Posted by The Reformant on 01-20-2002 04:56 AM:
Smooth Transition to fusion
I keep seeming to get out produced while building my 1st fusion or if i leave it
too late i dont have the fusion in time.
What is a good way to get a smooth transition into fusion/moho?
Obviously on maps with a geo this aint a problem.
One other question, i know what commander game ends and commander continues does
but what is the deathmatch setting??
Posted by tau’ri01 on 01-20-2002 09:35 AM:
Just build teh fusion when it feels right to do so … meh i dont really know
theres a right or wrong tiome to do it, if you evene really have to, in most
games. Death match is where if you die, you reenter the game with a new
commander it sucks in my opinion.
Its something unpredictable, but in the end is right…
Its something unpredictable, but in the end is right…
Posted by Screamer on 01-20-2002 09:55 AM:
Can’t really help you with the Fusion question… ultimately you should have
played enough games to get a feel for it.
With “Deathmatch”, when your Commander is blown up, all of your units die, but
the game doesn’t end, you get a new Comm and start over somewhere. Very useless,
I think the only reason it’s in the game is so they could print “deathmatch” on
the box (it was a buzz word back then).
The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.
The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf
Posted by JoesGeo on 01-20-2002 05:17 PM:
Well if you start nano stalling you can put a slower conunit on it till you get
a better stockpile. Then slap some more cons on it till you run out again. That
mainly works for metal.
Just do that till you get a fusion.
quote:
Originally posted by Warchicken
I believe there is an evil spirit living in my computer, trying to drive me
mad.
Yes, I have that problem too. That spirit is referred to as Windows.
Posted by The Reformant on 01-21-2002 04:09 AM:
yeah i do that thing with slower conunits, i trhink the main problem is that im
behind a firewall at uni, so there is a very limited number of people i play
against, so the guy i cant beat knows exactly how i play. He always seems to
catch me with attack at unlucky moments for me
Posted by Masonary on 01-22-2002 07:29 AM:
you can only really go for a fusion if you are outproducing your opponant
anyway.
If he is out producing you, then the extra resources that you have to put into
the fusion wil l prob mean that by the time it is built, you will have lost most
of your base to his attacks.
Be aware that you are going to have to slightly decrease the number of units
that you are churning out for the whole time that you are going to be builing,
and decide whether you can cope. If yes, then build the fusion, as it will give
you a huge advantage when built over your opponant, unless he has done the same.
Experience is the only way to really know, so experiment, dont always play the
same way, and see which way works the best for you.
When the Blind Leadeth the blind
They Bumpeth into things
I Destroy, Therefor I Am
When the Blind Leadeth the blind
They Bumpeth into things
which is worse, confusion or apathy? who knows, who cares
Posted by Bort on 01-22-2002 08:18 AM:
Yea, Reformant, if the guy you always play knows exactly how you play, surprise
him. There are so many different strategies you can use. He’ll never even know
what hit him.
“I’m not lazy. It’s that I just dont care.” - Office Space
Alcohol, the cause of and solution to all of life’s problems. - Homer Simpson
“I’m not lazy. It’s that I just dont care.” - Office Space
Alcohol, the cause of and solution to all of life’s problems. - Homer Simpson