Single unit infiltration missions.

Posted by Annihilater2k1 on 03-17-2002 02:22 PM:
Single unit infiltration missions.
Say you have a long drawn out game, and you want to end it quickly with out a
major offensive or building a BB, Shooters spring to mind as a good candidate,
doing a James Bond in TA, is it worth it or just impossible?
Views apprieciated.

The weak have one weapon, the over-confidence of those who think they are
strong.


The weak have one weapon, the over-confidence of those who think they are
strong.

Posted by LordBeek on 03-17-2002 03:28 PM:

Shooters are pretty awful, a waste of resources really. Cloaking costs to much,
and they only get one shot. Plus they are easily radar targetted.
The only decent team of units that work well, are a fibber teamed with a adv con
sub. You can suck up your entire enemies naval plants and gain his metal. And
its quite difficult to stop.

Proud Member of the TEA clan.
I would like to be able to admire a man抯 opinions as I would his dog - without
being expected to take it home with me


im good
15 min bt

Posted by Masonary on 03-17-2002 03:39 PM:

Is there a way to stop it. Ive only ever had that done to me once, and couldnt
for the life of me work it out. I just did the same back.

When the Blind Leadeth the blind
They Bumpeth into things
which is worse, confusion or apathy? who knows, who cares


When the Blind Leadeth the blind
They Bumpeth into things
which is worse, confusion or apathy? who knows, who cares

Posted by SHONNER on 03-17-2002 04:21 PM:

Attacking the enemy with an Adv. Construction Sub never wins or finishes a game.
Sending 100+ Stealth Fighters at the Commander gets one very close to winning
and finishing a game quickly.

SHONNER

Posted by tau’ri01 on 03-17-2002 04:24 PM:

The only way i could think of top get the adv sub/fibber pairing to be killed is
to radar target them when they are in a units line of sight… quite difficult,
or you can reclaim his subs


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by LordBeek on 03-18-2002 12:32 AM:

Originally written by SHONNER Attacking the enemy with an Adv. Construction Sub never wins or finishes a game. Sending 100+ Stealth Fighters at the Commander gets one very close to winning and finishing a game quickly.

Obviously 100+ Hawks can win a game. Point is, if you can use the fibbed sub
trick, you can often gain access to an inordinate amount of metal, whilst taking
your enemies vital infrastructure out. This can seriously turn the tide of a
game, and all because of 2 units.

Many players dont even know what is going on, watching all their Floating HLT’s
and Adv Shipyards dissapearing.

A good player can deal with them, but it can take a fair bit of micro time
attempting to deal with the problem. A force fired torpedo can destroy the sub,
if you can work out where it is by looking closely at the mini map.

But there is no real unit that can finish a game out right on its own. The only
units that can possibly do that would be a Maverick, Big Bertha/Timmy, Nuke or
other very powerful units.


Proud Member of the TEA clan.

I would like to be able to admire a man抯 opinions as I would his dog - without
being expected to take it home with me


im good
15 min bt

Posted by Screamer on 03-18-2002 06:35 AM:

Actually once you notice you’re being reclaimed by an Adv Consub, there’s a very
simple way of dealing with it: bring in your navy and Guard the unit that is
being reclaimed…

Of course the opponent might just stop reclaiming and swim away… To prevent him
from getting away, swarm the place with Skeeters first. It’s likely he won’t
expect the big guns coming and start reclaiming the Skeets in an attempt to
break free… and then you have a unit being reclaimed that your big guns can be
told to guard…


The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.


The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf

Posted by Annihilater2k1 on 03-18-2002 01:11 PM:

Ok Beek, Shooters=bad.

what other single units successfully dropped undetected behind enemy lines would
cause enough damage to give you an opening you could exploit to your advantage.


The weak have one weapon, the over-confidence of those who think they are
strong.

[This message has been edited by Annihilater2k1 (edited March 18,
2002 on 01:13 PM).]


The weak have one weapon, the over-confidence of those who think they are
strong.

Posted by Bort on 03-18-2002 06:02 PM:

There really isnt such a thing as single unit infiltration in TA (except for the
con sub and fibber). The only time a single unit ever becomes effective is if
it’s a super unit such as the Krogoth or various Krogoth counters and superiors
(e.g. Karganeth or Beelzebub). Only in these cases can one unit really be
effective to turn the tide of a major battle. I know that a Karganeth can storm
even the most well defended and heavily fortified of bases. But, if you really
wanted to make something effective, you would need something that would probably
be construed as ‘cheap’. You know, cloak, radar jammer, and pretty powerful.
Kind of making it a hit and run bot. It comes in, does some damage, and leaves
w/o taking much fire or damage. This would obviously need to be coupled w/ a
short recloaking time. However, this would most definitely be construed as cheap
so I dont think you will ever really see this being used or created effectively.


“I’m not lazy. It’s that I just dont care.” - Office Space

Alcohol, the cause of and solution to all of life’s problems. - Homer Simpson


“I’m not lazy. It’s that I just dont care.” - Office Space

Alcohol, the cause of and solution to all of life’s problems. - Homer Simpson

Posted by LordBeek on 03-20-2002 06:12 PM:

Again, anything like the Krogoth cannot be judged as effective since it can very
easily be taken down.

Probably the onlysingle ground unit which can be effective, is something liked a
air transported Maverick offscreen, into the back of an enemies base. But even
thats pushing it.


Proud Member of the TEA clan.

I would like to be able to admire a man抯 opinions as I would his dog - without
being expected to take it home with me


im good
15 min bt

Posted by deth on 03-20-2002 08:01 PM:

A shooter can be somewhat effective for taking out important installations,
however, it isn’t good by itself most of the time.


Instigator Design - Be Instigated!
“Life? What is this? Where can I download it?” - Neo-UU


Our 39,000 would have probably exacted a heavy, heavy toll on the invaders,
perhaps as many as five enemy casualties to one friendly. - Always overestimate
the enemy…

The Cray is the only computer than can do an infinite loop in 4 hours…

[This message has NOT been edited by Screamer (not edited January 01, 1900 on
00:00 AM)]

Posted by Forsaken Kbot on 03-21-2002 08:18 AM:

just Have a squad of kbots near by when the shooter attacks and make the shooter
retreat to the squad saving you resources and time

{that is if the squad is big anough to defend against a decent sized enemey
thrust**


To Spam where no man has spammed before

Posted by Annihilater2k1 on 03-23-2002 01:34 PM:

There is a way to stop the adv. sub con + fibber trick, force fire at the point
where nano bots emerge from.


The weak have one weapon, the over-confidence of those who think they are
strong.


The weak have one weapon, the over-confidence of those who think they are
strong.

Posted by Xavier on 03-24-2002 12:01 AM:

if u got units that shoot torpedo’s u just click the dots on radar. too easy.

Posted by Bort on 03-24-2002 07:25 PM:

Ummm, 0_o Me thinks he not quite know what a fibber is . . .


“I’m not lazy. It’s that I just dont care.” - Office Space

Alcohol, the cause of and solution to all of life’s problems. - Homer Simpson


“I’m not lazy. It’s that I just dont care.” - Office Space

Alcohol, the cause of and solution to all of life’s problems. - Homer Simpson

Posted by tau’ri01 on 03-25-2002 08:05 AM:

Oooooh this is only half spam then A fibber is a sub which jams sonar. This
means that you dont see anything on radar. You also dont see anything when a
unit comes close to the fibber. So, you can see the adv consub on radar, sonar,
or if you get close (los) on it. However, if you can get los on it, thenm it
appears on the minimap. So… you can target it through radar then, if you can
keep los and identify which dot is the sub And, as those nice gnuggies say, if
they put a load of skeets on top of the subs, then it becomes damn near
impossible to do.


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by Spore-Frog on 04-01-2002 01:02 AM:

Hey anyone know how many shooter shots it takes to kill a comm?


Ribbit

I have worked hard to acheive this level of laziness


Ribbit

I have worked hard to acheive this level of laziness

Posted by Tangaroa on 04-01-2002 02:54 AM:

more than 6


I am the madman who walks the forests of your mind

Posted by Annihilater2k1 on 04-01-2002 03:04 AM:

The shooter use a low-power Annihilator laser, doesn’t it?


The weak have one weapon, the over-confidence of those who think they are
strong.


The weak have one weapon, the over-confidence of those who think they are
strong.

Posted by A_Novice_ToS on 04-01-2002 03:34 AM:

I think its 3 - either that or 3 will leave him with just a tiny bit of health.

Posted by Xavier on 04-02-2002 11:29 PM:

err i know what a fibber is and how it works duh

and umm shooter on core comm is 2 shots - 3 for arm comm

[This message has been edited by Xavier (edited April 03, 2002 on
12:34 AM).]

Posted by Tangaroa on 04-03-2002 02:33 AM:

ive tried it and the strategy has the most chance of wrking with 6 or more, less
and if one misses you have a problem, one is guite likley to miss and you might
loose a few getting them into the enemys base. it used to be one of my favourite
strategies against the AI


I am the madman who walks the forests of your mind

Posted by VTOLfreak on 04-09-2002 10:46 PM:

I had someone using a fibber and a adv. con. sub against me .
I knew that the most important thing was to kill it quickly , if he backed off I
would never find him .

Suddenly I noticed a floating missile tower disappear .
First response : went to my Nuke silo and nuked my own base .

Had some work rebuilding my perimiter but the structures lost in the blast would
also been lost if I killed it the “normal” way .
atleast now he didn’t get the metal .


I needed to perform a cold restart of the warp core without any
initial safety preheating of the dilithium crystal matrix .
… Er … Oh , wait , that was a different time .


I needed to perform a cold restart of the warp core without any
initial safety preheating of the dilithium crystal matrix .
… Er … Oh , wait , that was a different time .

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