投票:Spring要过多少年才能做到1.00版?

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0 voters

我估计要14年

[ 本帖最后由 asasaass 于 2008-8-3 11:58 编辑 ]

另一种估计:
0.4是2005年1月发布的
2008年1月发布了0.76
那么速度大致为0.12/年
那么2010年1月就差不多了

5年内有希望

还有个1年就能更新到1.00的方法:

一天一小更新(打补丁就OK)3天一大更新(需要重新下载,而且不支持上一版本的Mod、AI)我就不信它在1年内更新不到1.00:lol
当然,这样做到时就没一个人玩Spring了…:L

照楼上说的这么做,那么版本号恐怕会是
Spring 0.7600013425 b2
Spring 0.7600013426 b1
之类的

支持5年内的

另外只要玩的人多了就更新得更快了(TAS最好的市场是中国,毕竟中国占有全球四分之一人口啊……但盗版也挺多的,不过spring MS不怕盗版……)只要单机完善了,有教程MOD那玩的人就多,发现缺陷也会多:L ,它不想更新也没办法……

盗版是Spring推广的最大阻碍之一
人人都能花几块钱或免费地玩到商业游戏,谁还去玩免费游戏?

开发游戏最需要的是游戏开发者
玩家多了也很有用,可以增加Spring的名气来吸引更多的人来开发游戏,并对游戏开发工作有支持和鼓励的作用

asasaaass兄正解,不过我说的是盗版将TAS收录发行……不过看来也不算什么好事……

[
貌似Spring论坛上以前有几个帖子,表明可以在一定条件下合法地卖Spring
至于能赚游戏的钱,还是只能赚卖光盘的钱,没记住…:L

[ 本帖最后由 asasaass 于 2008-8-3 14:36 编辑 ]

= =||
看来1.00的问题还是很多人关心的。。。

估摸着spring的版本在5年内1.0罢
更新是指引擎嘛…

谁把这个帖子提出来了?

wow

并不是0.8.X后0.9.X,就1.0,还有可能是 0.10.X然后0.11.X 。
所以也有可能是0.8.X之后1.0.X。。。。只要CA彻底成熟了,恐怕就发布1.0了。

http://springrts.com/wiki/SpringEngineTODO

这大概是Spring发布1.0之前的任务

具体说

clean up, sanitize, and make consistent the error handling in the engine

add general serializing to the engine, which touches the following:

保存/夺取Implement saving/loading. There are a lot of direct LoadSave() functions in the game code, but the easier way would probably to finish the serialization in the class registration type interfaces (rts/System/creg), so everything can be serialized automatically.
Requires: C/C++
Time: ~3 months
Level of difficulty: medium - hard

同步?Implement re-sync. After a sync problem is detected, and a re-sync of the random seed does not fix it the game would pause and use the rsync to adjust game state (current plan if for float3 data) to resync. After using rsync on it should be able to continue normally until the next sync error is detected.
Requires: C/C++, network programming
Time: ~3< months
Level of difficulty: Hard

加入正在进行的游戏Joining the game while it is running (probably need one of those 2 mentioned above: save/load or resync)
Requires: C/C++, network programming
Time: ~3< months
Level of difficulty: Hard

Implement a general sensor system replacing the radars, as described in http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6105
Requires: C/C++, 3D/2D math (Lua knowledge not required, but prefered)
Time: ~2 months
Level of difficulty: Medium

动态光源Add a dynamic-lighting system: Allow units to have dynamic lights on them that affect lighting of other units and landscape, with sort of “approximating lights” for cases where a lot of units get close together. This is a big thing, but it would improve spring graphics a lot if done well. Or Deferred Lighting/Shading?
Requires: C/C++, 3D math(, GLSL) (Lua knowledge not required, but prefered)
Time: ~3 months
Level of difficulty: Medium-hard

可以运行的Mac OS X版本。Get a mac version working. Contact the developers on the forums for this, as there are people who build and run it successfully. Still need proper packaging and maintaining,
Requires: C/C++, CMake and MacOS
Time: < 1 month
Level of difficulty: Medium
More information at http://springrts.com/wiki/Spring_on_MacOSX

多于两种资源。Extending the resource system to allow more than two resources (metal/energy)
Requires: C/C++ (Lua knowledge not required, but prefered)
Time: ~1-3 months
Level of difficulty: Easy-Medium

通过扩展lua界面扩展脚本能力。Expand Springs script abilities by extending the lua interface (commandAIs,MoveTypes,LOS,Pathing,…).
Requires: C/C++, lua
Time: ~3< months
Level of difficulty: Medium
Exposing more Spring functions to the Lua world (command AIs, move types) or/and small frameworks
Requires: basic C/C++, Lua
Time: ~1-3< months (depends on the goal)
Level of difficulty: Easy-medium

引入MD5作为模型格式或者增加其他模型格式Implement MD5 as a model format or add other model formats.
Requires: C/C++, 3D math (Lua knowledge not required, but prefered)
Time: ~1-3 months
Level of difficulty: Medium

修复SM3或者创作其他。Fix SM3 or develop a new mapping format
Requires: C/C++, 3D math
Time: ~1-3 months
Level of difficulty: Medium

添加P2P或者round-robin啥的建立游戏支持,这样主机退出游戏依旧进行。Add p2p/round-robin for hosting (so host exit doesn’t stop the game)
Requires: C/C++, network programming
Time: ~3< months
Level of difficulty: Medium

更好的的GUI——spring引擎内建。Proper GUI for spring.exe with extended singleplayer abilities, better map/mod browsing, adding Bots (AIs), selecting start positions, choosing color, selecting map/mod options.
Requires: C/C++, 3D math, GUI programming, OpenGL programming, Lua
Time: ~1-3 moths (depends on the amount of functions)
Level of difficulty: Medium

Fix bugs, extend and improve functionality, etc.

Even though this isn’t really about the Spring engine:
SpringLobby is a cross-platform lobby client, implemented in C++ and wxWidgets. We encourage you to look into our todo list on http://springlobby.info and see what you could do for it.

Lua:
Create a Mission Development Kit: ie, do whatever it takes to make it easy to create campaign missions, eg create a gui tool that makes it easy to place units on the map, create triggers, and so on.

当星战mod释放时,当三国志12出来时,当柯南出大结局时,spring就会到1.00了。

当五星物语完结时,话说下个月钢炼终于要完结了

15# johnnylcf
我相信不需要1.0版本也可以~~~1.0版本或许就添加动作游戏模式了。