spring0.66b1

变化:
-Fixed transport units being able to load themself.
-Fixed gunship like aircraft always having the same altitude
-Fixed torpedo aircrafts now being able to attack underwater targets
-Support for upright, flammable and indestructible feature tags
-Fixed division-by-zero bug in bomb-dropper.
-Fixed access-violation bug in pathfinder.
-Added new s3o unit format

-Added new tags to .fbi file
autoHeal-health per second that a unit allways will be autohealed for (default 0)
idleAutoHeal-health per second that a unit will be autohealed for whenever its idling (default 10)
idleTime-time in ticks without any action before a unit is considered idling (default 600)
-Added new tags to weaponfile file
NoSelfDamage-Units take no splash damage from its own weapon
impulsefactor- Explosion impulse will be multiplied by this

-Added read access to the virtual filesystem for the AI
-Further AI interface updates will now be backwards compatible (old AI’;s will not break on a new spring release)
-Added user input functions from Alik to the AI interface
-The global AI will now be notified if a unit changes team.
-UnitDestroyed/EnemyDestroyed get the attacker unit id if any (by submarine)

0.65b2
-Fixed crash with factories closing at the moment they die
-Fixed sync error on water maps
-Increased max players/teams to 32/16
-Added support for selecting which globalai-dll to use when starting spring.exe directly
-Added support for having more than one lua startscript. Put them in subfolder “startscripts”.
-Added UnitMoveFailed to global AI interface. Called when ground units fail to move to their destination.

XTA的平衡变化
Reduced speed of rocket kbot rockets 50%
Increased cost of l2 factories 25%
Reduced range of annihilator 5%

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