进入以前下载的地图的文件夹
打开 script.lua 这个文件
你会看到如下代码:
local ScenarioUtils = import(‘/lua/ScenarioUtilities.lua’)
local ScenarioFramework = import(‘/lua/modules/ScenarioFramework.lua’)
function OnPopulate()
ScenarioUtils.InitializeArmies()
end
function OnStart(self)
end
将这些代码修改如下:
local ScenarioUtils = import(‘/lua/sim/ScenarioUtilities.lua’)
local ScenarioFramework = import(‘/lua/ScenarioFramework.lua’)
function OnPopulate()
ScenarioUtils.InitializeArmies()
end
function OnStart(self)
end
然后打开scenario.lua文件
你会看到下面这样的代码:
ScenarioInfo = {
name = ‘Mass Canyon’,
description = ‘’,
starts = true,
preview = ‘’,
size = {512, 512},
map = ‘/maps/SCMP_Wild_Mass_Canyon/SCMP_Wild_Mass_Canyon.scmap’,
save = ‘/maps/SCMP_Wild_Mass_Canyon/SCMP_Wild_Mass_Canyon_save.lua’,
script = ‘/maps/SCMP_Wild_Mass_Canyon/SCMP_Wild_Mass_Canyon_script.lua’,
Configurations = {
[‘standard’] = {
teams = {
{ name = ‘FFA’, armies = {‘ARMY_1’,‘ARMY_2’,‘ARMY_3’,} },
},
customprops = {
[‘ExtraArmies’] = STRING( ‘ARMY_9 NEUTRAL_CIVILIAN’ ),
},
},
}}
将其修改为:
ScenarioInfo = {
name = ‘Mass Canyon’,
type = ‘skirmish’,
description = ‘’,
starts = true,
preview = ‘’,
size = {512, 512},
norushradius = 90,
norushoffsetX_ARMY_1 = 0,
norushoffsetY_ARMY_1 = 0,
norushoffsetX_ARMY_2 = 0,
norushoffsetY_ARMY_2 = 0,
norushoffsetX_ARMY_3 = 0,
norushoffsetY_ARMY_3 = 0,
norushoffsetX_ARMY_4 = 0,
norushoffsetY_ARMY_4 = 0,
map = ‘/maps/SCMP_Wild_Mass_Canyon/SCMP_Wild_Mass_Canyon.scmap’,
save = ‘/maps/SCMP_Wild_Mass_Canyon/SCMP_Wild_Mass_Canyon_save.lua’,
script = ‘/maps/SCMP_Wild_Mass_Canyon/SCMP_Wild_Mass_Canyon_script.lua’,
Configurations = {
[‘standard’] = {
teams = {
{ name = ‘FFA’, armies = {‘ARMY_1’,‘ARMY_2’,‘ARMY_3’,} },
},
customprops = {
[‘ExtraArmies’] = STRING( ‘ARMY_9 NEUTRAL_CIVILIAN’ ),
},
},
}}
加入的代码第一行中的数值应该是NO RUSH的范围半径(猜的)
然后进去就可以进以前下载的地图不出错了。
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