? ‘No Game ender’ restriction changed to restrict T3 & T4 Artillery, Paragon, Novax and Yolona Oss
"没有结束"选项修改,所有T3T4长程大炮,钻石(Aeon的无限),UEF卫星,S的T4核也被禁了,彻底肉搏战.
? ‘No Nuke’ Build restriction now correctly also restricts nukecarrying naval vessels, strategic missile defense buildings, and theexperimental nuke launcher.
"没有核弹"选项修改,现在包含了所有带核发射功能的海军船只,以及所有SMD,以及T4核.
? Cybran Hoplite health changed from 650 to 450.
C的T2导弹机器人(低输出,长射程,和反雷达配合中程肉搏的单元)HP从650改450
? UEF Mongoose health changed from 900 to 650
U的格林机枪兵(低输出,长射程)HP从900改650
? Seraphim T3 Engineer build rate increased to 20 from 15
S的T3工人工程量+33.33%
? Aeon T3 Engineer build rate increased to 20 from 15
A的T3工人工程量+33.33%
? UEF Engineering Station Rover rebuild cost increased to 250M2500E 750 time from 50M 500E 150 time (only applies if its shot down).Build rate decreased to 15.
U的工程站的工程虫重建价值从50M500E150Time改到250M2500E750Time(5倍!而且时间很长!)(新造送,虫子被打死才会造的),而且每虫子工程量从20改15
? Cybran Engineering Stations: T1 cost increased to 500M 2500E from450M 2250E. T2 build rate decreased to 25 from 30. T3 build ratedecreased to 35 from 45.
C的工程站,T2贵了大约10%(450M2250E改500M2500E),3599版的C工程站原来3级分别是15/30/45,现在3603改15/25/35
? T1 Bomber cost decreased to 80M 1400E 400time from 100M 2250E 500time
4族T1轰炸机便宜了许多,建造时间减少.
? Restorer max airspeed reduced to 8 from 10, health reduced to6000 from 7200 and anti ground damage per shot reduced to 24 from 32.
Aeon的T3AA GunShip,移动速度10下降8,HP从7200减到6000,对地每击杀伤从32减到24.(大幅衰弱,以前是除了T2防空可以硬冲,现在渣了不少)
? Reduce t1 & t2 transport costs, increase t2 transport hitpoints.
4族 T1,T2运输机价钱下降,T2运输机HP增加.
? Bug fix to prevent commander upgrades to be acquired at a lower cost through cancelling.
不明的Bug修复,ACU升级某配件,似乎可以偷工减料,详细不明
? Fixed restoration field upgrade and advanced restoration field upgrade to not repair the ACU.
S的ACU的修复光环现在可以正确修复S的ACU了.(?奇怪,以前也修复的啊…)
? All Units shooting at the Seraphim ACU now aim at the correct bones instead of the feet.
S的ACU的模型被调节了,以前S的ACU被所有单元攻击都有瞄准错误问题…(? 我不觉得)
? Pausing a Mass Extractor while in mass deficit does now correctly stop mass consumption
用"Z"键暂停电转铁的工作也可以停止电转铁工作,(之前无效,要去点菜单上的齿轮才停止转换)
? Bomb drop prediction corrected on all T1 T2 T3 bombers
T1,T2,T3轰炸机的弹落点预测更加正确.
? Land Experimental cost increased ~20%, the cheaper ones increased more than the expensive ones (percentage wise).
陆上T4价钱总体上升20%,而且,便宜的上升的比贵的多(比如蜘蛛上升的比巨像多)
? T3 Air and T3 Naval Factories changed: mass cost equals land t3 factory now.
T3机场和T3船厂和T3车厂消耗同样的铁了.
? T3 Air Factory energy cost increased.
T3机场升级要的电增加
? Decrease T3 ship costs (~15%) and buildtime (cut in half for many).
减少T3船价格(大约15%的下降,8.5折大酬宾噢),建造时间大幅下降(大量船只直接砍了一半建造时间)
? ACU Death nuke now does 50.000 damage to units, 2500 to ACUs and 500 to Buildings.
ACU死亡不再一视同仁4000伤害,而是T1234单元吃50,000伤害,其他ACU吃2500,建筑吃500…
? T2 Mobile missile launchers damage increased 50%
4族T2移动战术导弹发射车伤害+50%
? T3 Mobile missile launchers damage increased 100%
UEF的T3移动战术导弹发射车伤害+100%(妖孽啊…不过还是没有用…)
? Mercy fuel increased from 70 to 110
Aeon的T2自杀导弹增加油量,可以飞更远.
? T1 Transports can pick up ACUs again.
T1运输机可以吊ACU,(注意,应该是裸奔ACU,可能ACU升几个配件可能就不能吊了)
? Overcharge and Energy Storage gameplay improvement.
o Energy Storage now costs 250M 1200E (from 120M 2400E), stores 5000E (from 2000E),
电罐价格铁翻倍电减半(120M2400E改250M1200E),但是存储能力上升2.5倍(原存2000,现在存5000)刚刚好一枪OC
o explodes for 2000 damage in a 5 radius (from 500 damage 3 radius), and has 500 health (from 1200).
电罐爆炸从3范围500杀伤改2000杀伤5范围,血从1200减到500
o Start resources go to 4000E from 5000E, ACUs now generate 20E instead of 10 to compensate.
原开局5000电,现在改4000电,不过ACU改+20E
o Overcharge now costs 5000E (from 3000). Damage vs Units is unaltered,damage vs ACUs is 400 (from 100), vs buildings 800 damage (from 500).
OverCharge从3000一枪改5000一枪,12000杀伤不变,对ACU的OC原计100现计400,对建筑原500现800.
o Overcharge has an increased damage radius of 2.5 (from 2), and a reload of 0.3 (from 0.2).
OverCharge伤害范围从2加大到2.5,reload从0.2(5秒一枪)改0.3(3.3秒一枪),射速上升,没有电罐OC就废了
o Factories and Engineers no longer increase Energy Storage.
所有工厂和工人不再加电存量(原来都加那么一百几十,现在仅算铁存量了)
? Billy reload timeout increased to avoid rapid firing through assisting
UEF ACU的战术核导弹加长建造时间,避免被加速之后高速连续发射战术核.
? T1 Mass Extractor Health reduced to 600 from 800
T1铁点从800血减到600血(日!刚刚好T1轰一枪秒…)
? Increased Cybran Deceiver (t2 mobile stealth generator) speed,acceleration and brake to match the values of other factions t2 mobileshields
增加C的t2反雷达车的速度,加速度,刹车以对应其他族的t2盾车
? Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E
UEF的t2盾船贵了30%
? T3 Nuke submarines conventional and nuclear weapon rebalanced:
T3核潜艇的核弹和标准核弹井的核弹做了平衡(加强?减弱?不知道)
? Seraphim Battleship now correctly plays a ‘nuclear launch detected’ sound when launching a nuke.
S的t3战列发射核弹时,现在会正确提示核弹发射…(渣功能)
? The Novax now correctly launches its satellite when the player is at pop cap.
U的卫星现在正确发射卫星…(好像是有点问题,我记得做一排卫星的话,卫星发射有点异常的)
? Cybran Nuke Warheads now correctly detonate at their impact altitude, and not 20 units above
C的核弹井核弹现在正确地爆炸,以前异常情况下只炸20单元就收皮了…(那么渣???)
? Nano Regeneration now gives Seraphim SCUs the correct amount of hitpoints (14k instead of 45k)
S的SCU的纳米配件现在正确地+14K血而不是45K血,5555,以前最强的战场副官现在一去不返.
? Seraphim SCU is no longer reclaimable
S的SCU不能被回收(???难道以前可以?)
? UEF Lobo t1 artillery health changed from 205 to 200
UEF的T1榴弹炮加血2.5%
? Cost (M, E, time) of T2 Gunships decreased by 20%
4族T2Gunship价格下降20%
? Decrease T3 Air Transport costs by 30% (final E cost further adjusted by other changes)
减UEF的T3大运价格30%,(但是电价格改动似乎不是)
o Landscout diversification:
4族t1侦察车修改
o Uef damage = 4 (+2) UEF攻击+100%(2+2=4) 囧
o Cybran cloak energy drain -5 C反光学电-50%(10-5=5) 囧
o Aeon radar range +5, new health = 20 (-3) A雷达+5,血-3 增强了,血就是个吊,雷达才是重点
o Seraphim radar range +5 S雷达+5 增强了
? T3 Air Energy costs increased 50%, with the exception of theSolace and Air superiority Fighters, who increased +100%. The Mass costand buildtime on all these Units stays the same.
T3空军普遍性电价升50%,其中Aeon的t3鱼雷机电价升100%,4族空优电价升100%,其他基本不同.
? Restorers cost 50% more energy than a Air Superiority fighter now.
Aeon T3 AAGunship比空优贵50%的电(操,早知道AA-Gunship被废了,不要再强调一次)
? UEF T2 Cruiser now can correctly use all weapons simultaneously
UEF T2巡洋现在可以正确地使用所有武器(可能是指命令攻击的时候,只使用战术导弹而不使用那门小炮)
? Seraphim Advanced Regeneration Field no longer provides a healthbonus. It was permanent and wasn’t removed if the unit left the aura.
悲!大悲!!! S的ACU的高级回复光环不再提供10%血上限奖励.
? Lowered T3 Bomber maxairspeed by 1 (18 → 17)
4族T3轰减速1,从18到17
? Decreased Frigate & t1 submarine cost by 10%
减4族t1小船和T1潜艇价格10%
? Buffed Cruiser Anti Air damage by 25%
增强4族巡洋防空杀伤25%
? Made T2 tanks slightly tougher and slower. T2 tanks now move at a2.5 - 2.7 speed now, and have 20-25% more hitpoints in return. Cybrant2 tank got buffed more as it was too weak compared to the others.
修正T2坦克,现在移动速度普遍是2.5到2.7(减速了),增加20%到25%的血以补偿,另外C的T2车被更大地增加因为以前实在太渣了
? Increase striker, aurora and thaam movement speed by 0.1 (from 3 → 3.1 or 3.3 → 3.4)
UAS这3族的T1主战单元速度上升0.1,草泥马,C又被抛弃了啊
? Increase frigate anti-air dps to 15, attack boat anti-air dps to 35, and Battleship Antiair dps to 60
增加T1小船防空DPS到15(囧),Aeon T1专业防空船dps35(囧),和战列(有防空的战列)防空DPS到60(囧囧囧)
? Fix Fatboy, Monkeylord, Megalith and the brick being able to fire from shallow water,
being unattackable from land while doing so.
修改胖子,蜘蛛,巨石和C族9000罐头可以站在某个距离的海边狂开火而岸上不可以攻击(认为改单元在海底,不承认其存在)
? Increase lifetime & Speed on T3 Torpedo bomber torpedoes to avoid units outrunning them.
Aeon T3鱼雷机扔出来的鱼雷的生存时间和速度加强,以免高速小船可以无视其到处游荡.
? Cybran and Seraphim T2 Point Defenses dps increased.
C和S的T2PD增强(泪,终于出头了)
o Cybran +20% damage
C T2PD PDS +20% 草泥马,才加那么点…
o Seraphim +10% damage
S T2PD PDS +10% 还是不够强啊…T2PD战还是输啊…
? Change Naval yards to be hit with torpedoes, collision box lowered by 1
修改船厂模型数据,似乎和鱼雷攻击时候的异常有关…
? Hoplite now uses the correct amount of transport clamps
C族T2 导弹机器人现在正确地占用运输机位置(难道以前是多占的?我不知道,设置了摆渡就上一群运输机的,谁关心?)
? Firebeetle changed to deal 4500 damage, health lowered to 300, Firing tolerance increased to 100.
C族 T2 自杀炸弹 伤害大大增加,血大大减少, 开火容忍度增加到100…这个啥意思???
? Transferred 2600 from the Harbringer’s shield to its health
A族 T3肉搏兵原3900盾现在-2600并且加到血上,那么原来2000HP3900S,现在4600HP1300S.
? Gifting Units to allies bugs fixed
送单元给盟友的BUG被修复…无限盾的BUG修复了?
? Eye of Rhianne remote viewing radius decreased from 45 to 25.
Aeon偷窥眼视野从45减到25…生活艰难啊…
? T3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E
T3防空大幅打折,多多的造罢
? Seraphim cruiser direct fire Anti Air weapon and seraphim T3 Anti Air cannon building weapon improved muzzle velocity.
修正S的巡洋和T3防空的武器预测及炮口转速等,意味着性能改善,S的t3防空出名的渣,可能渣的太厉害了,现在修正了
? Cybran Missile health normalized so that the parent missile has 1 health and the child missiles have 1 health each as well.
C的TML导弹修改了,TM仅仅1血,但是被击破后每小导弹也1血,那么对方TMD就必须大量布置了
? Seraphim Battleship nuke no longer flies at very high altitude.
S战列发射的核弹的飞行高度…不懂,从来不用那渣
? AI
AI修改
o AI will now build firebases
AI会做火力基地…?
o AI will now build Percivals or Rhinos
AI会造UEF老T3或者C族T2 Heavy Tank: Rhino
o AI can now consistently transport all valid units.
AI会正确安排或者使用运输机并对应可以有效运输的单元
o The AI unit groups that are assigned to guard bases will no longer attack all over the map
保护基地的AI单元不会再傻乎乎地扫地图以导致基地空虚
o The AI now fires the Experimental nuke launcher more than once
AI会发射T4核,并且会正确地发射
o AI now sends out more than only the first land scout
AI不仅仅开局派一次侦察车,以后也会派侦察车以配合战斗兵战斗
o AI now can build the Megalith
AI现在会造河蟹了
o Cheating AIs now actually use their experimental units
AIX现在会正确地使用它们基地里的T4了…