完整版补丁信息 3251


Patch Notes for build 3251

MISC

  • New cartographic view for both main view and strategic map.
    加入战术地形图模式(在迷你地图选项里)
  • Multiplayer/Skirmish maps now have a “no rush” timer option.
    连线/对抗模式加入“无快攻”的时间长度选项
  • Map props have been altered to balance player start positions.
    地图更改,初始地点更平衡
  • Overall performance enhancements in regards to memory management and AI.
    通过调整内存使用和人工智能使得整体性能得以提升
  • Saltrock Colony’s civilian defenses altered for balance.
    通过改变地图Saltrock Colony的中立防御建筑使其平衡
  • Assist Icon now properly shows when mousing over a Quantum Gateway.
    鼠标悬停在量子门上时会有协助图标
  • Starting Mass Extractor locations adjusted for all ranked maps.
    调整所有比赛地图上的初始地点和采矿点
  • Weapons that do splash damage no longer destroy other projectiles.
    武器爆炸不会殃及其他武器了,这个好……
  • Improved pathing and unit formation behavior, especially for naval and experimental units.
    提升制定行动路线和阵型,特别针对海军以及实验单位
  • Fixed issue where game would lock up if you were at unit capacity in campaign mode and captured an enemy unit.
    修复当人口达到上限后俘虏敌军后游戏被锁定的问题
  • Ferry Beacon now has a Strategic Icon.
    摆渡点现在使用战略图标
  • Weapons now perform a terrain blocking test when choosing the best target to engage.
    武器会进行地形影响测试以选择最佳目标
  • Improved behavior for Engineers that are patroling and reclaiming resources.
    增强工程兵在巡逻和回收时的行为模式
  • Attack Ground is now equivalent of Attack Move to Position.
    对地攻击现在相当于移动攻击(和原来的Alt+左键相同)
  • New Hold Ground stance lets units attack the ground instead of performing an attack move to a position.
    (这个还是解释一下吧:把原来的“允许攻击与否”两种模式更改为三种:“HoldGround”——原来的“ReturnFire”模式,“ReturnFire”——单位会反击但不会追踪,“HoleFire”——停止一切攻击行为)
  • Fixed double Mass Extractor exploit.
    (解释:原本在MassExtractor矿场升级开始以后点击暂停升级(键盘Z或者“||”图标),由附近的工兵进行升级,在升级完成后不取消暂停的话,其采矿能力相当于原始矿场+新升级的矿场。)<—这个bug消除了

AIR

  • Scorcher now deals its damage faster.
  • Build cost of Tier 3 spy planes reduced by roughly half, and they now have limited-range Omni.
  • Transports will no longer chase planes.
  • Gemini has been retuned to address a bug with its missiles.
  • Tier 1 bombers now drop their bombs using a physics-based model.
  • Zeus’s health increased.
  • Revenant’s damage increased.
  • Anti-air guns now prioritize bombers, gunships and transports over Interceptors and scouts.
  • Gunships with AA do not chase planes.
  • Multiple transports now use one Ferry Waypoint, as opposed to one per transport.
  • New Dock Button orders planes to auto-land and refuel at nearest Air Staging Platform or carrier.

GROUND

  • Aurora: Acceleration increased slightly and top speed lowered.

  • Cybran ACU damage reduced; rate of fire increased; overall DPS reduced.

  • Mech Marine can now fire correctly from a transport; health increased.

  • Omni Sensors no longer have sonar capabilities.

  • Flare: Damage increased.

  • Energy Storage economy reduced; explosion radius increased.

  • Cybran TML defenses improved and now have a charge time before launch.

  • Aeon ACU Advanced Resource Allocation System cost reduced.

  • T3 land factories upgrade cost increased.

  • UEF ACU nuke now behaves like other nukes.

  • T3 Cybran Siege Assault Bots will no detonate into an EMP if they are destroyed while under construction.

  • Cybran ACU and sACU now have a general cloaking button that handles both cloak and stealth.

  • Fixed an issue where factories stopped responding if the unit being built was killed during the “factory lower” animation.

  • Shields will no longer fully recover shield health while in an Energy-negative economy.

  • Shields no longer prevent nuke damage.

  • Commanders now display warp-in effect during online ranked games.

  • All Supreme AI now begin building at the proper time in skirmish rather than waiting for 13 seconds.

  • Engineers can now assist Shield Generators and will repair and recharge shields while shield is taking damage.

  • Tier 1 Tanks

  • Striker has increased movement speed and has been retuned.
  • Tier 2 Tanks
  • Retuned to perform better vs. Tier 1 units.
  • Increased movement speed.
  • Obsidian Energy drain decreased.
  • Tier 2 Artillery:
  • Miasma: Damage reduced.
  • Klinkhammer: More accurate.
  • Gunther: More accurate, damage increased.
  • Tier 2 Point Defenses
  • Now lead their targets.
  • Oblivion and Triad no longer deal damage to friendly targets.
  • Tier 3 Siege Assault Bots
  • Firing-range reduced.
  • Vision-range reduced.
  • Acceleration reduced.
  • Harbinger and Titan build cost increased.
  • Titan turret speed increased.
  • Loyalist build cost decreased and DPS increased.

SEA

  • Can no longer build Strategic Missile Defenses on water.

  • Salem now moves similar to Aeon and UEF Destroyers; its speed on land has been increased and only goes on land if it has been given a land-based waypoint.

  • UEF and Cybran Naval factories are now more susceptible to torpedoes.

  • T3 submarines are now significantly cheaper to build, their TML damage has been reduced and their nuke cost increased.

  • Amphibious units (that move along the sea floor) now have water vision equal to their normal vision. They can also now detect submarines.

  • Carriers (including the CZAR) can now build Tier 1 through Tier 3 air units.

  • Cybran carrier anti-air guns DPS decreased and accuracy increased.

  • T3 Sonar Buoy’s cost reduced, health changed and sonar range increased.

  • T1 and T2 Sonar Buoy’s health increased.

  • T3 Aeon Sonar Buoy anti-torpedo rate of fire decreased.

  • T1 Torpedo Launchers now have sonar.

  • T3 Aeon Strategic Missile Submarine’s tactical missiles can now be targeted by TMD’s.

  • Frigates:

  • Health increased
  • Build cost decreased
  • DPS increased
  • Beacon range decreased
  • Anti-torpedo system retuned.
  • Submarines:
  • Sylph build cost increased and DPS decreased.
  • Sliver DPS decreased, build cost decreased and health increased.
  • Destroyers
  • Build cost retuned.
  • Battleships
  • Summit and Galaxy build cost decreased.

EXPERIMENTALS

  • Galactic Colossus and Monkeylord now always respond to attacks from Siege Assault Bots.

  • Atlantis:

  • Health reduced.
  • Torpedo system retuned.
  • CZAR:
  • Health increased.
  • Beam damage reduced.
  • Flak damage radius increased.
  • Crash damage reduced.
  • Fatboy
  • Build cost decreased.
  • Can no longer build Engineers while underwater.
  • Galactic Colossus
  • Build cost decreased.
  • Movement improved.
  • Mavor:
  • Accuracy decreased.
  • Turret speeds increased.
  • Build cost reduced.
  • Monkeylord
  • Turret ranges increased.
  • Scathis:
  • Energy drain per shot reduced.
  • Health increased.
  • Max firing radius decreased.
  • Soul Ripper:
  • Ground-damage doubled and splash damage added.
  • Air-to-air damage reduced.
  • Crash damage and radius increased.
  • Build cost retuned.
  • Tempest:
  • Acceleration increased.
  • Turn rate increased.
  • Main cannon radius increased.
  • Build cost decreased.

General Game UI

  • Game no longer pauses when you minimize or press Alt-Tab.
  • Messages are broadcast to every player when alliances are formed or broken.
  • There is now a confirmation dialog for self-destructing units. (You can turn the self-destruct confirmation off in the Options Menu under the Interface Tab.)
  • Removed auto-pausing from all dialogs except the Main Escape Menu in single player.
  • Allied victory and share resources are now active by default.
  • Construction/Queue Bars now shrink and grow according to how many options are available.
  • Save, Load and Replay dialogs can now be sorted by name or date created/modified.
  • A dialog similar to the victory dialog is now displayed when a replay has finished playing.
  • Fixed duplicate weather effects showing up in right-hand corner of the world.

Map Control

  • There is a new window that controls several things:
  • Toggle Resource Icons on/off.
  • Toggle Cartographic mode on/off.
  • Toggle Minimap on/off (even in the minimal view).
  • This dialog can be accessed by either pressing ‘Y’ or by clicking on the former ‘Minimap’ button.

Quick Select Groups / Avatars

  • Units are automatically assigned to the same Quick Select Group that the constructing factory is assigned to.
  • To support this, factories are now filtered out of Quick Select Groups when recalling them for selection.
  • Shift + Control Group # will now add that control group’s units to your current selection.
  • Shift + Clicking on any Quick Select button (Commanders, Idle Engineers, Control Groups) will add an idle Engineer to your current selection.
    -Shift + Control + Control Group number now selects only factories in the Control Group.
  • Support Commanders now have their own idle tab.
  • Fixed a bug with Avatar Icons that would play the “Commander is under attack” voice for any non-commander units modded to show up as an Avatar.
  • Avatars should now refresh properly when the focus army is changed.

Strategic Markers

  • You can send markers to your allies by pressing the following keys:
  • F5 - Sends a “General Alert” marker.
  • F6 - Sends a “Move” marker.
  • F7 - Sends an “Attack” marker.
  • F8 - Creates a custom marker.
  • General Alert, Move and Attack markers disappear after 10 seconds.
  • Custom markers are permanent until the user deletes them (Shift+Ctrl+Right Click) or their army is defeated.
  • Custom markers may be moved by any ally. Hold Shift and drag the circle to where you want the marker to be located.

Options

  • Added an option to lock the cursor to one screen when in full-screen mode. This is useful when you are playing full-screen on a dual-monitor systems and you’re only using one monitor.
  • Added options that control both keyboard scroll and keyboard rotate speeds.
  • Moved keyboard pan accelerate key from Shift to Control.
  • Added option to toggle bloom rendering. (Toggling this off may increase performance. This has also been set to off for the low configuration.)
  • Separated render background option into render skycube and render background.

Lobby

  • Changed tomato color to purple.
  • Added a No Rush option for custom games. Does not apply to ranked games.
  • During the specified No Rush time limit, you cannot issue orders to your units outside of your initial area. In addition, you will see a ring around your base that shows the area that you are limited to, along with a timer in the Score Display that shows the amount of time remaining. - Revamped the way map selection and options are displayed.
  • All players now see a “display panel” where the option list used to be.
  • The host can access a secondary configuration screen to change the map and game options.
  • Rollover feedback shows which slot correlates with which spawn slot on the map.

Build Mode

  • The B key now toggles build mode on and off. (Esc. still toggles it off, as well.)
  • As a consequence, some keys needed to be remapped in order to accommodate the new functionality for the B key.

Mod Manager

  • It is EXTREMELY likely that pre-patch mods will not be compatible with the new mod system.
  • Mods now key from a GUID rather than by name.
  • Exclusive flag works
  • Before and after tables work.
  • Conflicts table works.
  • Example mods were removed from the main game data files as they were confusing players. The resource rich mod is still included since many players use that mod.
  • Mod hooking now concatenates so local variables will be accessible.
  • Added a new lua scd that moves generic engine files to their own scd.

Mod Support

  • SupcomDataPath.lua has been changed so that directories are mounted instead of defined as a search path.
  • OpenURL function is exposed to Lua scripts. It is simple to use:
    Usage: OpenURL(“http://forums.gaspowered.com”)
  • OpenURL will only open approved protocols. These protocols can be found in SupComDataPath.lua (in the same directory as the game binary).
  • Please post in the mod developer support forums if you would like a new protocol supported.
  • PrintText can now be used on the sim or user side to display text on the screen during a session.
    Usage: PrintText(text, fontSize, fontColor [format: aarrggbb], duration [seconds], location [leftcenter|center|rightcenter])
  • You no longer need to rename .zip to .scd
  • For additional changes to mod structure, see this post:
    http://forums.gaspowered.com/viewtopic.php?t=7819

File Structure

  • There is now an option to save replays, screenshots and saved games in your My Documents folder.
  • With this option enabled, you’ll only be able to see files in the My Documents folder.
  • If you have files saved in the App Data location, they won’t appear in your file picker unless you turn the option off or manually move the files to the new locations.
  • Files stored in the My Documents folder will not be removed if you uninstall Supreme Commander.
  • You’ll find the files in My Documents\My Games\Gas Powered Games\Supreme Commander\
  • For convenience, game mods may now be placed in My Documents\My Games\Gas Powered Games\Supreme Commander\mods
  • Game maps may now be placed in My Documents\My Games\Gas Powered Games\Supreme Commander\maps

[ 本帖最后由 零星 于 2007-5-23 03:20 编辑 ]

有爱的请翻译

没有有爱的人出现我晚上回来翻……

:lol 就看你的了 我下午去上课~

等2楼的兄弟翻译。。。。。。。。。。。。。。

呵呵,我来翻译吧,稍等……

综合内容:
*主视角和战略地图上新的地图视角(?不太懂,用过的解释一下)
*多人/单机游戏增加“没有快攻”选项
*地图上的内容作改变以使玩家在不同起始位置时平等
*整体性能调整以增强内存管理及AI
*???(看不懂什么东西)调整平衡
*鼠标移到量子门上时出现帮助建造图标
*对所有ranked map(战网上能用的吧,没福气上战网)起始金属采集点的位置调整
*武器产生的溅射伤害不再影响其他的弹药(不能用爆炸引爆其他炮弹了)
*增强寻道及阵型,特别对于海军及超级武器
*修复战役模式下在满人口后捕获对方单位后游戏被锁定的问题
*摆渡点拥有一个战略图标
*武器在射击前会进行地形影响测试以避免地形产生的阻挡
*增强工兵巡逻时的表现及资源回收能力
*对地攻击和移动到目的地攻击效果相同(字面意思直接翻译的,到底什么效果?)
*新的防守区域姿态让单位直接攻击而不是移动到某地再攻击
*修复双倍金属采集(本来有问题吗?)

空军
*酷暑(UEF T1 轰炸机)产生伤害的速度更快
*建造T3 侦察机的成本减半,并且T3 侦察机具有一个小范围的omni雷达
*运输机不再追逐飞机
*双子星(Cybran T3 战斗机)导弹的一个bug被调整
*T1 轰炸机投弹基于物理规律(大概是考虑炸弹的惯性作用)
*宙斯(Cybran T1 轰炸机)hp增加
*亡灵(Cybran T3 轰炸机)伤害增加
*防空单位将以轰炸机,攻击机,运输机为优先目标
*带有防空的攻击机不再追逐飞机
*多架运输机使用一个摆渡点,不再是每架一个
*新增停靠按钮让飞机自动停靠最近的飞机场或航母进行修理和加油

地面
*极光(Aeon T1 坦克)增加加速能力,降低最高速度
*Cybran ACU伤害降低,射击频率增加,总的dps降低
*机甲陆战队可以直接在运输机上射击,hp增加
*Omni雷达不再具有声纳功能
*闪光(Aeon T1 机甲陆战队)伤害增加
*能量储藏系统效率降低,被摧毁时的影响范围增大
*Cybran 战术导弹防御系统效能增加且需要在发射前充电
*Aeon ACU 高级资源产生模块消耗降低
*T3 地面工厂升级消耗降低
*UEF ACU 核弹表现和其他核弹一样
*Cybran T3 攻城机器人在建造时被摧毁将不会释放EMP
*Cybran ACU 和sACU 将拥有一个通用隐身按钮同时控制隐身和反雷达
*修正工厂在降低生产平台时单位被摧毁而导致的无相应问题
*护盾在能量恢复重新启动的时候不会完全恢复
*护盾不再阻挡核弹伤害
*指挥官在对战时将以扭曲的形式(?不太确定)显示
*所有的高级AI不会再开始游戏后停止13秒再开始建造东西
*工兵协助护盾的时候不仅能后修理护盾发生器也能够协助护盾恢复(那岂不是会出现无敌护盾……)
*T1 坦克

  • 突击者(UEF T1 坦克)增加移动速度并且被重新调整
    *T2 坦克
  • 重新调整以更好地对付T1 单位
  • 增加移动速度
  • 黑耀石(Aeon T2 坦克)能量消耗减少
    *T2 火炮
  • 毒气(Aeon T2 火炮)伤害降低
  • 石锤(UEF T2 火炮)更精确
  • 巩瑟尔(Cybran T2 火炮)更精确,伤害增加
    *T2 点防御
  • 将会计算提前量
  • 湮灭(Aeon T2 point defense)和三元组(UEF T2 point defense)将不会误伤友军单位
    *T3 攻城机器人
  • 降低射程
  • 降低视距
  • 降低加速度
  • 先驱(Aeon T3 攻城机器人)和泰坦(UEF T3 攻城机器人)
  • 泰坦(UEF T3 攻城机器人)炮台转动速度增加
  • 忠诚者(Cybran T3 攻城机器人)建造成本降低,dps增加(Cybran控的福音,哇哈哈哈)

海军
*反核弹系统不能在水中建造(那不就等于海军半残废掉了?)
*塞伦(Cybran T2 驱逐舰)和其他种族的驱逐舰一样移动,再陆地上的移动速度增加,并且只有在直接

点地面为目的地的时候才会登陆
*UEF和Cybran的船厂更容易被鱼类攻击
*T3 潜艇成本大幅下降,其战术导弹伤害降低而核弹成本增加
*两栖单位(沿着水下大陆架行走的单位)水下视野和地上视野一样大,并且能够侦测潜艇
*航母(包括CZAR)能够建造T1至T3的空中单位(航母的春天来了)
*Cybran 航母的防空炮增加命中率降低DPS
*T3 声纳成本降低,hp改变并且范围增大
*T1 和T2 声纳hp增加
*T3 Aeon 声纳反鱼雷系统射击频率降低
*T1 鱼雷发射管自带声纳
*T3 Aeon 战略导弹潜艇的战术导弹可以被反战术导弹系统瞄准
*护卫舰

  • hp增加
  • 成本降低
  • DPS增加
  • 灯塔范围降低
  • 反鱼雷系统改进
    *潜艇
  • 空气精灵(Aeon T1 潜艇)建造成本增加,DPS降低
  • 白银(Cybran T1 潜艇)DPS降低,建造成本降低并且HP增加
    *驱逐舰
  • 建造成本改变
    *战列舰
    -巅峰级(UEF T3 战列舰)和银河级(Cybran T3 战列舰)

超级武器
*银河巨神和大蜘蛛能够回应攻城机器人的攻击
*亚特兰蒂斯

  • hp降低
  • 鱼雷系统改变(到第是加强还是减弱?)
    *CZAR
  • hp增加
  • 光束伤害降低
  • 高射炮伤害范围增大
  • 坠毁伤害降低(谢天谢地)
    *小胖
  • 建造成本降低
  • 在水下时不能再建造工兵
    *银河巨神
  • 建造成本降低
  • 移动速度增加(汗)
    *Mavor
  • 命中率降低
  • 炮台转动速度增加
  • 建造成本降低
    *大蜘蛛
  • 炮台射程增加
    *八爪连射炮
  • 射击能量消耗降低
  • hp增加
  • 最大射程降低
    *灵魂撕裂者
  • 对地伤害反倍并且增加溅射伤害
  • 对空伤害降低
  • 坠毁伤害增加并且影响范围增加
  • 建造成本改变(咸鱼翻身了)
    *暴风雨
  • 加速度增加
  • 回转速度增加
  • 主炮射程增加
  • 建造成本降低

通用游戏界面

  • 游戏不会在最小化和切换出来时暂停
  • 消息将会向所有玩家广播无论是否结盟
  • 单位自毁前将会有一个确认窗口(可以关掉)
  • 去除弹出对话筐时的自动暂停除了单人游戏时打开菜单
  • 同盟胜利和资源共享将在进入游戏前设定
  • 建造/列队栏将根据实际情况自动伸缩长度
  • 保存,读取和重播对话可以按名称或时间创建/改变
  • 一个类似胜利的对话框将会在重播结束的时候出现
  • 修复一个在地图右下角的天气效果显示问题(??不确定)

先翻到这里了,后面的东西杂七杂八的看了有点头大了,要是有必要的话再翻吧。

New cartographic view for both main view and strategic map.
这是指下面这种显示方式。看上去像专业的军用地图了。


哈哈哈哈!我以後就用这个模式打仗了!!!

完全不用考虑显卡的问题啊!

主屏要怎么弄出那种2D纸片模式啊。。。

我昨天也想了半天呢…… 找到迷你地图的设置,里面两行,一行是迷你地图设置,一行是主窗口设置。

能量块~~~