貌似配置要求高的问题会在以后的版本中获得改善

Spliff:
Its good to see forums being used for topics other than complaints and cries for help! Anyway big hats off to GPG for interacting with their modders and players in such a positive way. Big thumbs down to all the other companies and CEO types who don’t get why it’s so important.

On a related note a friend was complaining to me about the system requirements of SupCom (higher than his PC). I loaded up the game with the debugger window open and showed him how much Lua code was being loaded. Then I showed him all the files (i have them all extracted). As a programmer he immediately understood the implications of what you have done and was forgiving. Most people wont get it though and I’m sure you’ve copped bad press over it; but in the long run I believe your decision was correct. Frankly if SupCom isn’t still being played 20 years from now I’ll be surprised. You’ve sacrificed speed for flexibility on a scale that I’ve never seen before. Just want you to know we modders appreciate it and we’ll do everything we can to make the risk pay off.

Feel free to pass this on to THQ. I’ve often detected the silent hand of publishers behind some of the industries dumbest ideas. If they try to shut you down or tell you what their lawyers think about being so open with your content then tell us and we, your paid-up fans, will blast the s**t out of them

o:
GPG Employee
Game performance will improve over time. Stay tuned.

[ 本帖最后由 asasaass 于 2007-2-28 06:52 编辑 ]

他们确实十分热心,跟国内某些厂家没法比…… 激情啊~

9550有希望么?

OTL

OTL

现在就最多40X40 1v2 SupermeAI…

在多就卡不行了

Spliff认为:
SupCom配置要求高的一个重要原因是——接口过于开放,不少东西都是LUA写的,而LUA的执行效率比较低下
但这会使引擎会有相当大的灵活度

引擎灵活的作用,会随着时间而体现出来
而配置要求高产生的负面影响,会随着时间而减弱
看来GPG打算后发制人啊

[ 本帖最后由 asasaass 于 2007-2-28 14:16 编辑 ]

引擎都这样了,优化还能好么:Q

不知道优化对AI是否有负面影响。。。

感觉正式版的AI远不如之前beta版的,难道被优化掉了?

[
LUA脚本是不大有优化的可能的,多半是其它的原因
不管怎么说,完全不作弊的AI是很难做的,像Spring的AI开发已经有一年多了,有点挑战性的也只有KAI而已