TA:ESCALATION BETA 3.1

http://files.tauniverse.com/library/ta/mods/ta-escalation/TAESC_BETA_3_1.zip
新鲜货:6_285:

After only 2 weeks no less - a record for us no doubt

We won’t be around much this weekend, but please don’t let that keep you from posting your thoughts (just remember to be specific and constructive if you plan on ranting ).

Anyway, as discussed Beta 3.1 is primarily a bug fix / tweak release centered on improved gameplay and balancing. We’ll probably introduce another minor update for Beta 3.2 based on any upcoming feedback and game results - we’re still far from finished from getting things just right as Reksi would rightfully attest. Speaking of Beta 3.2, in that version we’ll finally address the speed/pacing issue as well as some other loose ends. Beta 3.1 should be much improved over 3.0, however as the changlog clearly indicates:

Bugs/Issues

Fixed upgrade issues associated with Acid maps

Fixed non-firing Core Geo Gun upgrade

Removed cloaking ability from Arm Mantle Extractor

Fixed lagging issue associated with large unit counts

Fixed all con kbot locking issues on reclaim

Fixed blue face on Core Metal Storage

Fixed improper ARMESY unitpic

Changes

Added additional firepower to Tactical Nukes

Increased Level 1 Fighter Metal costs slightly / Improved AA missiles

Standardized Core Sanctuary and Arm Tempest nuke weapon range and damage

Increase Shield Generator operating costs / reduced build costs

Lowered all Fusion and Experimental Fusion upgrade costs

Lowered DT max damage from 4000 to 3000

Adjusted Arm Stumpy and Core Raider for improved firing arc

Increased Arm MERL and Core Diplomat weapon firepower

Increased effectiveness of all Moho Metal Makers (ratio of 1:80 Metal to Energy or 10 Metal for 800 Energy)

Increased Core Reaper, Goliath, and Arm Bulldog firepower slightly

Reduced all construction unit build times (but retained current Energy and Metal costs)

Reduced Core Overlord range / increased firepower

Changed Arm Fido weapon to ballistic

Removed spin on two sided vehicle factories and hover plants

Swapped build values for Arm Demolisher and Arm Aurora

Improved all bomber unit weapon reloading, output, and firepower

Cleaned up / standardized all mine costs

Updated Core Commander build pic

Reduced Core Juggernaut range slightly

Increased all Moho Extractor Metal outputs to 4x over L1 (instead of 3x) (and L3 4x over L2) – This under evaluation an period for 3.1

Increased cost effectiveness of all Resource Generators and Underwater Micro Fusions

Quite a bit as you can see. Now go enjoy those games!

速度真快呀。

:6_283: