SCFA 3603 补丁修改翻译

? ‘No Game ender’ restriction changed to restrict T3 & T4 Artillery, Paragon, Novax and Yolona Oss
"没有结束"选项修改,所有T3T4长程大炮,钻石(Aeon的无限),UEF卫星,S的T4核也被禁了,彻底肉搏战.
? ‘No Nuke’ Build restriction now correctly also restricts nukecarrying naval vessels, strategic missile defense buildings, and theexperimental nuke launcher.
"没有核弹"选项修改,现在包含了所有带核发射功能的海军船只,以及所有SMD,以及T4核.
? Cybran Hoplite health changed from 650 to 450.
C的T2导弹机器人(低输出,长射程,和反雷达配合中程肉搏的单元)HP从650改450
? UEF Mongoose health changed from 900 to 650
U的格林机枪兵(低输出,长射程)HP从900改650
? Seraphim T3 Engineer build rate increased to 20 from 15
S的T3工人工程量+33.33%
? Aeon T3 Engineer build rate increased to 20 from 15
A的T3工人工程量+33.33%
? UEF Engineering Station Rover rebuild cost increased to 250M2500E 750 time from 50M 500E 150 time (only applies if its shot down).Build rate decreased to 15.
U的工程站的工程虫重建价值从50M500E150Time改到250M2500E750Time(5倍!而且时间很长!)(新造送,虫子被打死才会造的),而且每虫子工程量从20改15
? Cybran Engineering Stations: T1 cost increased to 500M 2500E from450M 2250E. T2 build rate decreased to 25 from 30. T3 build ratedecreased to 35 from 45.
C的工程站,T2贵了大约10%(450M2250E改500M2500E),3599版的C工程站原来3级分别是15/30/45,现在3603改15/25/35
? T1 Bomber cost decreased to 80M 1400E 400time from 100M 2250E 500time
4族T1轰炸机便宜了许多,建造时间减少.
? Restorer max airspeed reduced to 8 from 10, health reduced to6000 from 7200 and anti ground damage per shot reduced to 24 from 32.
Aeon的T3AA GunShip,移动速度10下降8,HP从7200减到6000,对地每击杀伤从32减到24.(大幅衰弱,以前是除了T2防空可以硬冲,现在渣了不少)
? Reduce t1 & t2 transport costs, increase t2 transport hitpoints.
4族 T1,T2运输机价钱下降,T2运输机HP增加.
? Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling.
不明的Bug修复,ACU升级某配件,似乎可以偷工减料,详细不明
? Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU.
S的ACU的修复光环现在可以正确修复S的ACU了.(?奇怪,以前也修复的啊…)
? All Units shooting at the Seraphim ACU now aim at the correct bones instead of the feet.
S的ACU的模型被调节了,以前S的ACU被所有单元攻击都有瞄准错误问题…(? 我不觉得)
? Pausing a Mass Extractor while in mass deficit does now correctly stop mass consumption
用"Z"键暂停电转铁的工作也可以停止电转铁工作,(之前无效,要去点菜单上的齿轮才停止转换)
? Bomb drop prediction corrected on all T1 T2 T3 bombers
T1,T2,T3轰炸机的弹落点预测更加正确.
? Land Experimental cost increased ~20%, the cheaper ones increased more than the expensive ones (percentage wise).
陆上T4价钱总体上升20%,而且,便宜的上升的比贵的多(比如蜘蛛上升的比巨像多)
? T3 Air and T3 Naval Factories changed: mass cost equals land t3 factory now.
T3机场和T3船厂和T3车厂消耗同样的铁了.
? T3 Air Factory energy cost increased.
T3机场升级要的电增加
? Decrease T3 ship costs (~15%) and buildtime (cut in half for many).
减少T3船价格(大约15%的下降,8.5折大酬宾噢),建造时间大幅下降(大量船只直接砍了一半建造时间)
? ACU Death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to Buildings.
ACU死亡不再一视同仁4000伤害,而是T1234单元吃50,000伤害,其他ACU吃2500,建筑吃500…
? T2 Mobile missile launchers damage increased 50%
4族T2移动战术导弹发射车伤害+50%
? T3 Mobile missile launchers damage increased 100%
UEF的T3移动战术导弹发射车伤害+100%(妖孽啊…不过还是没有用…)
? Mercy fuel increased from 70 to 110
Aeon的T2自杀导弹增加油量,可以飞更远.
? T1 Transports can pick up ACUs again.
T1运输机可以吊ACU,(注意,应该是裸奔ACU,可能ACU升几个配件可能就不能吊了)
? Overcharge and Energy Storage gameplay improvement.
o Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E),
电罐价格铁翻倍电减半(120M2400E改250M1200E),但是存储能力上升2.5倍(原存2000,现在存5000)刚刚好一枪OC
o explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200).
电罐爆炸从3范围500杀伤改2000杀伤5范围,血从1200减到500
o Start resources go to 4000E from 5000E, ACUs now generate 20E instead of 10 to compensate.
原开局5000电,现在改4000电,不过ACU改+20E
o Overcharge now costs 5000E (from 3000). Damage vs Units is unaltered,damage vs ACUs is 400 (from 100), vs buildings 800 damage (from 500).
OverCharge从3000一枪改5000一枪,12000杀伤不变,对ACU的OC原计100现计400,对建筑原500现800.
o Overcharge has an increased damage radius of 2.5 (from 2), and a reload of 0.3 (from 0.2).
OverCharge伤害范围从2加大到2.5,reload从0.2(5秒一枪)改0.3(3.3秒一枪),射速上升,没有电罐OC就废了
o Factories and Engineers no longer increase Energy Storage.
所有工厂和工人不再加电存量(原来都加那么一百几十,现在仅算铁存量了)
? Billy reload timeout increased to avoid rapid firing through assisting
UEF ACU的战术核导弹加长建造时间,避免被加速之后高速连续发射战术核.
? T1 Mass Extractor Health reduced to 600 from 800
T1铁点从800血减到600血(日!刚刚好T1轰一枪秒…)
? Increased Cybran Deceiver (t2 mobile stealth generator) speed,acceleration and brake to match the values of other factions t2 mobileshields
增加C的t2反雷达车的速度,加速度,刹车以对应其他族的t2盾车
? Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E
UEF的t2盾船贵了30%
? T3 Nuke submarines conventional and nuclear weapon rebalanced:
T3核潜艇的核弹和标准核弹井的核弹做了平衡(加强?减弱?不知道)
? Seraphim Battleship now correctly plays a ‘nuclear launch detected’ sound when launching a nuke.
S的t3战列发射核弹时,现在会正确提示核弹发射…(渣功能)
? The Novax now correctly launches its satellite when the player is at pop cap.
U的卫星现在正确发射卫星…(好像是有点问题,我记得做一排卫星的话,卫星发射有点异常的)
? Cybran Nuke Warheads now correctly detonate at their impact altitude, and not 20 units above
C的核弹井核弹现在正确地爆炸,以前异常情况下只炸20单元就收皮了…(那么渣???)
? Nano Regeneration now gives Seraphim SCUs the correct amount of hitpoints (14k instead of 45k)
S的SCU的纳米配件现在正确地+14K血而不是45K血,5555,以前最强的战场副官现在一去不返.
? Seraphim SCU is no longer reclaimable
S的SCU不能被回收(???难道以前可以?)
? UEF Lobo t1 artillery health changed from 205 to 200
UEF的T1榴弹炮加血2.5%
? Cost (M, E, time) of T2 Gunships decreased by 20%
4族T2Gunship价格下降20%
? Decrease T3 Air Transport costs by 30% (final E cost further adjusted by other changes)
减UEF的T3大运价格30%,(但是电价格改动似乎不是)
o Landscout diversification:
4族t1侦察车修改
o Uef damage = 4 (+2) UEF攻击+100%(2+2=4) 囧
o Cybran cloak energy drain -5 C反光学电-50%(10-5=5) 囧
o Aeon radar range +5, new health = 20 (-3) A雷达+5,血-3 增强了,血就是个吊,雷达才是重点
o Seraphim radar range +5 S雷达+5 增强了

? T3 Air Energy costs increased 50%, with the exception of theSolace and Air superiority Fighters, who increased +100%. The Mass costand buildtime on all these Units stays the same.
T3空军普遍性电价升50%,其中Aeon的t3鱼雷机电价升100%,4族空优电价升100%,其他基本不同.
? Restorers cost 50% more energy than a Air Superiority fighter now.
Aeon T3 AAGunship比空优贵50%的电(操,早知道AA-Gunship被废了,不要再强调一次)
? UEF T2 Cruiser now can correctly use all weapons simultaneously
UEF T2巡洋现在可以正确地使用所有武器(可能是指命令攻击的时候,只使用战术导弹而不使用那门小炮)
? Seraphim Advanced Regeneration Field no longer provides a healthbonus. It was permanent and wasn’t removed if the unit left the aura.
悲!大悲!!! S的ACU的高级回复光环不再提供10%血上限奖励.
? Lowered T3 Bomber maxairspeed by 1 (18 → 17)
4族T3轰减速1,从18到17
? Decreased Frigate & t1 submarine cost by 10%
减4族t1小船和T1潜艇价格10%
? Buffed Cruiser Anti Air damage by 25%
增强4族巡洋防空杀伤25%
? Made T2 tanks slightly tougher and slower. T2 tanks now move at a2.5 - 2.7 speed now, and have 20-25% more hitpoints in return. Cybrant2 tank got buffed more as it was too weak compared to the others.
修正T2坦克,现在移动速度普遍是2.5到2.7(减速了),增加20%到25%的血以补偿,另外C的T2车被更大地增加因为以前实在太渣了
? Increase striker, aurora and thaam movement speed by 0.1 (from 3 → 3.1 or 3.3 → 3.4)
UAS这3族的T1主战单元速度上升0.1,草泥马,C又被抛弃了啊
? Increase frigate anti-air dps to 15, attack boat anti-air dps to 35, and Battleship Antiair dps to 60
增加T1小船防空DPS到15(囧),Aeon T1专业防空船dps35(囧),和战列(有防空的战列)防空DPS到60(囧囧囧)
? Fix Fatboy, Monkeylord, Megalith and the brick being able to fire from shallow water,
being unattackable from land while doing so.
修改胖子,蜘蛛,巨石和C族9000罐头可以站在某个距离的海边狂开火而岸上不可以攻击(认为改单元在海底,不承认其存在)
? Increase lifetime & Speed on T3 Torpedo bomber torpedoes to avoid units outrunning them.
Aeon T3鱼雷机扔出来的鱼雷的生存时间和速度加强,以免高速小船可以无视其到处游荡.
? Cybran and Seraphim T2 Point Defenses dps increased.
C和S的T2PD增强(泪,终于出头了)
o Cybran +20% damage
C T2PD PDS +20% 草泥马,才加那么点…
o Seraphim +10% damage
S T2PD PDS +10% 还是不够强啊…T2PD战还是输啊…
? Change Naval yards to be hit with torpedoes, collision box lowered by 1
修改船厂模型数据,似乎和鱼雷攻击时候的异常有关…
? Hoplite now uses the correct amount of transport clamps
C族T2 导弹机器人现在正确地占用运输机位置(难道以前是多占的?我不知道,设置了摆渡就上一群运输机的,谁关心?)
? Firebeetle changed to deal 4500 damage, health lowered to 300, Firing tolerance increased to 100.
C族 T2 自杀炸弹 伤害大大增加,血大大减少, 开火容忍度增加到100…这个啥意思???
? Transferred 2600 from the Harbringer’s shield to its health
A族 T3肉搏兵原3900盾现在-2600并且加到血上,那么原来2000HP3900S,现在4600HP1300S.
? Gifting Units to allies bugs fixed
送单元给盟友的BUG被修复…无限盾的BUG修复了?
? Eye of Rhianne remote viewing radius decreased from 45 to 25.
Aeon偷窥眼视野从45减到25…生活艰难啊…
? T3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E
T3防空大幅打折,多多的造罢
? Seraphim cruiser direct fire Anti Air weapon and seraphim T3 Anti Air cannon building weapon improved muzzle velocity.
修正S的巡洋和T3防空的武器预测及炮口转速等,意味着性能改善,S的t3防空出名的渣,可能渣的太厉害了,现在修正了
? Cybran Missile health normalized so that the parent missile has 1 health and the child missiles have 1 health each as well.
C的TML导弹修改了,TM仅仅1血,但是被击破后每小导弹也1血,那么对方TMD就必须大量布置了
? Seraphim Battleship nuke no longer flies at very high altitude.
S战列发射的核弹的飞行高度…不懂,从来不用那渣

? AI
AI修改
o AI will now build firebases
AI会做火力基地…?
o AI will now build Percivals or Rhinos
AI会造UEF老T3或者C族T2 Heavy Tank: Rhino
o AI can now consistently transport all valid units.
AI会正确安排或者使用运输机并对应可以有效运输的单元
o The AI unit groups that are assigned to guard bases will no longer attack all over the map
保护基地的AI单元不会再傻乎乎地扫地图以导致基地空虚
o The AI now fires the Experimental nuke launcher more than once
AI会发射T4核,并且会正确地发射
o AI now sends out more than only the first land scout
AI不仅仅开局派一次侦察车,以后也会派侦察车以配合战斗兵战斗
o AI now can build the Megalith
AI现在会造河蟹了
o Cheating AIs now actually use their experimental units
AIX现在会正确地使用它们基地里的T4了…

收下, 参照来虐待现在的Ai喽! 吃饭吃饭

:6_313:

选项 "禁止使用游戏终结者"修改,包含所有T3T4长程大炮,钻石(Aeon的无限),UEF卫星,S的T4核也被禁了,彻底肉搏战.

选项 "禁止使用核弹"修改, 现在包含了所有带核发射功能的海军船只,以及所有SMD,以及T4核.

Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling.
修复BUG防止可以从ACU升级中通过取消来获得少许花费的降低。
Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU.
S族的修复场和高级修复场现在不会维修ACU了。

S的ACU的模型被调节了,以前单位都瞄准他的脚开炮,现在会瞄准他的骨头开炮了。

修正,河蟹猴王小胖在浅水下不能攻击也不会被攻击

Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU.
S族的修复场和高级修复场现在不会维修ACU了。

对,这个翻译才是正确的,不过这样的话,这个光环也废了一半了…

AI加强了不少啊。。这个补丁还是有必要打的。。

6# zlzl2233 终于出新补丁了.兴奋!希望新补丁里AI会用航母.

最希望改动的是把战略小地图改成原版那个样子的.不要像现在这种线性的.拉近了看不清东西. 7# wysa

机翻的,雷死人

好像是个beta版