Smooth Transition to fusion

Posted by The Reformant on 01-20-2002 04:56 AM:
Smooth Transition to fusion
I keep seeming to get out produced while building my 1st fusion or if i leave it
too late i dont have the fusion in time.
What is a good way to get a smooth transition into fusion/moho?
Obviously on maps with a geo this aint a problem.

One other question, i know what commander game ends and commander continues does
but what is the deathmatch setting??

Posted by tau’ri01 on 01-20-2002 09:35 AM:

Just build teh fusion when it feels right to do so … meh i dont really know
theres a right or wrong tiome to do it, if you evene really have to, in most
games. Death match is where if you die, you reenter the game with a new
commander it sucks in my opinion.

Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by Screamer on 01-20-2002 09:55 AM:

Can’t really help you with the Fusion question… ultimately you should have
played enough games to get a feel for it.
With “Deathmatch”, when your Commander is blown up, all of your units die, but
the game doesn’t end, you get a new Comm and start over somewhere. Very useless,
I think the only reason it’s in the game is so they could print “deathmatch” on
the box (it was a buzz word back then).

The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.


The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf

Posted by JoesGeo on 01-20-2002 05:17 PM:

Well if you start nano stalling you can put a slower conunit on it till you get
a better stockpile. Then slap some more cons on it till you run out again. That
mainly works for metal.
Just do that till you get a fusion.


quote:
Originally posted by Warchicken
I believe there is an evil spirit living in my computer, trying to drive me
mad.

Yes, I have that problem too. That spirit is referred to as Windows.

Posted by The Reformant on 01-21-2002 04:09 AM:

yeah i do that thing with slower conunits, i trhink the main problem is that im
behind a firewall at uni, so there is a very limited number of people i play
against, so the guy i cant beat knows exactly how i play. He always seems to
catch me with attack at unlucky moments for me

Posted by Masonary on 01-22-2002 07:29 AM:

you can only really go for a fusion if you are outproducing your opponant
anyway.
If he is out producing you, then the extra resources that you have to put into
the fusion wil l prob mean that by the time it is built, you will have lost most
of your base to his attacks.
Be aware that you are going to have to slightly decrease the number of units
that you are churning out for the whole time that you are going to be builing,
and decide whether you can cope. If yes, then build the fusion, as it will give
you a huge advantage when built over your opponant, unless he has done the same.
Experience is the only way to really know, so experiment, dont always play the
same way, and see which way works the best for you.

When the Blind Leadeth the blind
They Bumpeth into things
I Destroy, Therefor I Am


When the Blind Leadeth the blind
They Bumpeth into things
which is worse, confusion or apathy? who knows, who cares

Posted by Bort on 01-22-2002 08:18 AM:

Yea, Reformant, if the guy you always play knows exactly how you play, surprise
him. There are so many different strategies you can use. He’ll never even know
what hit him.


“I’m not lazy. It’s that I just dont care.” - Office Space
Alcohol, the cause of and solution to all of life’s problems. - Homer Simpson


“I’m not lazy. It’s that I just dont care.” - Office Space
Alcohol, the cause of and solution to all of life’s problems. - Homer Simpson

Posted by LordBeek on 01-22-2002 12:34 PM:

Screamer is right, you can only tell when it is right to go fusions in a tight
game, when you gain experience. Then you start to ‘feel’ exactly when its
important to upgrade. Same with building bertha.

Generally on larger map, the quicker you go fusion the better, though i dont
recommend it, until you feel you can keep your opponent busy,or occupied for a
while.

Overall i find if you have to go fusion, its best to go all out for it, and put
your comm and other adv units on to assist it. Better to get it done and out the
way, and benefit from its power early, rather than wait an extra 10 minutes on
lower power.

Again whether or not you want to pump all your resources into the fusion, at the
cost of less unit producton, is something you have to decide.


Proud Member of the TEA clan.

Statistics are like a bikini. What they reveal is suggestive but what they
conceal is vital


im good
15 min bt

Posted by JoesGeo on 01-22-2002 03:07 PM:

My general rule of thumb is to go advanced when you are making about 20 metal.
Then go a fusion. However the big problem with the first fusion is an energy
stall.


quote:

Originally posted by Warchicken
I believe there is an evil spirit living in my computer, trying to drive me
mad.

Yes, I have that problem too. That spirit is referred to as Windows.

Posted by NewKid on 01-23-2002 06:58 AM:

That’s a good time to set some con planes on patrol to reclaim trees. I usually
build energy storage before the nuclear plant, that may help too.


Some chicken! Some neck!

Posted by Screamer on 01-23-2002 07:36 AM:

I find the Energy Storage is heavily underrated. It makes it sooo much easier to
juggle MMs, lets you keep going longer if you need to buildassist an energywise
expensive project etc… generally reduces some parts of economic micro by a lot.


The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.


The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf

Posted by Masonary on 01-23-2002 10:30 AM:

not sure if I would be going advanced at +20 metal just to get a fusion. at that
production, on the assumption that your opponant has the same, then you are
gonna be overwhelmed by his lvl one units while you are building.
Try to avoid a stall at all costs.

As regards energy storage, I very rarely build it but I think screamer has a
point. I may try to experiment with it more in the future


When the Blind Leadeth the blind
They Bumpeth into things

I Destroy, Therefor I Am


When the Blind Leadeth the blind
They Bumpeth into things

which is worse, confusion or apathy? who knows, who cares

Posted by NewKid on 01-23-2002 10:47 AM:

Yes, cheap and very useful… You win lot of micromanagement time… with one
(or more) BB I find it’s really worth the cost… You have far more chances of
avoiding stall, cause you have much more time to see what’s going on when energy
goes too far down… True for metal too.


Some chicken! Some neck!

Posted by LordBeek on 01-23-2002 12:07 PM:

Energy storage is even more important on variable wind maps.

The ability to store lots of energy when wind is good, counter the problems when
wind ceases.


Proud Member of the TEA clan.

Statistics are like a bikini. What they reveal is suggestive but what they
conceal is vital

[This message has been edited by LordBeek (edited January 23, 2002).]


im good
15 min bt

Posted by JoesGeo on 01-23-2002 03:25 PM:

Energy Storage is also valuable is you have a BB but no fusions


quote:

Originally posted by Warchicken
I believe there is an evil spirit living in my computer, trying to drive me
mad.

Yes, I have that problem too. That spirit is referred to as Windows.

Posted by sniperwolf on 02-16-2002 03:42 PM:

yes, but without a steady source of energy, you lose E fast. metal stor. are far
superior. i rarely use more that 50 M at one time during most of the game, but
i’m always using E.


in the land of the blind, the one eyed man is king.
“I may not agree with what you say, but I will defend to the death your right to
say it.” - Voltaire


Thank God ignorance isn’t contagious.

Posted by Xavier on 02-16-2002 04:32 PM:

hmm i am regularly at anything up to -300m use in the average game o_0 maybe
build more heh

i only make metal storages if i have mucked up and am about to excess - which is
bad in itself

90% of the game i have 0 metal in storage, or at least not more than 100 or so.
the only other time i will make an m store is when i’m about to reclaim
something thats is bigger than the storage space i have available.

oh and urban maps but i never play them so…

e store owns!!

but umm lotsa cons and labs do the same thing so make them instead

Posted by Masonary on 02-17-2002 06:25 AM:

you sholdnt ever be on zero metal. Late in the game you should try and keep the
bar balanced right in the middle, so that you are not getting excess, but at the
same time are not stalling at all


When the Blind Leadeth the blind
They Bumpeth into things

which is worse, confusion or apathy? who knows, who cares


When the Blind Leadeth the blind
They Bumpeth into things

which is worse, confusion or apathy? who knows, who cares

Posted by Annihilater2k1 on 02-17-2002 10:29 AM:

That takes a hell of a lot of practice.


The weak have one weapon, the over-confidence of those who think they are
strong.


The weak have one weapon, the over-confidence of those who think they are
strong.

Posted by Wrath_Sentinel on 02-26-2002 01:44 PM:

to quote the gnugs “Always use all your resources plus more”

It’s ok to be at 0 metal. If you play online and you are at expert status you
know that.


XP 2100+ @ 2400 (Inovatek Liquid Cooling), Gigabyte 7VXRP Rev 2.0, 1.5 Gigs of
Corsair XMS 3000 Memory. 2 80 gig 7200 rpm maxtors on raid-0, Geforce 4 ti 4600,
USR Performance pro modem, SB Audigy Platinum eX

Posted by sniperwolf on 02-26-2002 02:17 PM:

yeah, but nano-stall really hurts. it lowers your production way down. you
should rarely stall.


in the land of the blind, the one eyed man is king.
“I may not agree with what you say, but I will defend to the death your right to
say it.” - Voltaire


Thank God ignorance isn’t contagious.

Posted by Annihilater2k1 on 02-28-2002 12:22 PM:

Ok i suck at resource management and i am always at lvl one most of the time i
very barely go lvl 2 or fusian, any tips on how to prevent nano-stalling?


The weak have one weapon, the over-confidence of those who think they are
strong.


The weak have one weapon, the over-confidence of those who think they are
strong.

Posted by Xavier on 02-28-2002 02:55 PM:

u should always stall - stalling rules (if by stalling u mean having 0 metal in
storage?)

of course being +20 -200 is not a good thing but the point is - ta is not about
producing the most metal - it is about spending the most metal (in the most
intelligent way)

if u find u are spending far more than u are making simply stop something
building or close a lab or 2 or reclaim stuff (unused structures as well as
wreckage) or, build what u are currently making but with less cons. for ex ur
trying to make a fusion and u have 4 adv con veh building it but u are stalling

  • stop 3 of them while u do something about getting some more metal. but really
  • with experience u will be building ur fusions or whatever at times when u know
    u have the metal for them and u don’t need that metal for other things.

Posted by tau’ri01 on 03-01-2002 04:50 PM:

And dont forget that if you stall because of matel, your energy soon goes
through the roof… so often you can put down some exttra matal makers or i
could be wrong


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by Offspring on 03-02-2002 10:26 AM:

I often do that when running out of metal, but running out of energy is far
worse. None of your heavy weapons, like Sentinels work, and your metal
production is reduced because the mexes have nothing to run off.


Offspring - Webmaster for Nexus Entertainment and Phoenix Worx

Project Hardpoint - the future of RTS


Great leaders use words to solve conflicts.
Words like carpet bomb and nukes.

Posted by Reteo on 03-03-2002 07:20 AM:

Something my friend always did was produce advanced construction units like
crazy… every construction unit you have produces energy and metal, and, thus,
can up your overall production. With this in mind, once you have the appropriate
production levels, say, around 20 metal and hopefully more than enough energy,
you can begin on the fusion plant.

Posted by Offspring on 03-03-2002 09:56 AM:

That is correct. FARKs produce +0.5 metal. When you are in late game and using
FARKs like crazy, the extra income is quite ridiculous. 20 Farks produce an
extra +10 metal. That’s a noticeable difference in any situation. If the you are
using 6 Farks on an adv.kbot lab, particularly for things like Mavericks, they
can often cover half the cost of the unit (in metal per tick).


Offspring - Webmaster for Nexus Entertainment and Phoenix Worx

Project Hardpoint - the future of RTS


Great leaders use words to solve conflicts.
Words like carpet bomb and nukes.

Posted by Annihilater2k1 on 03-04-2002 12:09 PM:

Yeah i did that on S2S once 50 odd FARKs BB in 7-8 secs i think.


The weak have one weapon, the over-confidence of those who think they are
strong.


The weak have one weapon, the over-confidence of those who think they are
strong.

Posted by LordBeek on 03-06-2002 12:30 PM:

I wouldnt think it was your priority to make FARKS for their metal production
ability…

…since they do cost about 500 metal, it does take them 17 minutes to even
recover their metal cost.


Proud Member of the TEA clan.

I would like to be able to admire a man抯 opinions as I would his dog - without
being expected to take it home with me


im good
15 min bt

Posted by DOGGY on 03-06-2002 01:07 PM:

No, stalling is flour. I sometimes see ppl building adv structures with 1 con
plane. Of course it doesnt use much metal, and it gets finished slowly, without
making u stall, it is UNUSED metal for a big time tho. If u ever begin an
important structure, finish in 1 go, not stalling for 10 mins on it, just using
1 con unit on it.
so, if u go fusion, dont stall, reclaim ur plants, or whatever, just finish it,
then u will have a +18 extra metal and u can rebuild them.
and the point when to go adv is: whenever u notice that if u go and attack, and
press space u are losing more units than ur opponent in his defense. Then that
is normally also the other way around. So, in the time ur opponent needs to
break through, u can tech up, and then build units again. Of course u will be
vulnerable for some mins. But of course ur opponent doesnt know when u tech up,
and how much metal u use on it. And even if he knows he will most likely waste
many units in ur defense first, those are leaving wreckage, which slows his
attack down. If u manage to prevent him reclaiming the metal in the battle
place, u are way ahead in the ressource race. Of course u want to reclaim any
unit that isnt used. Most ppl dont even reclaim their adv. to get an extra 2k
metal for the fusion… they just let it idle… lamers

Posted by DOGGY on 03-06-2002 01:08 PM:

btw, for ur 8 farks that produce +4 metal u can build a fusion that produces +18
in combi with a mmm

Posted by tau’ri01 on 03-06-2002 01:30 PM:

yeh but can you use a mmm to guard a factory? or build another fusion and mmm?
or repair a factory quick enough to ensure it doesnt blow up when its being
bombed?


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by DOGGY on 03-06-2002 02:27 PM:

of course u can feel free to use the +18 to build 100 farks , and i guess 100
farks are better than 8

Posted by tau’ri01 on 03-06-2002 04:05 PM:

Touch?


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by deth on 03-06-2002 08:09 PM:

. Very useless, I think the only reason it's in the game is so they could print "deathmatch" on the box (it was a buzz word back then).
Personally, I think that DM in TA can be pretty fun.

I only go adv when I’m making +22 or more, then going adv. When I find that I am
having leftover energy, I get a fusion.


Our 39,000 would have probably exacted a heavy, heavy toll on the invaders,
perhaps as many as five enemy casualties to one friendly. - Always overestimate
the enemy…

The Cray is the only computer than can do an infinite loop in 4 hours…

[This message has NOT been edited by Screamer (not edited January 01, 1900 on
00:00 AM)]

Posted by Xavier on 03-06-2002 09:42 PM:

i go adv when i need to

hopefully not before then and not after then

All times are GMT. The time now is 11:00 AM.
Show 40 posts from this thread on one page

Powered by: vBulletin Version 2.3.4
Copyright ?Jelsoft Enterprises Limited 2000 - 2004.
@Copyright 2001-2004 Nexus Entertainment, LLC.