新壁纸和新截图各两张

[这个贴子最后由asasaass在 2006/09/02 08:23pm 第 1 次编辑]

http://www.supremecommander.com/downloads/wallpapers/1024x768/sc_06.jpg
左边这个是Aeon的支援型指挥官,也就是以前访谈中提到过的“基地指挥官”
http://www.supremecommander.com/downloads/wallpapers/2048x768/sc_07.jpg
星神用它的射线炮轰击UEF军队
http://www.supremecommanderhq.com/images/pictures/FerryModeTransport.jpg
Cybran的运输机在装载军队
http://www.supremecommanderhq.com/images/pictures/NukeWaves.jpg
核弹冲击导致海浪涌上地面
以下还有些MadBoris带来的新信息,谁能译一下?先谢了。
I thought I would give a break down on some of the high points. A few things you may know already, better late than never.
I also duplicated this into the main topic.
Game:

  • Public multiplayer beta planned for October, get on the GPG news letter.
  • Tracking units is in the game, including large artillery shells and nuke missiles, as well as missile cam which gives you the view from the missile.
  • Ferry mode transport – There are little flashing lights that are dropped at pick up and drop off points and units will automatically get onto ferrying transports. The system looks real good and very streamlined as we wanted.
  • Your economy is tied into your base shields and defense, so it’s a supply line concept of strategy to destroy the resources.
  • There are “three tech levels and an experimental level, which is the tech 4”. That is a quote.
  • There are about 250 unique units across all factions, this very likely includes buildings as well, but that is a lot of units.
  • There are 3 unique experimental units per side.
  • Factories or defensive units can be shut down. Factories can be paused in the building queue if your resources are getting tanked.
  • A very cool mod system is in place. Automatic install and you can easily use a checkbox to use or not use certain mods in the mod manager.
  • Dual core performance should be pretty favorable. Multiple cores beyond 2 will be supported.
  • Maps cover 7000 square kilometers of virtual space.
  • The game will also come on DVD.
  • Developer modding tools will be delivered with the game.
    Units:
  • 2 commander type units – There will be a Commander and a sub-commander in the game. Sub-commander can be modified to be offensive or can handle the base building necessities at home.
  • The Commander will be able to have 3 – 4 upgrades.
  • Atlantis – Can hold about a 100 flying units! It’s a tremendous ship for air defense and a sight to behold in action.
  • Range rings were shown for large weapons.
  • The Mavor has incredible range and can fire from one end of the map to the other, unknown if it can do the same on the hugest maps but its range rings were not even visible on that 4100 sq km map.
    UI:
  • I saw a little unobtrusive text alert overlay that comes up when you ran out of energy or mass letting you know you need more consumption or need to lower expenditure.
  • Split screen functionality is very impressive and I didn’t think so before seeing it, you can split as many screens as you want until the computer melts. Best for widescreens.
  • Fully skinnable UI, they are anticipating we will make different UI’s for different stages of the game.
  • The UI can be moved during gameplay to the left and right and bottom.
    Multiplayer:
  • Multiplayer game saving is being worked on, and should be in, but it is a huge feat that has been going on for many months. There is difficulty in saving simulated data for all players and objects that are part of a ‘synchronized’ simulation.
  • Team modes - Coop multiplayer, give units to allies, share resources, controlling allied units if allowed.
  • A good matchmaking service is paramount to them.
  • Unit cap will adjust as a player drops from the game. So as a player drops from the game his unit cap is distributed among other players. So if you start at an 8 way game at 500 units each, by the time you get to two players left you should have the whole unit cap / 2.
  • There is some interesting thing being done in multiplayer in limiting games to the machine with the least system specs. This will be a good feature to avoid lag, but how it all really works is uncertain.

I thought I would give a break down on some of the high points. A few things you may know already, better late than never.
I also duplicated this into the main topic.

Game:

  • Public multiplayer beta planned for October, get on the GPG news letter.
    10月份将制作公用联机对战平台
  • Tracking units is in the game, including large artillery shells and nuke missiles, as well as missile cam which gives you the view from the missile. 跟踪视角,可以跟踪导弹,炮弹的视角
  • Ferry mode transport – There are little flashing lights that are dropped at pick up and drop off points and units will automatically get onto ferrying transports. The system looks real good and very streamlined as we wanted. 自动运输系统。设定1条路径,运输舰会自动运输单位
  • Your economy is tied into your base shields and defense, so it’s a supply line concept of strategy to destroy the resources. 暂时不知道
  • There are “three tech levels and an experimental level, which is the tech 4”. That is a quote. 3级科技+1个试验级别(4级)
  • There are about 250 unique units across all factions, this very likely includes buildings as well, but that is a lot of units. 所有阵营共约250种单位
  • There are 3 unique experimental units per side. 每阵营有3种不同的‘试验级’单位
  • Factories or defensive units can be shut down. Factories can be paused in the building queue if your resources are getting tanked. 工厂之类的东东可以关闭,可以暂停生产
  • A very cool mod system is in place. Automatic install and you can easily use a checkbox to use or not use certain mods in the mod manager. 很强的mod系统,(大意是可以在游戏中选择mod)
  • Dual core performance should be pretty favorable. Multiple cores beyond 2 will be supported. 双核机子会很爽,支持>2核的机子
  • Maps cover 7000 square kilometers of virtual space. 7000平方km的地图(游戏面积)
  • The game will also come on DVD.游戏载体为DVD
  • Developer modding tools will be delivered with the game. mod工具随游戏一起放出
    真多啊
    今天没时间鸟

Units:

  • 2 commander type units – There will be a Commander and a sub-commander in the game. Sub-commander can be modified to be offensive or can handle the base building necessities at home. 两种commander类型的单位-会有commander和Sub-commander,Sub-commander可以被改成进攻性的或者呆在家里造东西
  • The Commander will be able to have 3 – 4 upgrades.commander能有3-4次升级
  • Atlantis – Can hold about a 100 flying units! It’s a tremendous ship for air defense and a sight to behold in action. Atlantis可以装载大概100个飞行单位
  • Range rings were shown for large weapons.(大型武器会显射程圈)
  • The Mavor has incredible range and can fire from one end of the map to the other, unknown if it can do the same on the hugest maps but its range rings were not even visible on that 4100 sq km map. Macor有难以置信的射程,可以从地图的一边打到另一边,不知在最大的地图是否仍然如此,但在4100平方km的地图仍然看不到射程圈(的极限)
    UI:
  • I saw a little unobtrusive text alert overlay that comes up when you ran out of energy or mass letting you know you need more consumption or need to lower expenditure.
  • Split screen functionality is very impressive and I didn’t think so before seeing it, you can split as many screens as you want until the computer melts. Best for widescreens.想要多少个屏幕显示都可以(!),宽屏最佳
  • Fully skinnable UI, they are anticipating we will make different UI’s for different stages of the game.UI支持skin,他们猜我们会为不同的关卡做不同的skin
  • The UI can be moved during gameplay to the left and right and bottom.UI可以在游戏中移到左/右/底部
    Multiplayer:
  • Multiplayer game saving is being worked on, and should be in, but it is a huge feat that has been going on for many months. There is difficulty in saving simulated data for all players and objects that are part of a ‘synchronized’ simulation.
  • Team modes - Coop multiplayer, give units to allies, share resources, controlling allied units if allowed.team游戏,可以把单位给盟友,共享资源,控制盟友的单位(如果被允许)
  • A good matchmaking service is paramount to them.
  • Unit cap will adjust as a player drops from the game. So as a player drops from the game his unit cap is distributed among other players. So if you start at an 8 way game at 500 units each, by the time you get to two players left you should have the whole unit cap / 2.单位上限自动调整。4v4战斗中如果你方2人掉线,你的单位上限会加倍
  • There is some interesting thing being done in multiplayer in limiting games to the machine with the least system specs. This will be a good feature to avoid lag, but how it all really works is uncertain.会有个好的功能避免lag

万岁!!!

好像百度上找不到啥图