ta32e已经发布,请大家下载更新(2006.4.3 更新)

[这个贴子最后由chaosch在 2006/04/03 10:04pm 第 9 次编辑]

英文版:
ftp://220.168.17.228/TA/mods/ta32e.rar
http://218.3.207.37/nonamed/upload/tacc/ta32e.rar

中文版:
ftp://220.168.17.228/TA/mods/ta32eCN.rar
http://218.3.207.37/nonamed/upload/tacc/ta32eCN.rar

另,QQ共享中有下载。
使用方法:无论是中文版还是英文版,将压缩包的文件复制到TA目录,执行ta32.exe或ta32cn.exe,中英文版可以并存.注意此版本会覆盖原ta32d,且不能和ta32d联网,不能观看ta32d的录像,集成了tademo三月8日发布的录像程序和TA扩展功能。

我有点反对增加太多的兵种

兵种多了更热闹啊
虽然很可能会影响平衡
我赞成更多兵种,而平衡用造价来调整

自走bb要改成不能被运输才好
CORE现在是越来越牛,给我一个不用CORE的理由

真不错,我们的总工程师原子总是孜孜不倦的为TA淫们工作,插死也为我等不谙英语的人们提供方便,我代表银河系的战友们对他们致以最高的敬意。。。建议群主给他们勋章。。。最好顺便也给我几个。。。哈

移动bb造价为固定的两倍,移动速度极慢。

做一个通用的buildrestriction保存文件就可以限制那些新增兵种了。

有了32C 就忘了32B

[
清泉淫一直是仇视进步,打击新生力量的…剧烈BS

真厉害~~~~~~~~

遗憾啊,现在没时间玩,以后闲暇了一定好好研究一下。
这可是我当年最喜欢的游戏。

嗯,现在对战用得最多的是哪个版本哪/??

32c

最好每个更新都有个patch readme文件,这样有什么更新,调整了再些部份,增加了哪些单位可以一目了然

这是SC的patch文档,可以参考一下:
patch.txt

  • patch 1.12

New Features

  • Changed Speed from “Fast” to Fastest" for Ladder Games.
  • You now can preview your map in the Multiplayer chat screen.
  • Added feature that allows the creator of a private Battle.net game to make
    the game public under the creator’;s name in Multiplayer Chat screen.
  • Added full Korean language support for Battle.net and in-game.
  • Added a Friends List Feature and button that allows you to keep track of your
    friends on Battle.net.
  • Added Password Recovery and email registration features (like Warcraft 3 and
    Diablo 2) so you can recover your password via email.
  • Added Friend mail feature that enables you to email your friends.
    ** Please go to www.battle.net/mail for more information on Battle.net mail
    and password recovery features.
  • Changed the default race type in single custom games to Random.
  • It now remembers your last map and folder setting when you create single or
    multi player games.
  • Brood War will now show ‘;maps\BroodWar’; folder as your default map folder.
  • When a building is selected and if a ground rally point is set the rally
    point will briefly animate.
  • Added minimap ping (Alt-left-click on minimap to show graphic location.)
  • Added alliance colors on units - Shift-Tab changes your color to green,
    your allies to yellow and your enemies to red.
  • Added right-click feature that will set your building rally point.
  • Added shift-# to add a unit to a control group.
  • The mouse cursor stays on the game’;s monitor in multi-monitor environments.
    Updated Maps
  • Lost Temple has been updated, while Dire Straits and Rivarly have been
    slightly tweaked to balance resources and space for building.
  • All maps have been resigned. If you have moved standard maps to different
    folders you must do so again. If you have maps downloaded from our FTP
    site you must do so again.
    Bug Fixes
  • Fixed bug related to seeing Question marks instead of Korean characters
    when using /where command in battle.net
  • Fixed a bug that hindered Korean text in Battle.net chatrooms and game
    advertisements.

  • patch 1.11b

  • Fixed a bug that allowed SCV’;s to heal Marines.
  • Fixed a bug that allowed Zerg to build without the need for creep.
  • Fixed a bug that allowed buildings to be stacked on top of each other.
  • Fixed a Mac bug that prevented StarEdit from running.
  • Fixed a Mac bug where background music stopped after the first piece.

  • patch 1.11

  • Fixed a bug that hindered sound on NT machines.
  • Fixed a bug that enabled you to make a Command Center slide into a location
    by building a Comstat Station then canceling it due to lack of resources.
  • Fixed a bug related to a Drone flying when surrounded by other units.
  • Fixed a bug that would give you an assertion when you tell a drone to burrow
    as it is about to morph into a building.
  • Fixed a bug that caused Templars to fly across the map when interrupting an
    Archon Merge.
  • Fixed a bug involving a drone getting confused when receiving a second build
    order while in transit to complete the first one.

  • patch 1.10

  • Fixed a bug involving burrowed units - if a burrowed lurker was attacked by
    air, it would stop acquiring other targets. Changed so that non-AI lurkers
    won’;t unburrow when attacked by air, which is a better idea all around.
  • Fixed a bug where a drone could skate across terrain to an arbitrary
    destination after failing to build an extractor.

  • patch 1.09b

  • Disconnects will be counted as losses in CompUSA games.

  • patch 1.09

  • Fixed various replay issues.
  • Fixed a bug where Protoss and Terran victory and defeat background screens did
    not display.
  • Siege tanks no longer explode when placed on a beacon.
  • Added LAN play via UDP
  • Fixed latency issue with Windows 2000
  • Added template type, CompUSA. http://gamefixx.compusa.com/tournament/default.asp
    Modifications (North American versions only)
  • Please note that included with this patch is a .dll file that relays
    back to Blizzard the hardware configuration of the system on which the
    patch is installed. This file will be effective in North America only.
    In keeping with our policy of protecting user privacy, we will not be
    collecting any personal information, nor will we be able to associate
    any hardware information with any particular user. We will only be
    recording CPU, RAM, operating system, video card, and sound card
    information.
    The reason we are doing this is to help our development teams optimize
    our current and future games and battle.net for various hardware
    configurations. The information we receive will help us tailor our software
    to meet the system requirements of our customers and help us to enhance
    their overall gameplay experience. If you have any questions or
    concerns about this procedure, please email us at [email protected].

  • patch 1.08b

  • Fixed a bug that caused the game to crash when a damaged morphing creep colony,
  • changed into a sunken colony.
  • Mac ladder maps are now correct.
  • Corrected URLs for KBK. www.kbk21.com.
  • Removed URL for replay FAQ.

  • patch 1.08

  • Adds support for a new template “Top vs Bottom”. This template functions
    like Melee, with the exception that players in each half are automatically
    allied and share vision at game start, thus removing the “who am I allied
    with” question (and reducing the amount of clicking done after the game
    starts). The game creator can move players around between the two sides as
    needed to assign teams properly. Note that Top vs Bottom only works for
    games with two sides - if you want to play 2x2x2 games, you will still need
    to use Melee.
  • Adds support for Game Recording. When a game is over, there will be a new
    button “Save Replay” in the victory/defeat screen. If you save a replay, you
    can watch it at a future date. Replays are saved to the “replay” folder inside
    your Maps folder. Create a game and pick your replay from the “replay” folder.
    A replay is always passworded. Up to 7 other people can your your replay game
    to watch it with you; chat is from the people currently connected to the
    replay game. Replay files can be transferred to other people automatically
    (if someone joins your replay game, they get your replay transferred to them
    via the automatic map download facility), or you can copy your replay files
    (replays end in .REP) from your “replay” folder to a desired destination
    manually. See www.blizzard.com\starcraft\replay for more information.
    NOTE: game recording does not work for Team games (Team Melee, Team Free for
    All, Team Capture the Flag).
  • Adds support for gateway selection. You can now specify which Battle.net
    cluster to connect to. In normal cases, you will do nothing, and you will
    be sent to the “closest” Battle.net cluster. If you wish to override the
    automatic selection, you can pick a cluster manually.
  • Save Game clarification - the save game window now shows:
    Saving Multiplayer Game
    Save Game Name: XXX
    in order to avoid the “Saving Starcraft Virus 1.0 to Hard Disk” joke.
  • If you are really clever, you can crush tanks by landing buildings on them.
    This is the unexpected consequence to fixing a cheeze that allowed players
    to have siege tanks underneath barracks.
  • Better proxy support
  • Clearer battle.net messages.
  • Updated “Connecting to fastest server” messages to be clearer.
  • Ladders maps updated.
  • Ladder cheating fix - Ladder map alteration fix (Japanese version too)
  • Fixed various language translation problems.
  • Fixed “gliding SCV” and “teleporting drone” bugs
    ADDITIONAL KBK SUPPORT
    Template Types
  • KBK (Beginner)
  • KBK (Game Room)
  • KBK (Professional)
  • KBK (Single)
  • KBK (TEAM)
  • KBK (Zone)
    Account Types:
  • KBK Beginner
  • KBK Game Room
  • KBK Professional
  • KBK Single
  • KBK Team-6
  • KVK Zone-6

Balance Changes 1.08

TERRAN:
Valkyrie:

  • Damage increase to 6 per missile.
  • Acceleration and velocity increased slightly.
  • Build time decreased.
    Science Facility:
  • Build time decreased.
  • Irradiate research cost increased to 200 minerals, 200 gas.
  • Yamato Cannon research cost decreased to 100 minerals, 100 gas.
    Missile Turret:
  • Decreased cost to 75 minerals.
    Factory:
  • Charon Missile Booster research cost decreased to 100 minerals, 100 gas.
    Dropship:
  • Increased speed.
    Goliath:
  • Increased ground attack range.
    Battle Cruiser:
  • Build time decreased.
  • Supply cost decreased to 6.
    PROTOSS:
    Dragoon:
  • Build time increased.
    Scout:
  • Decreased cost to 275 minerals, 125 gas.
    Carrier:
  • Supply cost decreased to 6.
    Templar:
  • Psi Storm Damage reduced.
    Corsair:
  • Disruption Web spell duration decreased.
    Zealot:
  • Shields decreased to 60 and hit points increased to 100.
    ZERG:
    Queen:
  • Decreased build cost to 100 minerals, 100 gas.
    Ultralisk:
  • Supply cost decreased to 4.

Queen’;s Nest:

  • Spawn Broodling cost decreased to 100 minerals, 100 gas.
    Hydralisk Den:
  • Lurker Aspect cost increased to 200 minerals, 200 gas.
  • Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.
    Spawning Pool:
  • Increased build cost to 200 minerals
    Sunken Colony:
  • Building armor increased to 2.
  • Hit points decreased to 300.

  • patch 1.07

  • Adds support for Korean tournament (KBK).
  • Fixes lag meters on join game screen.
  • Changes default Battle.net font so that it is easier to distinguish
    certain characters while in chat.
  • Fixes German text for Brood War units which appeared as English on some systems
    after upgrading to v1.06.


  • Adds Battle.net support for Warcraft II: Battle.net Edition.
  • Adds command completion to Battle.net chat. It can be accessed by pressing
    the key.
  • Fixes some minor battle.net issues.
  • Displays cancel dialog in situations when server is busy.

  • patch 1.05

  • Reduced Academy cost to 150 minerals.
  • Reduced Science Facility cost to 100 minerals, 150 gas.
  • Reduced Spider Mine research cost to 100 minerals, 100 gas.
  • Reduced the cooldown for units on unload from a transport.
  • Added a limit so games can only be saved at most once every
    two minutes during a multiplayer game.
  • Fixed a bug that caused save game compatibility problems with 1.03 save
    games loaded into 1.04 and Brood War.
  • The ‘;something for nothing’; cheat no longer gives Brood
    War upgrades in normal Starcraft games.
  • When using the ‘;exactly’; modifier in trigger conditions, incomplete
    units are no longer included in the comparision.
  • Hallucinated devourers no longer leave acid spores on targeted units.
  • Spider mines are now properly affected by disruption web.
  • Neutral medics no longer auto-heal units.
  • Added a wireframe for Infested Duran in a dropship.
  • The low memory version of the disruption web art is now correct.
  • Terran insane AI no longer locks the system.
  • Fixed the bug that allowed terran buildings to move after landing.
  • Fixed the bug that incorrectly allowed ‘;morph to lurker’; commands
    to be issued to units that weren’;t hydralisks.
  • Miscellaneous minor bug fixes.
  • (StarEdit) Eliminated dependence on updated comctrl32.dll
  • (StarEdit) Now displays language based on installed version of Starcraft
    rather than operating system setting
  • (StarEdit) Fixed a bug in the Player Upgrades dialog that could cause settings
    for one player to be inadvertently copied to another

  • patch 1.04

  • Custom AI has been strengthened, beware.
  • Invincible Drone bug has been fixed.
  • Starcraft compatibility with Brood War implemented.
  • You can select all burrowed units of the same type or cloaked units of the
    same type by using the Ctrl+select method or by double clicking.
  • If you have multiple Carriers or Reavers selected you can build Interceptors
    and Scarabs for all of them at the same time.
  • Cooldown times of units being dropped out of transports corrected.
  • Stim Pack causing Firebats to fire slowly corrected.
  • Zergling adrenal gland upgrade effects corrected.
  • Fixed a bug where the muzzle flash on a full fire bunker aiming south
    displayed incorrectly.
  • Air unit movement near the edge of the map corrected.
  • The Ladder directory has been updated with the Season 4 ladder maps.
    Retired ladder maps have been moved to the OldLadder directory.
    ============================================
    1.04 Changes to StarEdit (Map Editor)
    ============================================
  • New save feature that identifies all ‘;enhanced’; data in the scenario and
    specifies which versions of Starcraft will be able to load the scenario.
  • Addition of the comparing conditional ‘;exactly’; for use in such triggers
    as: ACCUMULATE, BRING, COMMAND, COUNTDOWN TIMER, DEATHS, ELAPSED TIME,
    KILL, OPPONENTS, and SCORE.
  • Increased number of Switches to 256.
  • Increased number of usable locations to 254.
  • Added the ability to specify ‘;Random’; in the SET SWITCH trigger action.
  • Added the ability to name switches.
  • Added the ability to set Fog-of-War for multiple players simultaneously
    by holding down Control or Shift.
  • Added the ability to re-name any unit.
  • New triggers:
    a) ORDER UNIT (Move to, Patrol to, Attack to)
    b) The ability to specify a quantity for the following actions:
    CREATE UNIT, CREATE UNIT W/PROPERITIES,
    MOVE UNIT, KILL UNITS AT LOCATION, REMOVE UNITS AT LOCATION.
    c) PAUSE/UNPAUSE TIMER
    d) MODIFY UNIT ENERGY
    e) MODIFY HANGER COUNT
    f) MODIFY UNIT HIT POINTS
    g) GIVE UNITS TO PLAYER
    h) MODIFY UNIT RESOURCES
    I) MODIFY UNIT SHIELD POINTS
    j) SET ALLIANCE STATUS
    k) COMMENT TRIGGER
    l) END IN DRAW
    m) SET UNIT DEATHS
  • You can now select locations obscured by other locations.
  • Location operations are now undoable.
  • You can now explicitly sort Conditions.
  • You can remove all Map Revealers from a map (really!).
  • The Unit and Hero Settings dialog has been enhanced.
    A new StarEdit help file with info on these triggers and all the new
    features in StarEdit can be downloaded from our web site (http://www.blizzard.com).
    ============================
    1.04 Balance Changes
    ============================
    TERRAN:
    Wraith
  • Decreased cost to 150 minerals, 100 gas.
  • Increased cooldown rate of ground attack.
  • Increased air to air damage to 20.
    Dropship:
  • Increased speed slightly.
  • Although the patch.txt included with patch 1.04 states that dropship build time was increased, this is INCORRECT.
    Science Vessel:
  • Decreased cost to 100 minerals, 225 gas.
  • Increased acceleration.
  • Increased overall damage of Irradiate.
  • Increased sight radius.
    Battlecruiser:
  • Increased its starting armor to 3.
  • Increased Yamato Cannon damage to 260.
    Goliath:
  • Increased ground damage to 12.
  • Increased effectivness of weapon upgrade on ground to air weapon system.
    Nuke:
  • Nuclear Missiles build faster.
    ComSat:
  • Decreased energy cost to 50.
    Starport:
  • Decrease cost of Starport to 150 minerals, 100 gas.
  • Decreased add-on cost of Control Tower to 50 minerals, 50 gas.
  • Decreased build time.
    ===============================
    PROTOSS:
    Archon:
  • Increased acceleration.
    Dragoon:
  • Decreased cost to 125 minerals, 50 gas.
  • Decreased build time.
  • Increased range upgrade (Singularity Charge) by 1.
    High Templar:
  • Decreased energy cost of Hallucination to 100.
    Scout:
  • Increased Air to Air damage to 28.
  • Increased shields to 100 and hit points to 150.
  • Increased cooldown rate of ground attack.
    Carrier:
  • Changed build cost to 350 minerals, and 250 gas.
  • Increased hit points of Carrier to 300.
  • Increased starting armor of Carrier to 4.
  • Increased Interceptor shields and hitpoints to 40.
  • Increased Interceptor damage to 6.
    Arbiter:
  • Decreased cost to 100 minerals, 350 gas.
    Shuttle:
  • Increased build time.
    Reaver:
  • Increased build time.
    Templar Archives
  • Increased cost to 150 minerals, 200 gas.
    Citadel of Adun
  • Decreased cost to 150 minerals, 100 gas.
    Stargate:
  • Decreased cost to 150 minerals, 150 gas.
  • Decreased build time.
    Robotics Facility:
  • Increased build time.
    Robotics Support Bay:
  • Increased cost to 150 minerals, 100 gas.
    Observatory:
  • Decreased cost to 50 minerals, 100 gas.
    Forge:
  • Decreased cost to 150 minerals.
    Photon Cannon:
  • Decreased build time.
    Fleet Beacon:
  • Decreased cost of “Increased Carrier capacity” upgrade to 100 minerals, 100 gas.
  • Decreased research time of “Increased Carrier capacity” upgrade.
    Shield Battery:
  • Increased starting energy to 100.
  • Increased effective range of ‘;Recharge Shields’;.
    ===============================
    ZERG:
    Overlord:
  • Increased speed bonus for “Pneumatized Carapace” upgrade.
  • Decreased research time of “Ventral Sacs” upgrade.
    Scourge:
  • Increase hit points to 25.
    Hydralisk
  • Increased build time.
    Mutalisk
  • Although the patch.txt included with patch 1.04 states that Mutalisk build time was increased, this in INCORRECT.
    Queen:
  • Increased range of Broodling by 1.
  • Increase energy cost of Parasite to 75
  • Decreased Parasite casting range to 12.
    Defiler:
  • Increased cost to 50 minerals, 150 gas.
    Hatchery:
  • Decreased the speed at which the Hatchery/Lair/Hive spawn new larva.
  • Decreased build cost to 300 minerals.
  • Increased build time.
    Sunken Colony:
  • Decreased cost of Sunken Colony upgrade to 50 minerals.
  • Decreased build time.
  • Increased attack rate of Sunken Colony.
  • Increased damage to 40.
    Spore Colony:
  • Decreased build time.
  • Changed damage type to normal.
    Greater Spire:
  • Increased build time.

  • patch 1.03

  • Very long games using the Terran Insane AI will no longer lock up.
  • Custom maps that use the “set next map” trigger will now work properly after
    loading them from a saved game.
  • The length of time you have to leave a game before it counts on your record
    on battle.net has been reduced from 5 minutes to 2 minutes.
  • New ladder maps have been added. The old ladder maps have been moved to
    the OldLadder directory and downgraded to “Blizzard Approved” status.
    The (8)Green Valleys.scm map has been promoted to “Ladder” status.
  • Fixed bug where if Zerg burrowers burrowed just as they decloaked (when leaving
    an Arbiter’;s field of influence) it would desync a network game.
  • The MOVE UNIT trigger action now behaves correctly with add-ons. Buildings
    with existing add-ons will detach from the add-on if either the building
    or the add-on moves. Add-ons under construction will be cancelled.
  • Buildings that are created with the CREATE UNIT trigger action or moved with
    the MOVE UNIT trigger action will attempt to reattach to add-ons of the correct
    type that are in the correct location.
  • Preplaced carriers owned by the Neutral player slot that have an initial
    hangar count greater than 0 will no longer crash the game.
  • Executing a KILL UNIT trigger action immediately followed by a MOVE UNIT
    trigger action will no longer result in a crash.
  • Doodads are no longer affected by the MOVE UNIT trigger action.
  • The mission countdown timer now has a maximum value of 99:99:99 (h:m:s)
  • Fixed bug that caused Elapsed Time to display incorrectly when finishing
    a very short mission.

  • patch 1.02

  • Flying units no longer receive ‘;cover’; from terrain features.

  • Fixed the bug when cancelling a guardian in high latency games that killed
    the mutalisk and gave multiple refunds.

  • Fixed the bug that could sometimes cause a map editor, hit point modified
    siege tank’;s hit points to be incorrect after transforming.

  • Time elapsed while the game is paused no longer counts toward total
    elapsed game time.

  • Increased the cost of a Zerg Hatchery from 300 to 350 minerals.

  • Changed the damage type of the Photon Cannon weapon system from explosion
    to normal.

  • Preplaced heroes for the AI will now auto acquire targets and defend themselves.

  • Fixed a bug that could potentially, in high latency games, over-charge zerg
    players when morphing larva into units.

  • Modified the ‘;Free For All’; game type so that the rules of diplomacy apply
    to computer players. (Computer players are no longer allied in FFA.) Also,
    made FFA available for single player custom games.

  • Fixed the crash that occurred when selecting a unit type, that would normally
    have shields, configured to have 0 shields via the map editor.

  • Fixed the bug that bumped people back to the race select screen after they
    had completed a single player campaign mission.

  • (Battle.net) Create game screen will now display ladder game speed as ‘;Fast’;
    instead of ‘;Faster’;.

  • (Battle.net) Profile draw code will now handle different sized destination
    windows.

  • Fixed ‘;attach to incomplete addon’; crash bug.

  • Added three new Computer AI scripts for use with the map editor (Protoss
    Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels.

  • Fixed bug that played the incorrect ‘;complete’; sound for addons.

  • Fixed bug that prevented rescued tanks and goliaths from acquiring targets
    correctly.

  • Fixed bug that caused Starcraft to allocate unnecessary amounts of memory
    while running minimized.

  • Fixed bug that could cause maps with a large number of pre-placed units to
    crash at load time.

  • Fixed bug that, in rare cases, could cause game to crash when certain types of units died.

  • Fixed bug that caused access violation when maps with unplaceable units were loaded.

  • Fixed bug that caused access violation when any zerg air unit died while cloaked by an arbiter.

  • (StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon damage fields

  • (StarEdit) Mineral patches and geyser are now limited to 50,000.

  • (StarEdit) Added exception handler.

  • (StarEdit) Fixed bug that made it impossible to remove Map Revealers via a trigger.

  • (StarEdit) Fixed bug that could cause triggers to ‘;disappear’; on systems
    using large fonts.

  • (StarEdit) Fixed bug that allows powerups to be placed in invalid locations on
    high terrain

  • (StarInst) Fixed minor over-calculation of disk space used by saved games
    for uninstall.

  • (StarInst) Moved file pre-cache requests to the install scripts.

  • (StarInst) Added support for multiple events per screen item without the
    use of sub-scripts.

  • (StarInst) Eliminated unnecessary screen refreshes.


  • patch 1.01

  • Fixed cheat that allowed one player in a multiplayer game to see the map.
  • Fixed bug that allowed players to receive extra resources when
    canceling building construction multiple times by exploiting lag in a
    multi-player game.
  • Fixed pathing problem related crash bug that was most commonly
    exhibited in Terran 10.
  • Fixed C Runtime Library crash bug exhibited during saved games
    when year was greater than 2098.
  • Fixed sprite allocation errors that prevent normal combat and
    creation of units.
  • Fixed occasional hang when joining and leaving Battle.net.
  • Enemy Science Vessels no longer continually unmask after
    irradiating units.
  • Missile turrets controlled by the AI properly acquire targets.
  • Fixed blank game names in Battle.net game list.
  • Game names with high ASCII characters now show up properly.


BS楼上的,发一堆洋文来占地盘。。。。

3.2d非法操作很频繁,尤其是海战…

为什么没有音效

32e补丁改些了什么,我联了一次机正常,第二次就进不去了

原来是开了netmeeting,可能和TA有冲突,所以进不去了.