taspring_0.50b2下载

[这个贴子最后由asasaass在 2005/05/30 05:35pm 第 2 次编辑]

版本再次更新了
http://taspring.clan-sy.com/dl/taspring_0.50b2.exe
具体改动
-Added support for set/get of unit variable ACTIVATION (allowing solars to close under attack for example)
-Added call to cob function SetMaxReloadTime for better ta unit compatibility
-Added stack boundary checking to cob interpreter
-Fixed buffer overrun problems in the sunparser
-Fixed threads contending over single global netbuf (hopefully no more netmsg errors)
-Now connects from the same udp port as connecting to (semi random before)
-Units can no longer move over infinite sloops
-Improved the pathfinder/movesystem
-Contruction units can no longer repair themselves
-Repair/Build/Reclaim now turn of cloak
-Unit paths are now only visible when cheats are enabled in debug mode
-F2 now shows the map from a pathfinding perspective if cheats are enabled
-Fixed grass not being drawn
-Previously visible buildings now stays on the map in a ghost state
-Added support for larger maps
-Added some more range circles
-Added keyboard bindings for mousewheel (pageup/down as default)
-Added guard order to aircrafts
-New .smd command MAP/WATER/WaterDamage. Indicates the amount of damage per second units take for being in “water”. Make it >1000 to prevent ground units from entering water entirely, >10000 prevents hovers from moving over water.
-New in game commands for host .setmaxspeed .setminspeed sets the maximum and minimum game speeds
此外加了一个简单的单机模式,随机在地图上产生单位并攻击游戏者

spring和CT的新即时战略会撞车吗?
倒是希望这两个东西能掀起一场科幻3D即时战略的风暴
奇幻风格的即时不大喜欢,奇幻还是作arpg比较合适

[这个贴子最后由asasaass在 2005/06/03 09:16pm 第 1 次编辑]

Spring可能会成为RTS界的Linux

那个随机出现敌对单位的试了一下,太难玩了,连一个建筑还没建好就飞来一个高级战机和一架对地攻击机,指挥官又不能造火箭塔,造LT塔还没造完,指挥官就被对地攻击机打爆了。

那个随机的,怎样选择另一个阵营?总是cor或星球大战的帝国军,怎么选ARM或星球大战的义军?