TA3D beta4!( 非法的问题解决了,来测试新寻路罢)

Woow, finally this crash is fixed so here is a new beta which should work properly (I was able to play an entire game against AI in a virtual machine, so nearly a real windows).

So basically it brings (compared to last alpha, which was the last working package) the new pathfinding algorithm, several performance improvements (but pathfinder is likely to be called often when units can’t find their way, so at end of game when there are lots of wreckages it tends to slow the game down), several minor fixes. It should be more stable but given the fact that it’s the first working windows package with the new pathfinding code, this specific area may still be buggy on windows (and it’s still not finished yet).

Don’t expect the pathfinder to be perfect yet, there are still several things to tweak and generated paths are difficult to follow for some units (ships have difficulties because of repulsion stuffs they sometimes have difficulties passing over way points and have to go back) and pathfollowing code still needs some improvements.

As usual it’s there:
ftp://downloads.ta3d.org/binaries/windows/dev/0.6/

Enjoy

AI很烂,一堆兵Guard指挥官,指挥官冲锋,把敌人灭了,后来的兵还对着空地拼命地开火,指挥也经常不灵,怎么油然而生一种玩血狮的感觉。现在只能玩战役,进遭遇战模式没有指挥官。而且现在还是无法回车输入命令。

惊喜的是可以选择中文,这点感觉还不错,只是觉得TA3D要改进的部份实在太多了。

/:^]
TA3D已经开始往大长了。
自己看到TA3D现在的情况很震惊了。来日方长

老话题,最新的TA3D是可以玩了,但还是不知道怎么添加MOD,虽然在多人联网模式里的INTERNET里安装了MOD,但是却找不到相应的MOD。。。

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/:^]
安装之后在mod文件夹里存在了?

MOD文件夹里仍然空空如也,什么都没有

/:^]
先手动安装mod罢,现在很多事需要做,mod的bug提交到ta3d.org也不会很快有修复出来的。