己方防空火力会不会误伤空中部队?

玩前几关战役时喜欢造十几架T1战斗机外加N多防空炮保卫基地领空,但是每次敌机来袭都会莫名其妙的少几架(注意敌人来都是对地机种)

子弹穿过身体了当然会被弄死。

绝对会,以前打横扫千军时就一定要注意自己的飞机巡逻区域不能经过自己的高射炮阵地,高射炮一打就是一片啊,要是对方飞机来了我的飞机一下子追着进了高炮的火网,那就一个劲地往下掉啊,心疼啊。

不会。

例如:
Cybran的2级对空炮塔属性中
CollideFriendly = false,

DamageFriendly = false,(这个是重点)
均为false

注意:
一些对地飞机具有对空武器


   Weapon = {
   {
   AlwaysRecheckTarget = true,
   Audio = {
   Fire = Sound {
   Bank = 'URLWeapon',
   Cue = 'URB2204_Cannon_Cloud',
   LodCutoff = 'Weapon_LodCutoff',
   },
   },
   BallisticArc = 'RULEUBA_None',
   CannotAttackGround = true,
   CollideFriendly = false,
   Damage = 38,
   DamageFriendly = false,
   DamageRadius = 4,
   DamageType = 'Normal',
   DetonatesAtTargetHeight = true,
   DisplayName = 'Electron Flak',
   FireTargetLayerCapsTable = {
   Air = 'Air',
   Land = 'Air',
   Water = 'Air',
   },
   FiringRandomness = 2.5,
   FiringTolerance = 2,
   Label = 'AAGun',
   MaxRadius = 44,
   MuzzleSalvoDelay = 0.1,
   MuzzleSalvoSize = 2,
   MuzzleVelocity = 20,
   ProjectileId = '/projectiles/CAABurstCloud01/CAABurstCloud01_proj.bp',
   ProjectileLifetimeUsesMultiplier = 1.25,
   ProjectilesPerOnFire = 2,
   RackBones = {
   {
   MuzzleBones = {
   'Turret_Recoil01_Muzzle01',
   'Turret_Recoil01_Muzzle02',
   },
   RackBone = 'Turret_Recoil01',
   },
   {
   MuzzleBones = {
   'Turret_Recoil02_Muzzle01',
   'Turret_Recoil02_Muzzle02',
   },
   RackBone = 'Turret_Recoil02',
   },
   },
   RackFireTogether = false,
   RackRecoilDistance = 0,
   RackReloadTimeout = 10,
   RackSalvoChargeTime = 0,
   RackSalvoReloadTime = 0,
   RackSalvoSize = 1,
   RackSlavedToTurret = false,
   RangeCategory = 'UWRC_AntiAir',
   RateOfFire = 2,
   TargetCheckInterval = 0.3,
   TargetPriorities = {
   'SPECIALHIGHPRI',
   'AIR MOBILE HIGHPRIAIR',
   'AIR MOBILE TECH3 BOMBER',
   'AIR MOBILE BOMBER',
   'AIR MOBILE GROUNDATTACK',
   'AIR MOBILE TRANSPORTATION',
   'AIR MOBILE',
   'SPECIALLOWPRI',
   'ALLUNITS',
   },
   TargetRestrictDisallow = 'UNTARGETABLE',
   TrackingRadius = 1.4,
   TurretBoneMuzzle = 'Turret_Recoil01_Muzzle01',
   TurretBonePitch = 'Turret_Barrel',
   TurretBoneYaw = 'Turret',
   TurretDualManipulators = false,
   TurretPitch = 35,
   TurretPitchRange = 40,
   TurretPitchSpeed = 180,
   TurretYaw = 0,
   TurretYawRange = 180,
   TurretYawSpeed = 180,
   Turreted = true,
   WeaponCategory = 'Anti Air',
   },
   },

楼主精解

带范围的伤害肯定会伤害友军了。

这个代码是那里的?

用Winzip/WinRAR打开Supcom的数据文件,然后你就可以找到很多很多的blueprint文件了。自己慢慢找吧。