[SC2]第一轮Q&A[2楼有翻译,非机译]

Community Q&A #1 - Answers from Chris Taylor Hey Folks:

We’vegot answers to our first batch of Qs. And, Chris Taylor provided thehonors. Lots of NEW info revealed here. Take a look!

  1.    Is the Monkey Lord still in game?
    

ChrisTaylor – The ML is not present for the first release, but anything ispossible with subsequent updates. If you have a unit you would like tosee in updates, or future games, send email to [email protected] We’d love to hear from you!

2)With experience points, Chris talked about being able to build researchbuildings to gain points, Can we still do this? Also is there only aset number of points we can gain in a game? Or will be able to at onepoint in longer games unlock the full tech tree?

CT – Yes, ourtech tree is a big innovation that we are super excited about, andthere is no limit on the number of points you can earn in a game. It isconceivable, and might even happen during a very long game, thatsomeone could unlock the entire tree!

  1.    What are some of the new UI additions added to the game, IF any?
    

CT– First of all, I’ve coined the phrase “Strategic Mode”, as the modeyou are in when you zoom all the way out, to survey the game at thehighest level. When in this mode, we’ve added a special way to viewgroups of units that have been given a single command, whether it’sattack or move. This is a big UI enhancement, but there are little onesas well… for example, when you go to build a structure over a destroyedwreck, if it’s the same, the game will snap the structure to the properlocation, which is very helpful when you are under fire!

  1.    Will an unit or map editor be released?  A mod maker/editor?  Or, a mod making tutorial for dummies?
    

CT – We aren’t releasing a map editor at this time, but anything is possible in the future.

  1.    How many square miles/kilometers is the biggest map?
    

CT– We measure out maps in terms of travel time, but we also have ano-grid system as well. For example, on our 1Kx1K maps, it takes about 6minutes for an average unit to completely cross the map… we also have2K maps. A 1Kx1K map is 1000x1000 o-grids.

  1.    Will it be possible to watch replays together with your friends online, like in Starcraft?
    

CT– We do support the generation of a full replay file, which you canload up and watch, but at present you will have to send your friend thereplay file to watch.

  1.    Who is the best GPG SupCom II player currently?  Who else is a notable adversary?  What’s their strategy?
    

CT– Our President, Jake is probably the best, but Kevin in our ITdepartment is very good as well. I don’t watch their games to know muchabout their winning strategy, I’m too busy working on the game! Lol…

8)Judging from some recently released gameplay videos, the Interceptor AIhas been changed significantly. Interceptors in SC and SCFA were knownfor speeding past their slower-moving targets at the worst of times.What can you tell us about the Interceptors and Bombers in SC2 in areaslike Patrolling, Formations, and Air-to-Air Combat? Will Fuel still bea part of the game?

CT – We removed fuel, as we didn’t see it asadding the value we were looking for. And as a part of our design pass,we slowed a lot of the aircraft down so that they were much moreeffective. Tuning in this area will continue as we try and minimize thesorts of things that were a problem in SCFA.

  1.    How does air and naval combat work. We have pictures up the Yazoo of land stuff. How is naval combat going to play out?
    

CT– Naval combat is very similar to the way it was in SC and FA. Youbuild Naval factories on the water and then produce a variety of ships,each that have different specialties. Ships are still very powerful,have a long range, and just like you would expect, make excellent gunplatforms.

  1.    Who are the main voice actors/actresses?  Will we hear John Patrick Lowrie (Total Annihilation and Demigod) do some voicing?
    

CT– You might recognize some of the actors, as we used the very popularNolan North for our main character Dominic Maddox. We also have KariWahlgren, Troy Baker and Jamieson Price among many other greattalents!!

  1.    Hydrocarbons, are they still in the game?
    

CT - It’s interesting you should ask! They didn’t make the cut this time around.

12)I’d like to know more about the music in SupCom2. Will it be like theoriginal SupCom? (awesome). Will it be like FA? (less awesome). Will itbe like in Total Annihilation? (THE BEST)

CT – Howard Mostrom isour composer this time around. Howard has done some really incrediblework here at GPG, and has been critically acclaimed for his work onDemigod. He is very talented, and we hope you enjoy the music!

13)A while ago, it was thought to be confirmed that Engineer-Factoryassisting had been taken out of the SC2. However, recently releasedgameplay videos point to the contrary. What’s the verdict?

CT –We have been experimenting with this, but our feeling is that havingdozens and dozens of engineers clogging up a base assisting factorieswas starting to become ridiculous, so our idea is to limit factoryassist to a single engineer.

  1.    Will there be a full live spectator and replay function?
    

CT– Yes, you can save and load replays. Observer mode is currentlyunavailable but is on our schedule to make a return in one of theupcoming updates.

  1. When units get upgraded via research, willtheir strategic icons change at all in appearance, so that I can telljust by looking at the icons the level of upgrade I am up against? Orwill the research level for enemy units be a mystery to me up until thepoint that my units start dying in droves to upgraded tanks?

CT– lol… that’s a great idea, and one I will discuss internally… butright now, the icons remain unchanged, as there would be a huge numberof combinations to try and render.

  1. Capturing. How does thatwork in SC2? If I’m UEF and I capture a Cybran engineer, do I haveaccess to their tech tree as well so I can research some of their unitsand upgrades, or does my tech tree affect the Cybran units I build withthe engineer (and then the Cybran units and experimentals areunavailable for me to build)?

CT – If you capture anotherfaction’s engineer and build a research station, you can indeed startaccessing the tech tree, but the tech-upgrades will only apply to theunits that are built for that faction. IE, you would need to build aLand factory and then produce a tank to see the tank related upgrade.All of those factions units, minus the ACU will be available to you!It’s a pretty awesome strategy if you can pull it off.

  1.    Will there be a player ranking system like we have in SupCom 1?
    

CT– We are working to get our leaderboard system working on Steam, butwon’t have it done for launch. We hope to provide more details on thatsoon!

  1. Given gameplay footage that shows the existence ofmobile TMDs, which appear to be quite effective, will TMLs be homing inSupCom2 (able to track moving targets)?

CT – Yes, we reallywanted to provide a good countermeasure to TML’s as they are quitepowerful. However, we nerfed them a bit by making them “non homing”. Wethink it would be a great upgrade, albeit an expensive one, to makethem homing in an update.

  1. Will doing research take time? Inthe videos, research is instantly applied. I want to know if this willremain in the final game.

CT – The part that takes time is theaccumulating of the research points to begin with. We played with theidea of having research take even more time when applied. This turnedout to be no fun at all, as the player has already paid a “time price”.

  1.    How is the map/mod support? Is it still possible to import our own maps and mods?
    

CT– Modding won’t be supported at launch, but this is a very strongpossibility for the future. Expert modders will still be able to makemods, as those systems are unchanged.

  1.    How will multiplayer being implemented?  Will there be a client different from Steam?  Will the game use port-forwarding?
    

CT – It’s the same as it was the first time around, however, we use Steam to establish the connection and swap IP addresses.

22)When research that affects a particular unit (say, range upgrade for atank) is made, will the cost to implement the research be proportionalto the number of tanks currently in the field?

CT – No, the costis the same regardless of how many units experience the upgrade. It’sreally cool to have a hundred tanks already deployed when you upgradethem with AAA!

1)游戏里还有美猴王吗(蜘蛛)?

ChrisTaylor – 美猴王不会在最初发布的版本里, 但是之后的更新有任何可能. 如果你有在更新或未来的游戏里想见得单位的话,发送E-mail到 [email protected] 我们会非常乐意倾听的!

  1. 关于研究点, CT曾说可以建造科研建筑来获得点数,我们仍能这么做么?并且我们能获得的点数是否有限制(意思是类似WOW的天赋那样有点数限制)?或者是否能在长时间的游戏里解锁全部科技树?

CT – 是的, 我们的科技树是个让我们非常兴奋的革新, 并且在一场游戏中你能获得的点数是无限的. 这是可能的,可以发生在一个长到玩家可以解锁全部科技的游戏中.

  1.    有哪些新的UI特性添加到游戏中,比如说?
    

CT–首先,我创造了一个词组"战略模式",在这个模式中你可以缩放到最大来观察整个战斗.在这模式中,我们增加了一个特殊的方式来查看一组被给予命令的单位,无聊时攻击还是移动.这是对UI的一个大的增强, 但同时也有小的… 例如,当你在一个被摧毁的废墟上造建筑,假使这是同一个建筑,那游戏会把建筑放在准确的位置上,当你正受到攻击时这会很有用!

  1. 会不会发布单位或地图编辑器? 一个mod制作器或编辑器?或者一个mod制作教程给笨蛋们?

CT – 我们这次不准备发布地图编辑器,但是未来一切皆有可能.

  1. 最大的地图有多少平方里或平方千米?

CT– 我们根据在上面跑所需要的事件来制作地图, 但我们也有一个o-grid系统. 例如, 在我们的1Kx1K地图上, 一个(速度)平均的单位会花6分钟穿过整张地图…我们也有2K的地图. 一张1Kx1k的地图是1000x1000个o-grids.

  1. 有没有可能和你朋友同时在线看录像,像星际一样?

CT– 我们确实支持这个你可以载入并收看的一个全录像文件的生成,但是目前你将必须发给你朋友录像文件来观看. (谢谢指正)

  1.    现在谁是GPG公司里SC2的最强玩家?或者谁是值得注意的对手? 他们有些怎样的战略?
    

CT– 我们的总裁Jake很可能是最强的, 但我们IT部的Kevin也很棒.我没看多少他们的比赛来了解他们的策略,我扑在游戏制作上可太忙啦 LOL…

  1. 从一些最近的游戏视频来判断, 拦截机的AI被大幅度地改变了.在SC和SCFA中 拦截机以其告诉超越慢速目标而人所知.你能告诉我们有关拦截机和轰炸在SC2中信息吗,像巡逻,编队轰炸和对空作战?燃料会否作为游戏的一部分?

CT – 我们移除了燃料,因为我们没有看到我们所寻求的价值.并且作为我们设计的一部分,我们降低了很多空军的速度以使他们变得更有效率.这样的调整会继续下去因为我们努力缩小那些在SCFA成为麻烦的东西.

  1. 空军和海军如何作战.我们有张图是陆军的yazoo(kkkxd:是yenthoo坦克,两栖单位) 海军战斗会咋玩?

CT– 海军战斗与SC和FA中的非常接近.在水上建造海军工厂然后建造各种各样的舰艇,每艘船都有其特长. 舰艇仍然非常强力, 射程远,并且正如你们所期待的成为很棒的火力平台.

  1.    谁是主要配音男演员/女演员? 我们会听到John Patrick Lowrie (为Total Annihilation 和 Demigod配音)配音吗?
    

CT– 可能你认出了一些(配音)演员,因为我们用了非常受欢迎的Nolan North来给我们配主角Dominic Maddox. 在其他很多很棒的艺人中我们也有KariWahlgren, Troy Baker and Jamieson Price!!

  1. 碳氢电站, 它们还在游戏里吗?

CT - 你问的很有趣! 它们这次被枪毙了

12)我想了解更多有关SC2的音乐.它会像SC中的那样吗?(牛X) 会像FA? (没那么牛X). 会像 Total Annihilation? (最赞)

CT – Howard Mostrom这次是我们的编曲. Howard在GPG已经做了些令人难以置信的工作,并且也为他在Demigod中的工作获得了赞誉.他非常有天赋并且也期望你们享受这音乐.

13)之前,曾被认为是已经确定了工程师辅助工厂已经在SC2中被枪毙了. 然而最近发布的游戏视频里却完全不是那么回事.决定到底是怎样的呢?

CT –我们一直实验这个到现在,但是我们感觉让一堆又一堆的工程师铺在基地上辅助工厂会变得很可笑.(kkkxd:天雷滚滚…)所以我们的想法是限制工厂辅助于一个工程师.

  1.    会不会有实时观众或录像功能?
    

CT– 是的,你可以保存和读取录像. 观察者模式目前还不能用但在我们的日程上会把它放回来,在其中某个更新里. (kkkxd:暂时没OB?!)

  1. 当单位通过研究升级时,他们的战略图标的模样会完全改变吗?来使我可以从图标的外观上搞清我正对抗的升级的等级? 或者 Orwill the research level for enemy units be a mystery to me up until thepoint that my units start dying in droves to upgraded tanks?

CT– lol… 那真是个很棒的主意, 并且我们会在内部讨论它… 但是现在, 图标会持续不变,因为那会有大量的组合来尝试和描绘

  1. 占领.这在SC2中会如何起作用 如果我用UEF并且我占领一个Cybran工程师.我能不能也获得他们的科技使我能研究他们的单位和升级,或者我的科技能否影响到我用那个农民造的Cybran的单位(然后C的单位和实验单位是不是对我来说不能造呢)?

CT – 如果你占领了另一个阵营的工程师并且建造一个研究所,你确实可以进入到那个科技树,但是科技升级(加强单位)只对那个阵营有效. IE你将会需要建造一个陆军工厂并且造一个坦克,来查看相关的升级.所有那些阵营的单位,除了ACU你都可以造! 这可是非常牛X的战略如果你成功完成的话. (kkkxd: 当你发现自己少了1,2个小农民的时候可要当心了)

  1. 会不会有SC那样的玩家排位系统?

CT– 我们正在努力把我们的排行榜系统放到steam上,但是发售时不会完成.我们希望不久之后能给予更多细节.

  1. 获得的游戏细节展示了高效的移动反战术导弹,在SC2中战术导弹会自动导航吗(可以跟踪移动目标)?

CT – 是的,我们确实想给TML弄个对策因为他们非常强悍. 然而,我们用"没有跟踪"来削弱了他们一点.我们想这会是个很棒的升级,尽管让他们升级成可跟踪会比较贵.

  1. 研究会消耗时间吗?视频里研究立刻起效. 我想知道这会保留到最终出品的游戏吗?

CT – 耗时的那部分是积累科技点.我们以用更长时间来使升级见效这个创意玩了. 但是完全不好玩,因为玩家已经付过"时间的代价"了

  1.    地图和mod的支持怎么样?我们自己输入地图和mod是否还有可能?
    

CT– 在游戏发布的时候Mod制作将不会被支持,但是非常有可能以后有. 专家mod制作者仍能制作mod,因为系统并未改变.

  1.    多人游戏将会怎样实现? 会不会有个不同于steam的客户端?游戏会不会使用连接端口转送?
    

CT – 这会和头一回一样,但是我们用steam建立连接和交换IP地址

  1. 当研究对一个单独的单位起作用时(比如,坦克射程的升级),花费是否会和战场上坦克数量成正比?

CT – 不,花费是一样的,无关有多少单位经历升级.当你给已经拥有的100辆坦克升级AAA时,可是很酷的!

DLC时代的主要特点就是:留一大堆的东西在游戏发售后发布,借此来防盗版。
貌似翻译有些地方错了。。

毕竟出的比较快。。哈哈我等着换电脑。。

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麻烦指正

录像文件的 时代 (generation n.) → 生成 (generate v. → generation n.) 录像文件

貌似视频里有两个工程师在辅助一个工厂,难道是在修理?

一个sc2诸多功能都不完善急着发售
另外一个sc2能为配套功能的不完善等上一年半载再发售

反差貌似很大,不过都不怎么好,一个心急火燎的准备抓钱,另外一个让玩家等的心急火燎。

咱不等玻璃渣的sc2,要等等暗黑3。

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配套功能不完善。。。?

为配套功能的不完善等上一年半载再发售。。。?

:lol我不这么认为。