SupCom的新预览和新图

出自网站GameStar
http://www.gamestar.de/magazin/preview/strategie/supreme_commander/1465125/supreme_commander.html

竟然是德语

看看再说

德国人的采访:
More largely, longer, more - that is not the the matter of the association of uncontrolled Esser, but the concept behind the inoffizellen successor of totally Annihilation. Energy is equal mass times speed of light to the square, Einstein tightened and whole relativity theory called. Energy times mass times clicking speed results in each quantity of tanks, GameStar determined and speaks in the case of it of supreme the COMMAND he principle. In the newest work of totally Annihilation Macher Chris Taylor we diminish no Bodensch?tze or fell wood, but extract from the battleground elementary mass. With energy we convert then into buildings, ships, aircraft or evenly tanks. And because such a planet possesses each quantity of mass, we are satisfied also not only with a handful of units: In supreme COMM other we steer several hundred fighters at the same time! We visited, tried Chris out Taylor and its Entwicklerstudio gas Powered Games in Seattle, how one steers such enormous armies, and us explain to let, what it now with this mass on itself has - and owing to outstanding boarding a quantity of it set.
Megalomaniac
Three heavy battle ships fire a swarm orbital glider with their on-board cannons over several hundred meters away on the hostile bunkers beyond the beach, behind the cruisers speit an aircraft carrier into the sky, while spirit level-similar transport aerial systems set innumerable tanks in the dunes off who are with so a Getümmel the overview kept? Well we, nevertheless are we the supreme COMM other, the commander in chief. Thus you forget soldiers to skirmish with a handful - that is which for company commanders à la company OF Heroes. Forget dozens of tanks also a few helicopters and to bomber support - such a thing befehligen generals in the COMMAND & Conquer of the same name. A commander in chief sends however whole armies into combat, to country, to water and in air, and shears themselves little around the single fates of its fighting comrades. Supreme COMM other Accordingly we spend in supreme COMM other only little time in the middle in the Kriegsgetümmel at the front, with troop formations or battle rows, because we cannot worry about each individual tank, bomber or mechanical one. Instead zoom we completely from the fighter close-up to up into the stratosphere. From here we above recognize the battle ships, aircraft carriers and bunkers only as tactical symbols, only few pixels largely. But we combine now problem-free hundreds units into groups and scheuchen them over the battlegrounds, which can be large few dozens a square kilometer.
Mass-accumulate
Despite the different symbols it falls us every now and then heavily to differentiate with respect to the Gewusel of the units our tanks from artillery or air defense cannons to. That is not easy at the beginning of however also in the close opinion: The futuristic vehicles see themselves partly quite similar. Thus at the beginning of the play the feeling overcomes us, master of the situation to be not so quite often. We are afraid of ignoring somewhere on the enormous battleground important details. Thus we begin once again small: With a Multiplayer duel on a map for two players. Those is not completely so large. First we steer only a tower-high robot, ours COMM other. It is the most important figure in the play - it is destroyed, lost to have we. With him we establish mass Extrahierer “at special collecting points”. Pump from now on continuously the raw material from the soil, which we need for the building of further buildings and vehicles. In addition we in addition energy from several power stations need. Both resources are for an unlimited period present, the more collecting points and batteries we build, the more can we thus shelters. As soon as we build units, measures and energy uses. If we produce more raw materials, than we verb-guess/advise, we do not have to touch our supplies - we can build and in the hand turning of hundreds of tanks collect thus units in such a way in continuous loop. Only if we use more resources than we promote, our supply sinks. Falls on zero, our war machine to succumbing comes. Supreme COMM other
80’;s-party
In our vehicle factory we build an engineer. That can establish like that COMM other buildings, repair units and diminish mass provisionally. While the two aufmotzen our basis, we send the first combat force. The map is not large too, we knows, where our opponent lives. We send tanks to the front, let artillery follow and air defense cannons between them to trucks - as in other real time strategy titles. Here we feel at home. Owing to the stepless zoom shot we have perfect overview, encircle our opponent fast and can meanwhile in peace with the different units experiment. The three parliamentary groups (the robot-like Cybran, which affected extraterrestially Aeon and the Milit?rputschisten of the UEF) can build ever over 80 different units, begun from small espionage drones over submarines, fighter-bombers and aircraft carriers up to enormous, experimental combat machines. And we mean enormous: The Aeon about establishes a robot, which is several hundred meters high, by force of gravity cannon hostile units aspirates or it simply under its steel feet crushed.
Size of does more matt
After we made ourselves familiar with the bases, we dare ourselves to large maps with three opponents. Here becomes supreme COMM other now indeed strategic. Differently than in past titles as for instance the COMMAND & Conquer row go it now no longer only around tactical engagements, but around the planning of a whole war. By the enormous battlegrounds (in this case of 42 square kilometers) and the masses of units and buildings countless possibilities are offered to each player of switching its opponents off. Chris Taylor gets straight: ” If it only one way to the victory gives, we made somewhat wrong “. We can develop and from several directions toward the enemy rush for instance an army air and soil units. Supreme COMM other helps us thereby with the troop management: If we let several squadrons a goal attack, the play coordinates our troops when desired in such a way that all fighters slam shut at the same time. The stretching thereby: Supreme COMM other simulate the engagements, instead of it behind the window blinds out cubes. Slowly flying projectiles miss therefore moving targets or meet unintentionally own troops, speedy units set themselves in time behind trees or rock to coincide. Supreme COMM other The complete Preview reads you in GameStar expenditure 11/2006.

第二张中的阴影,还不够清晰么?

一段采访视频
mms://media3.abc.net.au/tv/goodgame/video/20061003_2030/story5hi.wmv

第一张的水龙是什么东西……
银河大神的手貌似可以开炮呢,右手貌似正在聚集能量

不知道要等到什么时候啊

[
应该是C族飞机从航母上起飞时的尾焰烟雾吧。

嗯,应该是了
银河大神的武器还可以再多点,特别是小炮