http://files.tauniverse.com/library/ta/mods/ta-escalation/TAESC_BETA_3_1.zip
新鲜货:6_285:
After only 2 weeks no less - a record for us no doubt
We won’t be around much this weekend, but please don’t let that keep you from posting your thoughts (just remember to be specific and constructive if you plan on ranting ).
Anyway, as discussed Beta 3.1 is primarily a bug fix / tweak release centered on improved gameplay and balancing. We’ll probably introduce another minor update for Beta 3.2 based on any upcoming feedback and game results - we’re still far from finished from getting things just right as Reksi would rightfully attest. Speaking of Beta 3.2, in that version we’ll finally address the speed/pacing issue as well as some other loose ends. Beta 3.1 should be much improved over 3.0, however as the changlog clearly indicates:
Bugs/Issues
Fixed upgrade issues associated with Acid maps
Fixed non-firing Core Geo Gun upgrade
Removed cloaking ability from Arm Mantle Extractor
Fixed lagging issue associated with large unit counts
Fixed all con kbot locking issues on reclaim
Fixed blue face on Core Metal Storage
Fixed improper ARMESY unitpic
Changes
Added additional firepower to Tactical Nukes
Increased Level 1 Fighter Metal costs slightly / Improved AA missiles
Standardized Core Sanctuary and Arm Tempest nuke weapon range and damage
Increase Shield Generator operating costs / reduced build costs
Lowered all Fusion and Experimental Fusion upgrade costs
Lowered DT max damage from 4000 to 3000
Adjusted Arm Stumpy and Core Raider for improved firing arc
Increased Arm MERL and Core Diplomat weapon firepower
Increased effectiveness of all Moho Metal Makers (ratio of 1:80 Metal to Energy or 10 Metal for 800 Energy)
Increased Core Reaper, Goliath, and Arm Bulldog firepower slightly
Reduced all construction unit build times (but retained current Energy and Metal costs)
Reduced Core Overlord range / increased firepower
Changed Arm Fido weapon to ballistic
Removed spin on two sided vehicle factories and hover plants
Swapped build values for Arm Demolisher and Arm Aurora
Improved all bomber unit weapon reloading, output, and firepower
Cleaned up / standardized all mine costs
Updated Core Commander build pic
Reduced Core Juggernaut range slightly
Increased all Moho Extractor Metal outputs to 4x over L1 (instead of 3x) (and L3 4x over L2) – This under evaluation an period for 3.1
Increased cost effectiveness of all Resource Generators and Underwater Micro Fusions
Quite a bit as you can see. Now go enjoy those games!
速度真快呀。
:6_283: