Stopping a Nuclear Warhead

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Posted by renrutal on 05-10-2002 11:57 AM:
Stopping a Nuclear Warhead
Is it possible to stop a nuke during its flight, without using the Anti-Nuke?
Like Self-D a pepper near it, I mean, u must be very good to do something like
that, or maybe a bigger explosion on area where is it flying.

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Posted by LordBeek on 05-10-2002 12:53 PM:

Well ive seen a nuke launching from a silo, only to hit a phoenix that was
flying directly over it, so i guess it can hit all aircraft.
Difficulty is that the nuke travels at a fairly high altitude. Higher than
standard bombers at least.

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Posted by Screamer on 05-10-2002 06:02 PM:

There’s no unit that would fly so high as to collide with a cruising nuke… but
you might try running a Peeper swarm into the nuke’s path as it descends for
impact.

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knowledge, but you cannot make him think.


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Posted by civman2 on 05-11-2002 08:16 AM:

so are TA’s explosions conical? or spherical?
cause if it is the former, you should be able to take them down with a peeper.
or you could tactiacally place roaches and A-Nukes

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Posted by tau’ri01 on 05-11-2002 05:43 PM:

But how wold you know where the nuke would come down? Not even a hawk can keep
pace with a nuke can it?


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Posted by BLITZ_Molloy on 05-12-2002 08:08 AM:

You can theoretically stop the nuke by having a plane above the silo that will
block the nukes path but its more based on lots of luck than l337 plane hovering
skills.

You can kill a peeper with a Bertha but It isn’t the sort of thing that happens
often.


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Posted by Screamer on 05-12-2002 09:37 PM:

Or to put it in another way, you can kill Hawks with a Bertha but that doesn’t
mean you should build Berthas for AA. Likewise you won’t build Peepers for
their antinuke capacities…

civman, TA’s explosions appear to be cylindrical, with the damage varying
vertically.


The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.


The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
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Posted by spiderldr on 05-23-2002 02:15 AM:

it’s easy to kill peepers with bbs, haven’t you ever played shore to shore with
the computer?!?!

It builds massive amounts of BBs and buzzsaws in it’s base. When your in range,
not even a peeper can escape their wrath. In theroy, you could have a “wall” of
bertha fire to block nukes. But th sheer amount of energy and constuction going
into it would make it obsolete.

Hmm, have I just stumbled on the “perfect” defense? A wall of fire that can kill
nukes, air, sea, and ground units before they can come remotley within range of
your base.

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Posted by tau’ri01 on 05-23-2002 08:21 AM:

the nuke flies higher then the bb xcan shoot.


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by DragonsTooth on 05-24-2002 04:34 PM:

AFAIK, nukes can only be killed by collision with units or interceptor weapons.
And the only interceptor weapons in OTA are anti-nukes. An explosion or weapon
has no effect on a nuke.

Posted by tau’ri01 on 05-24-2002 04:53 PM:

collision with units? or collision with anything ( ballistic shot, missiles,
starburst rocket)?


Its something unpredictable, but in the end is right…


Its something unpredictable, but in the end is right…

Posted by MasterAce on 05-26-2002 02:55 PM:

tauri u not listening?
he said collision with units not weapons… so no starburst rockets,plasma
shells etc…


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Posted by littleloser on 05-26-2002 04:46 PM:

So I suppose that a well-aimed nuke exploding right where the other nuke flies
over would not detonate it. Is that so?
A way to gain distance and altitude on berthas/timmies is to aim right in front
of it. It adds a good 10-20% to the range. IF berthas/timmies could hit nukes,
than that might be useful.


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Posted by BlackStar on 05-26-2002 06:21 PM:

if u can somehow come up with a reliable system to aim ur BB or Timmy at a nuke
and hit it, PLZ share!


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