TA3D 0.6 alpha 17(内测结束的版本)

10.19.2009 TA3D 0.6 alpha 17 for win32

What`s new?

*fixed Dead lock in file transfer stuffs in Network
*fixed a crash when closing connection to server
*fixed coordinated not being read correctly from EVENT_DRAW packets resulting in incorrectly stretched images
*removed compression from file transfer code : now that we send the data through a compressed socket, stream compression is likely to be more efficient than compressing fixed-size blocks of data so we don’t need it anymore
*fixed crash on exit when SocketTCP::~SocketTCP tries to write some logs

  • increased compression level from 1 to 6 (won’t change too much the compression ratio)
  • added a state variable for TCP sockets to enable/disable Z_SYNC_FLUSH mode (really improves the compression ratio : 120% reduce to 60% \o/)
  • added some bytes counters to have some statistics in TCP sockets
  • fixed data corruption bug in compressed sockets code
  • use Z_SYNC_FLUSH instead of Z_NO_FLUSH in order to get the same behavior (in term of delay) as sockets
  • fixes to compressed sockets code
  • fixed crash when opening a non compressed TCP socket
  • fixed several compilation warnings
  • fixed players connected to a game server not leaving their chan
  • fixed clients auto rejoining the server after game ended
  • fixed some corrupt log output
  • fixed player’s name not being set to their login when starting/joining a game with NetClient?
  • fixed NetServer forgetting server mod when updating server info
  • added some join/host/change mod code
  • added a “default” mod to the mod list in the mods window (in order to be able to unload all mods and get back to default)
  • added support for a list of players per game server
  • the GameServer::List type is now a map (much faster/adapted to what we’re doing with it)
  • improved NetClient? GUI
  • added support for game server listing
  • added a new command parser which understand strings with ‘"’ delimiters
  • updated JNetClient to support the new command format (complex strings with ‘"’ and special characters escaped with )
  • improved complexity of the Skin::TextEditor? function (it was doing a test per character …)
  • fixed Skin::TextEditor? splitting end of line words over two lines
  • improving the GUI model
  • added the beginning of an online-games window
  • fixed a bug in the extraction process of several mod archives downloaded from the mod repository system (added ‘"’ around filenames and paths)
  • uninstalling a mod now forces mod list refresh
  • fixed music starting to play in menus when it should remain in stopped state
  • fixed a few warnings
  • fixed several texture variables not being initialized resulting in texture pool being corrupted (white background in game stats screen)
  • fixed health bars position and size
  • Ta3D now uses libyuni-config, the good way to compile with libyuni.
  • You can use the ‘YuniProfileBuildTemplate?.cmake’ to customize the settings.
    *many other fixes…

In the next build the pathfinding will be reworked.

HELP section is here http://trac.ta3d.org

As usual it’s on TA3D’s ftp:

此版本已可以正常游戏了。
如果可能,会在接下来的几天重新制作简易压缩包。

我还是在标题画面CPU100%,导致只有0.7帧,游戏还是载入停止

那有劳小男孩了:4_189:

有没有具体一点的安装方法

解压到一个目录。
然后到TA里把后缀为hpi的数据都复制过去。
接着便可以运行了,TA3D的设置在现在还比较麻烦
如果在主菜单的ftp过低,可能是由于显卡驱动的问题,把TA3D在窗口模式、全屏模式下切换试试。主菜单的资源占用比TA的主菜单还低,基本上不可能出现低fps的。

考各专业www.qstikaow.comQQ;237047624电话;13802402644吴老师。设备www.gzkssb.com,QQ;1119748194,业务联系;13802402784吴经理

哈哈 路过打酱油的 随便支持一下楼主