新补丁的官方说明

http://forums.gaspowered.com/viewtopic.php?t=10338

Patch Balance Notes
MISC

  • Map props have been altered to provide more balanced start positions
  • Assist icon now properly shows when mousing over a Quantum Gateway
  • Starting and Mass Extractor locations adjusted for all ranked maps
  • Weapons that do splash damage no longer destroy other projectiles

AIR

  • Scorcher now deals its damage faster
  • Tier 3 Spy Planes costs reduced by roughly half and now have limited
    range Omni
  • Transports will no longer chase planes
  • Gemini has been retuned after discovery of a bug with its missiles
  • Tier 1 bombers now drop their bombs using a physics based model
  • Zeus’s health increased
  • Revenant’s damage increased
  • Anti-air guns now prioritize bombers, gunships and transports over
    interceptors and scouts

GROUND

  • Aurora: Acceleration increased slightly and top speed lowered

  • Cybran ACU damage reduced Rate of fire increased Overall DPS has gone
    down

  • Mech Marine can now correctly fire from a transport and health
    increased

  • Omni Sensors no longer have sonar

  • Flare: Damage increased

  • Energy Storage economy reduced Death explosion radius increased

  • Cybran TML defenses improved and now have a charge time before launch

  • Aeon ACU Advanced Resource Allocation System cost reduced

  • T3 land factories cost increased

  • UEF ACU nuke now behaves like other nukes

  • Tier 1 Tanks

  • Striker now moves faster and has been retuned
  • Tier 2 Tanks
  • Retuned to perform better vs. Tier 1 units
  • Now move faster
  • Obsidian energy drain decreased
  • Tier 2 Artillery:
  • Miasma: Damage reduced
  • Klinkhammer: More accurate
  • Gunther: More accurate, damage increased
  • Tier 2 Point Defenses
  • Now lead their targets
  • Oblivion and Triad no longer deal damage to friendly targets
  • Tier 3 Siege Assault Bots
  • Ranged reduced
  • Vision range reduced
  • Acceleration reduced
  • Harbinger and Titan cost increased
  • Titan turret speed increased
  • Loyalist cost decreased and DPS increased

SEA

  • Strategic Missile Defenses can no longer be built on water

  • Salem now moves similar to Aeon and UEF Destroyers Its speed on land
    has been increased

  • UEF and Cybran Naval factories are now more easily hit by torpedoes

  • T3 Submarines are now significantly cheaper to build, their TML damage
    has been reduced and their nuke cost increased

  • Amphibious units (Sea floor walking) now have water vision equal to
    their normal vision This allows them to see submarines

  • Carriers (including the CZAR) can now build up through tier 3 air
    units

  • Cybran carrier anti-air guns DPS decreased and accuracy increased

  • T3 Sonar Buoy’s cost reduced, health changed and sonar range increased

  • T1 and T2 Sonar Buoy’s health increased

  • T3 Aeon Sonar Buoy anti-torpedo rate of fire decreased

  • T1 Torpedo launchers now have sonar

  • Frigates:

  • Completely retuned
  • Health increased
  • Cost decreased
  • DPS increased
  • Beacon range decreased and anti-torpedo system retuned
  • Submarines:
  • Sylph cost increased and DPS decreased
  • Sliver DPS decreased, cost decreased and health increased
  • Destroyers
  • Cost retuned
  • Battleships
  • Summit and Galaxy cost decreased

EXPERIMENTALS

  • Galactic Colossus and Monkeylord now always respond to attacks from
    Siege Assault Bots

  • Atlantis:

  • Health reduced
  • Torpedo system retuned
  • CZAR:
  • Health increased
  • Beam damage reduced
  • Flak damage radius increased
  • Crash damage reduced
  • Fatboy
  • Cost decreased
  • Galactic Colossus
  • Cost decreased
  • Movement improved
  • Mavor:
  • Accuracy decreased
  • Turret speeds increased
  • Cost reduced
  • Monkeylord
  • Turret ranges increased
  • Scathis:
  • Energy Drain per shot reduced
  • Health increased
  • Max radius
  • Soul Ripper:
  • Ground damage doubled and splash damage added
  • Air to air damage reduced
  • Crash damage and radius increased
  • Cost retuned
  • Tempest:
  • Acceleration increased
  • Turn rate increased
  • Main cannon radius increased
  • Cost decreased

[ 本帖最后由 sonil 于 2007-5-11 10:45 编辑 ]

:L 被抢先了…… 我刚才正在看呢~

杂:

地图更改,初始地点更平衡

鼠标悬停在量子门上时会有协助图标

调整所有比赛地图上的初始地点和采矿点

爆炸范围不会殃及炮弹了,这个好……

空:

Scorcher攻击更快

T3侦查机所需资源大约减半,+omni探测

运输机不会追着飞机跑了

由于Gemini的导弹有bug(从来打不到敌人~…… 不知道飞机现在被改成什么样了),飞机被更改了

T1轰炸机用基于物理的模型投弹(也就是说会往前下飞而不是垂直掉吧)

Zeus血+

CybranT3轰炸+攻击力(原来范围已经很大了啊~萌口牙:$ )

对空武器现在瞄轰炸机、武直,而不是战斗机啥的了(更换目标优先级),这下诱饵没有那么好用了…… 不过最初进入瞄准范围的还是可以做引

陆:

Aurora加速度增加,最高速减少

Cybran ACU攻击频率增加,攻击力降低,DPS降

Mech Marine 能正确的从运输机里发射,且血增加

Omni雷达没声纳了

Flare加攻击力

能量储存量减少,爆炸伤害增加???(是不是反了…… 很多人都在叫这玩意儿不值得造)

Cybran TML-4 发射需要预热……血+

Aeon ACU的RAS(加能量和质量的那个升级)便宜了

T3地面工厂升级所需费用增加

UEF ACU核弹现在的属性和一般核弹相同

T1 坦克:

Striker加速、修改

T2 坦克:

修改以更有效的对抗T1坦克;速度增加;Obsidian防护罩所需能量减少

我说过T2大炮肯定要加强吧~ 啊哈哈哈哈哈!!!Aeon 的-攻击力;UEF+准确;Cybran+准确+攻击力

……Aeon、UEFT2防御塔 lead target(提前量)+no damage to friendly(不会伤及友军)~ 看门狗完全废了——囧(最新消息:前2者的DPS会做相应调整)

T3 SABs -加速度 -射程=25 -视野(总体削弱是对的,另一个帖子上看到的是减速度而非加速度),Harbinger(最新消息:此物还是最好的SAB)&Titain贵鸟,Loyalist便宜鸟+攻击强鸟:lol

海:

反核弹不能在海上造了:L

Salem加速鸟:loveliness: 原来速度为4,现在应该和其他种族接近,就算比例不变,路上速度也会增加。

UEF和Cybran的船厂更容易被鱼类击中(原来鱼类会穿过去)

T3核潜艇大大便宜了,战术导弹攻击力降低(原来3000),核弹造价提升

两蜥单位的水下视野=陆地视野

航空母舰(包括飞碟)终于可以造飞机了!!!:Q

Cybran航母攻击力降低,准确度提升(不利于打飞碟,善于打飞机了)

T3 声纳造假降低、血更改、声纳范围加大

T1T2声纳血+

AeonT3声纳反鱼类射速降低

T1鱼类发射平台+声纳

T1炮艇完全加强?

Sylph 攻击力降低

Cybran潜艇Silver DPS还减啊…… 不过便宜血多了

所有驱逐舰造价调整

Summit竟然减价…… (原来就是最强的战列舰啊)Galaxy减价甩卖!

超:

巨人和猴王对SAB攻击有反应了

Atlantis血减了,不知道鱼类修改到啥程度呢?

飞碟正常化了。+50%血,-光攻击,对空炮爆炸范围增加,自爆攻击降低

fatboy便宜了:L

巨人便宜+走的快了:L :L

Mavor(我叫它“巨根”:lol )便宜+不准+炮管转的快了~ 怎么说好呢?

猴王炮管能转的范围增加了?主炮还是副炮?

Scathis多管:+血=17000,-每炮能量=10000,射程缩短

SoulRipper完全加强了对地的攻击力(×2),减弱对空啊~(/2)

Tempest也是全方面加强啊……加速度+,转速+,主炮范围+,便宜

[ 本帖最后由 零星 于 2007-5-11 16:02 编辑 ]

:lol :lol :lol 你快打造一个中文版说明出来吧

这个还是不完整版的…… 要不等再完整点的出来?

我刚才在看另外一个帖子,里面有些补充。

这是官方放出的说明啊 应该比较完整了吧

是官方的,但还不完整。那个人正在做完整的…… 不管了,先翻了再说。

:lol :lol :lol 速度翻吧 我继续去复习 明天万恶的考试啊

才起床,发现连翻译都被翻掉了,都不给我个锻炼翻译的机会:Q :Q :Q ,也好,翻译好累得,呵呵。
这次的改动好大,所有航母可以造飞机,超武还大减价,晕啊,这不是在鼓励军备竞赛嘛。不过这次亚特兰蒂斯的杀伤力估计要被严重削弱了,不然这玩艺就太强了。

改动幅度相当大啊,版本号是多少?

:L 明天周六啊…… 难道现在的学校都是周末考试?

Atlantis的鱼类只是透露修改,还没说削弱啊…… 这个太简单了,等正式的出来了你再翻吧:lol 能睡到下午不简单啊~

版本号未知,就是下一个……

[ 本帖最后由 零星 于 2007-5-11 14:44 编辑 ]

如果有考试在周末,80%的可能是社会上的资质考试或者什么统考。睡到下午可是我的特殊属性,只要早上没课绝对不会在中午之前起床:lol :lol :lol
这学期选修了文献翻译,虽然和sc不怎么沾边,看到了有空的话还是会小翻译一下玩玩(其实是学校里电脑跑不动sc,只好用翻译来解馋了)。

:lol :lol :lol 那我就是20%了 大学的期中考试 哈哈哈哈

现在比较疑惑的是T2 PD的lead target 莫非是跟踪目标呢还是打提前量了?

[

track target 才是跟踪,这个属性是在弹头里,而lead target是单位武器属性。

原来如此~~:lol :lol :lol 快发个中文版主题吧 顺便整理一下GPG上的TECHTALK的内容也顺带翻译一份吧

tech talk的要点都集中在这里了,我在二楼的中文版里也加入了些英文版里没有的东西…… 随时更新。

各位看到的也可以说啊,开太多帖子反而混乱。

看上去离传说中的800项修改还有距离.
:lol

看门狗费了是什么意思?

Cerberus和CybranT2PD的名字Cerebus很像,而实际上Cerebus并不是一个标准英文……

[ 本帖最后由 零星 于 2007-5-11 20:41 编辑 ]

没有新加单位:Q :Q :L :L

补丁而已,补丁
不是资料片