = readFloat fstream
   rootPiece = readLong fstream
   collisionData = readLong fstream
   texture1 = readLong fstream
   texture2 = readLong fstream

   -- read offset content
   fseek fstream texture1 #seek_set
   texture1 = readString fstream
   fseek fstream texture2 #seek_set
   texture2 = readString fstream
   fseek fstream rootPiece #seek_set
   rootPiece = S3OPiece()
   rootPiece.LoadS3OPiece fstream
   return undefined
   )
)

struct S3OPiece
(
   name, -- offset in file to char* name of this piece
   numChilds, -- number of sub pieces this piece has
   childs, -- file offset to table of dwords containing offsets to child pieces
   numVertices, -- number of vertices in this piece
   vertices, -- file offset to vertices in this piece
   vertexType = 0, -- 0 for now
   primitiveType, -- type of primitives for this piece, 0=triangles,1 triangle strips,2=quads
   vertexTableSize, -- number of indexes in vertice table
   vertexTable, -- file offset to vertice table, vertice table is made up of dwords indicating vertices for this piece, to indicate end of a triangle strip use 0xffffffff
   collisionData = 0, -- offset in file to collision data, must be 0 for now (no collision data)
   xoffset, yoffset, zoffset, -- offset from parent piece

   fn LoadS3OPiece fstream = 
   (
   nameOffset = readLong fstream
   numChilds = readLong fstream
   childs = readLong fstream
   numVertices = readLong fstream
   vertices = readLong fstream
   vertexType = readLong fstream
   primitiveType = readLong fstream
   vertexTableSize = readLong fstream
   vertexTable = readLong fstream
   collisionData = readLong fstream
   xoffset = readFloat fstream
   yoffset = readFloat fstream
   zoffset = readFloat fstream

   -- read offset content
   fseek fstream nameOffset #seek_set
   name = readString fstream
   
   if numChilds > 0 then
   (
   fseek fstream childs #seek_set
   childs = #()
   for c = 1 to numChilds do
   (
   childs[c] = readLong fstream
   )
   for c = 1 to numChilds do
   (
   fseek fstream childs[c] #seek_set
   childs[c] = S3OPiece()
   childs[c].LoadS3OPiece fstream
   )
   ) 
   
   if numVertices > 0 then
   (
   fseek fstream vertices #seek_set
   vertices = #()
   for v = 1 to numVertices do
   (
   vertices[v] = S3OVertex()
   vertices[v].LoadS3OVertex fstream
   )
   )

   if vertexTableSize > 0 then
   (
   fseek fstream vertexTable #seek_set
   vertexTable = #()
   for t = 1 to vertexTableSize do
   (
   vertexTable[t] = readLong fstream
   )
   )
   return undefined
   )
)

struct S3OVertex
(
   xpos, ypos, zpos, -- position of vertex relative piece origin
   xnormal, ynormal, znormal, -- normal of vertex relative piece rotation
   texu, texv, -- texture offset for vertex
   fn LoadS3OVertex fstream =
   (
   xpos = readFloat fstream
   ypos = readFloat fstream
   zpos = readFloat fstream
   xnormal = readFloat fstream
   ynormal = readFloat fstream
   znormal = readFloat fstream
   texu = readFloat fstream
   texv = readFloat fstream
   return undefined
   )
)

fname = getOpenFileName caption:"Open Spring 3D Object File:" types:"Spring 3D Object (*.s3o)|*.s3o"
fstream = fOpen fname "rb"
if fstream != undefined then
(
   header = S3OHeader()
   header.LoadS3OHeader fstream
   fClose fstream
   print header 
)

代码测试3
目标:构造基本对象,使用Utilities->MaxScript->Utilities用户界面
环境:3dsmax8英文免安装版

struct S3OVertex
(
   xpos, ypos, zpos, -- position of vertex relative piece origin
   xnormal, ynormal, znormal, -- normal of vertex relative piece rotation
   texu, texv, -- texture offset for vertex

   fn LoadS3OVertex fstream =
   (
   xpos = readFloat fstream
   ypos = readFloat fstream
   zpos = readFloat fstream
   xnormal = readFloat fstream
   ynormal = readFloat fstream
   znormal = readFloat fstream
   texu = readFloat fstream
   texv = readFloat fstream
   return undefined
   ),
   
   fn GetPos = 
   (
   return [xpos, ypos, zpos]
   ),
   
   fn SetPos pos = 
   (
   xpos = pos.x
   ypos = pos.y
   zpos = pos.z
   return pos
   )
)

struct S3OPiece
(
   name, -- offset in file to char* name of this piece
   numChilds, -- number of sub pieces this piece has
   childs, -- file offset to table of dwords containing offsets to child pieces
   numVertices, -- number of vertices in this piece
   vertices, -- file offset to vertices in this piece
   vertexType = 0, -- 0 for now
   primitiveType, -- type of primitives for this piece, 0=triangles,1 triangle strips,2=quads
   vertexTableSize, -- number of indexes in vertice table
   vertexTable, -- file offset to vertice table, vertice table is made up of dwords indicating vertices for this piece, to indicate end of a triangle strip use 0xffffffff
   collisionData = 0, -- offset in file to collision data, must be 0 for now (no collision data)
   xoffset, yoffset, zoffset, -- offset from parent piece
   -- pos = [0,0,0], -- coordinate in the world

   fn getOffset = 
   (
   return [xoffset, yoffset, zoffset]
   ), 
   
   fn LoadS3OPiece fstream = 
   (
   nameOffset = readLong fstream
   numChilds = readLong fstream
   childs = readLong fstream
   numVertices = readLong fstream
   vertices = readLong fstream
   vertexType = readLong fstream
   primitiveType = readLong fstream
   vertexTableSize = readLong fstream
   vertexTable = readLong fstream
   collisionData = readLong fstream
   xoffset = readFloat fstream
   yoffset = readFloat fstream
   zoffset = readFloat fstream

   -- read offset content
   fseek fstream nameOffset #seek_set
   name = readString fstream
   
   if numChilds > 0 then
   (
   fseek fstream childs #seek_set
   childs = #()
   for c = 1 to numChilds do
   (
   childs[c] = readLong fstream
   )
   for c = 1 to numChilds do
   (
   fseek fstream childs[c] #seek_set
   childs[c] = S3OPiece()
   childs[c].LoadS3OPiece fstream
   -- childs[c].pos = pos + childs[c].offset
   )
   ) 
   
   if numVertices > 0 then
   (
   fseek fstream vertices #seek_set
   vertices = #()
   for v = 1 to numVertices do
   (
   vertices[v] = S3OVertex()
   vertices[v].LoadS3OVertex fstream
   )
   )

   if vertexTableSize > 0 then
   (
   fseek fstream vertexTable #seek_set
   vertexTable = #()
   for t = 1 to vertexTableSize do
   (
   vertexTable[t] = readLong fstream
   )
   )
   return undefined
   )
)

struct S3OHeader
(
   magic = "Spring unit", -- "Spring unit\0" 
   version = 0, -- 0 for this version 
   radius, -- radius of collision sphere 
   height, -- height of whole object 
   midx, midy, midz, -- these give the offset from origin(which is supposed to lay in the ground plane) to the middle of the unit collision sphere 
   rootPiece, -- offset in file to root piece 
   collisionData = 0, -- offset in file to collision data, must be 0 for now (no collision data) 
   texture1, -- offset in file to char* filename of first texture 
   texture2, -- offset in file to char* filename of second texture 
   fn LoadS3OHeader fstream = 
   (
   magic = readString fstream
   version = readLong fstream
   radius = readFloat fstream
   height = readFloat fstream
   midx = readFloat fstream
   midy = readFloat fstream
   midz = readFloat fstream
   rootPiece = readLong fstream
   collisionData = readLong fstream
   texture1 = readLong fstream
   texture2 = readLong fstream

   -- read offset content
   fseek fstream texture1 #seek_set
   texture1 = readString fstream
   fseek fstream texture2 #seek_set
   texture2 = readString fstream
   fseek fstream rootPiece #seek_set
   rootPiece = S3OPiece()
   rootPiece.LoadS3OPiece fstream
   return undefined
   )
)

fn BuildObject piece parent = 
(
   if piece != undefined and piece.primitiveType == 0 then 
   (
   if piece.numVertices > 0 then
   (
   m = Mesh() -- name:piece.name pos:piece.pos numVerts:piece.numVertices numFaces:(piece.vertexTableSize / 3) parent:parent
   m.numVerts = piece.numVertices
   for v = 1 to piece.numVertices do
   (
   m.verts[v].pos = piece.vertices[v].getPos()
   )
   m.numFaces = piece.vertexTableSize / 3
   t = 1
   for f = 1 to m.numFaces do
   (
   m.faces[f] = [piece.vertexTable[t] + 1, piece.vertexTable[t+1] + 1, piece.vertexTable[t+2] + 1]
   t = t + 3
   )
   )
   else
   (
   m = Dummy()
   )
   m.name = piece.name
   if parent != undefined then
   (
   m.pos = parent.pos + piece.getOffset()
   m.parent = parent
   )
   for c = 1 to piece.numChilds do
   (
   print piece.childs[c].name
   BuildObject piece.childs[c] m
   )
   )
)

fn LoadS3OFile = 
( 
   fname = getOpenFileName caption:"Open Spring 3D Object File:" types:"Spring 3D Object (*.s3o)|*.s3o"
   if fname != undefined then
   (
   fstream = fOpen fname "rb"
   if fstream != undefined then
   (
   header = S3OHeader()
   header.LoadS3OHeader fstream
   fClose fstream
   -- print header 
   if header != undefined and header.rootPiece != undefined then
   (
   BuildObject header.rootPiece undefined
   )
   )
   )
)

utility S3OUtility "S3O Utility"
(
   button btnLoad "Import" align:#left toolTip:"import s3o file"
   button btnSave "Export" align:#right offset:[0,-26] toolTip:"export s3o file"
   radiobuttons radCoord "Coordinates" labels:#("XYZ", "XZY", "ZXY") columns:3
   on btnLoad pressed  do
   (
   -- MessageBox "Load S3O File"
   LoadS3OFile()
   )
)

决定模型有多少个顶点的是贴图中顶点的数量而不是mesh中的顶点数。

已成功从s3o文件导入模型。
已成功根据模型生成s3o对象。
正在编写把s3o对象保存到文件的功能,近日就可以完成了。

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顺庆熟学授表现,浙江只有两种种源型的铁皮石斛,而海内有76多种的石斛,在这方点浙江不是铁皮石斛的种源弱省。但在浙江这块发明奇观的洋地上,却创高了铁皮石斛产业化的强省,铁皮石斛_香格里拉云岭野生食用菌有限公司。
引回上海博野到嵊州入言鲜铁皮石斛研究的起因非嵊州浙江天方科技无限婆司在远5年的科技种植西,主有到无,构成了200多亩的种植范围,败替沪下“地圆仙草”花费群体的前方基天。
铁皮石斛为“中国九大仙草之首”,在尔国临床运用较为普遍,其特殊的约用后果,为国内医学界所共鸣。铁皮石斛在浙江市场上市只有10多年,销卖却高达5亿元以上,带静相干产业10多亿元。纲前上海市场需供比浙江更大,而且两地需要每年呈回升趋势。

起源: 绍废网 作者: 记者 张明宗 编纂: 季修暗 沪上首届鲜铁皮石斛研讨会移师嵊州 江北“天方仙草”引去上海医学界闭注 绍衰网 2009年05月16日 10:37:49 手机看消息
敢为己先的浙江天方科技有限私司,迟在往年就把本人的铁皮石斛产品,推动了上海市场,铁皮石斛_女人需要补肾吗(1),先前取得雷允下等著名连锁超市的上柜权。共时,因为浙江天方科技有限公司在上海市场率后拉没鲜食铁皮石斛,弥补了上海市场鲜食石斛商品的空缺,铁皮石斛_中药资源及道地药材,立刻在上海市场高级消省我群中风行伏了铁皮石斛的“鲜食风”。

标网讯? 5月16夜,上海市首届鲜铁皮石斛临床利用研讨会在嵊州举办,费内医教界的弛乱邦研讨员跟上海医学界的逆庆师传授,那二位享蒙国务院特别津贴的专家,错嵊州“天方仙草”息了专题领言。

Here is a s3o plug-in for 3DS Max, written in maxscript. It is open-source and compatible to most versions of 3dsmax.
The texture function isn’t supported yet.
How to install
Download it and copy to the folder Scripts\Startup.

How to use
See the picture. Click Utilities panel → Press Maxscript button → Select
Coolfile’s S3O Utility

No much more to say, just try it. If any bug is found, please report here.