http://forums.gaspowered.com/viewtopic.php?t=10338
Patch Balance Notes
MISC
- Map props have been altered to provide more balanced start positions
- Assist icon now properly shows when mousing over a Quantum Gateway
- Starting and Mass Extractor locations adjusted for all ranked maps
- Weapons that do splash damage no longer destroy other projectiles
AIR
- Scorcher now deals its damage faster
- Tier 3 Spy Planes costs reduced by roughly half and now have limited
range Omni - Transports will no longer chase planes
- Gemini has been retuned after discovery of a bug with its missiles
- Tier 1 bombers now drop their bombs using a physics based model
- Zeus’s health increased
- Revenant’s damage increased
- Anti-air guns now prioritize bombers, gunships and transports over
interceptors and scouts
GROUND
-
Aurora: Acceleration increased slightly and top speed lowered
-
Cybran ACU damage reduced Rate of fire increased Overall DPS has gone
down -
Mech Marine can now correctly fire from a transport and health
increased -
Omni Sensors no longer have sonar
-
Flare: Damage increased
-
Energy Storage economy reduced Death explosion radius increased
-
Cybran TML defenses improved and now have a charge time before launch
-
Aeon ACU Advanced Resource Allocation System cost reduced
-
T3 land factories cost increased
-
UEF ACU nuke now behaves like other nukes
-
Tier 1 Tanks
- Striker now moves faster and has been retuned
- Tier 2 Tanks
- Retuned to perform better vs. Tier 1 units
- Now move faster
- Obsidian energy drain decreased
- Tier 2 Artillery:
- Miasma: Damage reduced
- Klinkhammer: More accurate
- Gunther: More accurate, damage increased
- Tier 2 Point Defenses
- Now lead their targets
- Oblivion and Triad no longer deal damage to friendly targets
- Tier 3 Siege Assault Bots
- Ranged reduced
- Vision range reduced
- Acceleration reduced
- Harbinger and Titan cost increased
- Titan turret speed increased
- Loyalist cost decreased and DPS increased
SEA
-
Strategic Missile Defenses can no longer be built on water
-
Salem now moves similar to Aeon and UEF Destroyers Its speed on land
has been increased -
UEF and Cybran Naval factories are now more easily hit by torpedoes
-
T3 Submarines are now significantly cheaper to build, their TML damage
has been reduced and their nuke cost increased -
Amphibious units (Sea floor walking) now have water vision equal to
their normal vision This allows them to see submarines -
Carriers (including the CZAR) can now build up through tier 3 air
units -
Cybran carrier anti-air guns DPS decreased and accuracy increased
-
T3 Sonar Buoy’s cost reduced, health changed and sonar range increased
-
T1 and T2 Sonar Buoy’s health increased
-
T3 Aeon Sonar Buoy anti-torpedo rate of fire decreased
-
T1 Torpedo launchers now have sonar
-
Frigates:
- Completely retuned
- Health increased
- Cost decreased
- DPS increased
- Beacon range decreased and anti-torpedo system retuned
- Submarines:
- Sylph cost increased and DPS decreased
- Sliver DPS decreased, cost decreased and health increased
- Destroyers
- Cost retuned
- Battleships
- Summit and Galaxy cost decreased
EXPERIMENTALS
-
Galactic Colossus and Monkeylord now always respond to attacks from
Siege Assault Bots -
Atlantis:
- Health reduced
- Torpedo system retuned
- CZAR:
- Health increased
- Beam damage reduced
- Flak damage radius increased
- Crash damage reduced
- Fatboy
- Cost decreased
- Galactic Colossus
- Cost decreased
- Movement improved
- Mavor:
- Accuracy decreased
- Turret speeds increased
- Cost reduced
- Monkeylord
- Turret ranges increased
- Scathis:
- Energy Drain per shot reduced
- Health increased
- Max radius
- Soul Ripper:
- Ground damage doubled and splash damage added
- Air to air damage reduced
- Crash damage and radius increased
- Cost retuned
- Tempest:
- Acceleration increased
- Turn rate increased
- Main cannon radius increased
- Cost decreased
[ 本帖最后由 sonil 于 2007-5-11 10:45 编辑 ]